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Author Topic: Taliis corrupting ADTs  (Read 1675 times)

Crashed

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Taliis corrupting ADTs
« on: September 04, 2010, 07:28:11 pm »
Hey people

Well I recently tried to start ME'ing, got everything just fine so far. But now I have a problem. Whenever I texture something, I need to open it in Taliis to correct the stripes. But this corrupts the ADT and it has weird spikes everywhere, like on this picture:
http://img836.imageshack.us/img836/2629/ffsc.jpg

Those spikes didn't happen if I just exported and made an MPQ WITHOUT opening it in taliis to fix the lines.
( http://img10.imageshack.us/img10/1580/qstsv.jpg thosel ines)

Would anyone happen to know a fix for that ? Tried to search for taliis corrupting adt's, but nothing really helped. I'm out of ideas, would be more than glad if anyone would have an idea..

Edit:
These weird spikes only happen if I import the ADT into taliis. (I know how to fix the whole :) )If I don't do that, those weird spikes don't appear. but unfortunaly, the textures will look retarded if I don't..

Any help really appericated :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: Taliis corrupting ADTs
« Reply #1 on: September 06, 2010, 06:30:08 pm »
Wich kind of Noggit version are you using ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Crashed

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Re: Taliis corrupting ADTs
« Reply #2 on: September 06, 2010, 06:34:34 pm »
I used revision 91.. But it seems like this is fixed (at least.. I hope so.) I started off at a new place and I didn't have that problem anymore...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »