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Author Topic: [QUESTION] Model with wrong texture  (Read 3090 times)

death160

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[QUESTION] Model with wrong texture
« on: March 14, 2012, 06:23:53 pm »
Someone can help me to solve the problem? My goblin have skeleton texture.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

death160

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Re: [QUESTION] Model with wrong texture
« Reply #1 on: March 15, 2012, 12:36:20 pm »
Nobody can help me? :C
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death160

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Re: [QUESTION] Model with wrong texture
« Reply #2 on: March 17, 2012, 08:18:54 pm »
Already solved this problem, thanks again...  :x
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Steff

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Re: [QUESTION] Model with wrong texture
« Reply #3 on: March 17, 2012, 08:34:33 pm »
And how did you solve it? As nobody write something i think nobody had an clue.
So it whould be nice to share your solution :)
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death160

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Re: [QUESTION] Model with wrong texture
« Reply #4 on: March 18, 2012, 01:33:33 am »
Steff, I just changed CharSections.dbc and now it works fine. Can you help me with an Worgen for 3.3.5? There is a way to transform creatures into characters?
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Steff

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Re: [QUESTION] Model with wrong texture
« Reply #5 on: March 18, 2012, 01:16:48 pm »
Male Worgen model is included int 335a as caracter model.
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death160

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Re: [QUESTION] Model with wrong texture
« Reply #6 on: March 18, 2012, 02:13:50 pm »
I know, but when I put it at character screen he becomes white and don't show the texture even the equipaments in game, can you help me? Sorry for my english, but I'm brazilian. xD
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Steff

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Re: [QUESTION] Model with wrong texture
« Reply #7 on: March 18, 2012, 04:41:50 pm »
Its month ago since i did the two races. So I must setup all the stuff again from 0. Perhaps some one other can help how did this in the last weeks?
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death160

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Re: [QUESTION] Model with wrong texture
« Reply #8 on: March 18, 2012, 09:49:04 pm »
Can you give me your msn, skype or something?
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Steff

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Re: [QUESTION] Model with wrong texture
« Reply #9 on: March 18, 2012, 10:37:24 pm »
It is posted on the community thread. No one read this shit :)
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death160

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Re: [QUESTION] Model with wrong texture
« Reply #10 on: March 20, 2012, 02:06:36 pm »
Here is this Steff
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Ascathos

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Re: [QUESTION] Model with wrong texture
« Reply #11 on: June 12, 2012, 10:47:23 am »
I noticed that the main requirement is to set the responding model flag (Column 2) in the CreatureModelData.dbc to "2052" - it basically names all the required values for the game to correspond and loads the textures properly up as player model. If this is not done, it basically "copies" the textures of other, previously cached textures (like, if you load a different race up, have it's texture loaded, then move to the "broken" race and it'll show up that way) as it sees fit. I hope this helps. Make sure that you copy the file into both, your .MPQ and on server!
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