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Author Topic: Wmo Lighting and Batches A  (Read 850 times)

abdalrahman9

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Wmo Lighting and Batches A
« on: January 15, 2016, 07:40:49 am »
Now i have asked a few times what exactly the difference is between batches A and batches B and i haven't gotten a solid answer. I did some experimenting and i have gotten results. this is a picture of my custom wmo with vertex color while having the interior being set as batch B:

you see that the indoor is normal with nothing wrong. However, when i set this same indoor group as batch A something so weird happened!:

It would seem that batches A seems to be effected by world lighting as some people stated in the chat but something that is more weird is that the character is effected by the vertex color that is on! Here is a better example:

So my question is what exactly does batches A stand for if anyone has any solid understanding of it? Also, i have implemented a custom wmo light into my wmo but it doesn't have at all any effect on doodads or character. Can anyone give a deeper insight wmo lighting?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Wmo Lighting and Batches A
« Reply #1 on: January 15, 2016, 09:24:45 am »
Please accept that nobody knows what batches A are. We didn't know the meaning of B and C for a decade either. ;) if you manage to find out, you'll be praised.

On lights, try changing the MODD flags. If one of them is for projected textures, the other might be for lights. As you light does nothing at all, your attenuation values might be wrong, then again, lights are pretty much unknown as well. ;)

I hope I manage to find some time on the weekend. Please try to remind me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »