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Author Topic: 4.x.x. content on wotlk  (Read 1886 times)

Shruik

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4.x.x. content on wotlk
« on: November 29, 2010, 08:24:50 pm »
Hi folks (hope this word exists :P),
today I was thinking about adding the 4.0.3 content (such as textures , models , adt´s etc.) to my 3.3.5 client in order to watch all these regions on my wotlk homeserver and maybe use some interesting models for worldbuilds. Well I´d not manage to make it work... First I just renamed the world.MPQ to patch-7.MPQ and moved it into wotlk´s data archive --> crash
Secondly I watched in the MPQ and saw some tex.adt files which I deleted because I thought they would make my wow crashing. It crashed again.
Then I wanted to edit one of the adt´s and googled for about 45minutes by testing several programms and reading about 20 pages of google entrys for "opening adt file". It didn´t help.
So finally I hope you to have a hint for me:
Is it possible to edit the adt files in any way so that I could change their structure to wotlk?
Or did you ever make anything like this?

In the hope of some answers
Shruik
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: 4.x.x. content on wotlk
« Reply #1 on: November 30, 2010, 12:05:20 am »
Files have changed too much from 3 to 4 in order to just use 4 files in 3. Especially ADTs have been changed a lot.
The _tex0.adt files are not crashing WoW but are vital as they contain information needed by the client. The 3.* client just can't read the files correctly.

Hex edit them as there is no editor for 4.*. For 3.* and less use Noggit.
A documentation on the file formats can be found at http://wowdev.wiki/index.php?title=ADT (3.*) and http://wowdev.wiki/index.php?title=Cataclysm.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »