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Author Topic: [QUESTION] TrinityCore server-side modding  (Read 2585 times)

zolyyy

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[QUESTION] TrinityCore server-side modding
« on: August 05, 2015, 10:06:45 am »
TrinityCore contact with a couple of questions.
First start the game client to the Data folder is empty.
In theory download the local server the files.
Only the server side modding would be interested if possible.

questions:

Where are the other files on the server? (Eg, textures, 3D files, etc ..)
What compiles the data or MPQ files?

I would like to put new levels, worlds, clothes, characters.
It can be solved only server-side modding?

In conclusion, I would like to start the client and you're just coming off the fresh data is not to be patched.
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Amaroth

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Re: [QUESTION] TrinityCore server-side modding
« Reply #1 on: August 05, 2015, 12:34:14 pm »
Sorry, but this is quite confusing, I am not sure what is your problem/what do you need. In general - read tutorials in Getting Started section. I am quite sure that most of your questions are answered there, especially in first parts of those tuts. Quite a lot of questions are asked by people who didn't read those tutorials and they, in fact, just waste both their and our time. Feel free to ask if you will still be unsure about something after reading those tuts - I will gladly help.
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zolyyy

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Re: [QUESTION] TrinityCore server-side modding
« Reply #2 on: August 05, 2015, 03:22:16 pm »
Quote from: "Amaroth"
Sorry, but this is quite confusing, I am not sure what is your problem/what do you need. In general - read tutorials in Getting Started section. I am quite sure that most of your questions are answered there, especially in first parts of those tuts. Quite a lot of questions are asked by people who didn't read those tutorials and they, in fact, just waste both their and our time. Feel free to ask if you will still be unsure about something after reading those tuts - I will gladly help.

I read constantly. Simply ... How do you download the client data files? from where?
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Amaroth

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Re: [QUESTION] TrinityCore server-side modding
« Reply #3 on: August 05, 2015, 03:37:30 pm »
From whenever? uTorrent for instance? If you don't have a game, just google&download it, there is no special magic about that.
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zolyyy

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Re: [QUESTION] TrinityCore server-side modding
« Reply #4 on: August 05, 2015, 04:27:07 pm »
Quote from: "Amaroth"
From whenever? uTorrent for instance? If you don't have a game, just google&download it, there is no special magic about that.
No!
The game client download the required game data! If delete data folder or not exist
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Kaev

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Re: [QUESTION] TrinityCore server-side modding
« Reply #5 on: August 05, 2015, 04:28:57 pm »
The client can't download the game data from the server, because the server doesn't and will never have the client files like the models and so on.
You can program a custom launcher for that, but this hasn't anything to do with TrinityCore or any other core.
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schlumpf

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Re: [QUESTION] TrinityCore server-side modding
« Reply #6 on: August 05, 2015, 05:46:33 pm »
This would be possible, but nobody did before. What you require is the streaming system they introduced in Cata. Pre-cata it is impossible. Cata-MoP I don't know. Post-MoP you need to implement the whole TACT system.

But as said, nobody did that stuff up to now. You could ask people who have been crawling for patches, like the people on MMOC, for how the protocols work. It probably also requires a client edit so that it uses your server instead of Blizzard's.
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Amaroth

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Re: [QUESTION] TrinityCore server-side modding
« Reply #7 on: August 05, 2015, 05:57:28 pm »
Ah, this is what you wanted, sorry, it was quite hard to understand. The easiest and maybe the only really possible way how to do this is to make your own launcher which will download new patches from your server, put them into Data folder, rewrite or delete outdated patches and run a game. 3 problems.:

1. Nothing to do with TrinityCore, you will need to create wholly custom new application.
2. You have probably no way how to really force players to actually use your launcher. They may just run WoW.exe and skip downloading patches, and that might be problem for either them or you. Maybe you will find some.
3. I don't think anyone will do this for you if you can't do it on your own. I have laucnher in development on my project made by friend of mine and it has about 2000 rows of code, most of it isn't that much simple at all (there are some things like crypting patchlist and so on, for better safety from modders). Nothing for beginners.
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Chase

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Re: [QUESTION] TrinityCore server-side modding
« Reply #8 on: August 05, 2015, 06:25:46 pm »
Quote from: "Amaroth"
You have probably no way how to really force players to actually use your launcher. They may just run WoW.exe and skip downloading patches, and that might be problem for either them or you. Maybe you will find some.

Servers rename the .exe to a .dat file so only smart people would know what to do with it to actually run it, and if your that smart to know how to run it you would be smart enough to know you should use the launcher.
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zolyyy

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Re: [QUESTION] TrinityCore server-side modding
« Reply #9 on: August 06, 2015, 01:14:36 am »
Sorry I do not speak English.
See the pictiure
1. Delete data folder
2. Start wow.exe
3. wow.exe downloading data folder and required files again

But how download? Where?
I see my ip address in tpc/ip communication
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Amaroth

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Re: [QUESTION] TrinityCore server-side modding
« Reply #10 on: August 06, 2015, 02:56:49 pm »
I am not sure if TrinityCore supports anyhting like that but most likely not. TrinityCore is server emulator, but not Blizzard super-game-client-download-hosting-derver copy. As far as I know, players playing on private servers have to download the whole game on their own, with all data. Like I said before - uTorrent is fine for such things. For instance.
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zolyyy

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Re: [QUESTION] TrinityCore server-side modding
« Reply #11 on: August 06, 2015, 03:17:04 pm »
Quote from: "Amaroth"
I am not sure if TrinityCore supports anyhting like that but most likely not. TrinityCore is server emulator, but not Blizzard super-game-client-download-hosting-derver copy. As far as I know, players playing on private servers have to download the whole game on their own, with all data. Like I said before - uTorrent is fine for such things. For instance.

I say you do not have to download it to work. download itself. try
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Steff

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Re: [QUESTION] TrinityCore server-side modding
« Reply #12 on: August 06, 2015, 10:10:22 pm »
wotlk dont support this.  if yoj deleted yoir data folded you must reinstall and update wow to 335a with self downloaded patches.  or download some full wow folder from torrent.
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zolyyy

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Re: [QUESTION] TrinityCore server-side modding
« Reply #13 on: August 07, 2015, 06:20:13 am »
Quote from: "Steff"
wotlk dont support this.  if yoj deleted yoir data folded you must reinstall and update wow to 335a with self downloaded patches.  or download some full wow folder from torrent.

i speak from TrinityCore 6.2 Warlords of Draenor (Wodcore) repack
only see this window then start the game.
i'm programmer not beginner, but i don't understand this, please help me.
now see the source code, but not found anything yet

but a Hungarian Cataclism server is similar. 75 MB for installation.I start the game suddenly appears 15 GB of data, and the data downloaded during the game.

http://www.ac-web.org/forums/showthread ... ecruitment
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