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Author Topic: Other Playermodel  (Read 1774 times)

Landira

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Other Playermodel
« on: February 18, 2012, 05:47:27 pm »
Some used Quice with MaNGOS here?

in the Character template is a button with "data" here you can change everey thing from a player Char.
There ist the option, to overwrite the Playermodel, with a NPC Model when you insert the GUID of the Model.

with my new MaNGOS 3.3.5a Server, Quice doesn´t support this "data" option.

I search in the mysql database where i can the GUID of the playerchar to overwrite it, with an NPC Model but i don´t find where i must do that.

Have everybody an idea, how i can overwrite the a Playermodel with da NPC Model?

there ist the option, to change the Model via Ingame GM command, but after relog, the Modelchange is gone, that´s not the Option i wanna have, the Modelchange must for all time and not temporary.

and... yes i hate my fucking english -.- but i think you understand what i want
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laniax

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Re: Other Playermodel
« Reply #1 on: February 18, 2012, 06:46:39 pm »
Pretty sure it was removed from Quice because it was removed from Mangos.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Landira

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Re: Other Playermodel
« Reply #2 on: February 18, 2012, 07:45:55 pm »
k... than there is absolutly NO option to overwrite an Player Model forever, with an other NPC Model?

That really shit  :cry:

Exist a Trinity 3.3.5a Core with an tool like Quice, where i can do that? Or can´t trinity do the same?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laniax

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Re: Other Playermodel
« Reply #3 on: February 19, 2012, 12:42:02 pm »
There is a port of Quice for Trinitycore, which is called Truice.
Although i doubt that it has the morphing you ask for.

Although your in luck, Glararan posted a morph script for trinitycore just recently.
You can use that, i noticed it creates 2 tables, character_morph and character_scale, so they will stick when you relog.

You can find the script here:
viewtopic.php?f=61&t=1077

and if your familiar with code, you shouldn't have alot of problems porting this to mangos.

(Just make sure you replace the InitDisplayId(); inside the Player::LoadFromDB function, nowhere else.
and apply the SQL in the character DB, NOT the world DB.)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Current project: AIO Emulation solution.

Landira

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Re: Other Playermodel
« Reply #4 on: February 19, 2012, 03:44:50 pm »
hey Laniax thank you for that, i will test it in the next days, when i have more time for that.
But to port it to mangos, no it´s "to high for me" :D

when someone can port it for a mangos Server i love this person very much, when not, i must trys the tirnity core :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »