This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [question] [idea] upgrade weapon through lua  (Read 1041 times)

death6007

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 12
    • View Profile
[question] [idea] upgrade weapon through lua
« on: August 03, 2017, 05:21:05 pm »
hey i've been working on an idea with eluna but i have no clue if it's worth fully writing it (it's ALOT of code).

We all know the legendary-system on retail but as i dont know how to make a custom screen like that so i started working with a gossip menu.

what does the gossip menu do?
-select item you wanna upgrade
-check if you got the requirements for x upgrade , if so, list it
-upgrade the weapon you want and take the requirement out of your bags

this removes all the npc's you see on funservers to upgrade gear and replace it with 1 npc (and just 1 menu instead of +1k quests)

Would this idea be great to complete (and maybe release it here) or not worth the time writing it (also quite some db-work)

Rochet2

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 59
    • View Profile
    • http://rochet2.github.io/
Re: [question] [idea] upgrade weapon through lua
« Reply #1 on: August 03, 2017, 11:24:04 pm »
Are you just asking if you should do it or am I missing something?
If you have an idea, time and motivation to do it, then where is the problem? Just do it.

death6007

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 12
    • View Profile
Re: [question] [idea] upgrade weapon through lua
« Reply #2 on: August 04, 2017, 12:29:53 pm »
there are a few reasons why i'm asking it
-is it worth the time? aka would players like just 1 npc instead of 20+?  and will the server not get taken down by blizz in a few days?
-would people like to see this posted online or would nobody use it and just stay with the npc's?
-by writing something like this , would it increase my chances in joining another team? (atm im working solo as 3d and coder)

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [question] [idea] upgrade weapon through lua
« Reply #3 on: August 04, 2017, 11:49:43 pm »
* if blizzard doesn't care about your server now, it won't take after this script
* is it worth the time? depends on your users. nobody can know that
* having stuff available is always preferable to not having it available imho
* yeah, could help. if you can show neat stuff, people are more likely to want you, just like irl

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: [question] [idea] upgrade weapon through lua
« Reply #4 on: August 04, 2017, 11:59:48 pm »
If you want to do something, just do it. Its up to you what you do and what you don't consider to be doable or useful-enough to be done. We are not ones capable or supposed to tell you what you should or should not do with your spare free time on your project.

It seems that this system would simplify and quicken process of upgreading items of players. Why would anyone not want to have such thing and preffer more cumbersome, difficult to search through and use system? Just make sure that it works for all items its needed for, that it doesn't have any bugs and that players can see what will their items look like after upgreade, should their display change in any way (if not, you don't have to worry about the last part). As long as you can provide that - noone would preffer 20+ NPCs over 1, which is even quicker and more easy to use than any one of those original 20 ones.

Blizzard doesn't give a shit about private servers, as long as they aren't really huge (dozens of thousands of players online) and/or aren't making abudant amount of money from their game. Servers Blizzard pays attention are ultra rare and are not determined by features, but by scale. You are fine.

Last but not least, every single piece of job well done in your portfolio increases your chances of getting somewhere. Just note that for me as former leader of multiple projects, and I know that other admins are usually the same, is always more important what kind of person is applying for position in team. Its personality, attitude, will to learn new things and get stuff done (reliability) what really matters the most. When someone wanted to be GM on any of my projects, I never cared (much) if they never had ever worked with even stupid MySQL databases before. But I cared a lot if they looked like jerks I wouldn't want to work with (or which would drag server down by their attitude towards players) to me - you know, noone want to work with people, who are not nice. Especially when its a hobby, personality can matter way more than any kind of skill.


So, if you are a cool and nice person with friendly attitude towards players, good teammate, responsible and reliable guy, willing to learn new stuff - thats what you need to be if you want to get and keep GM position without any issues. Everything else is just... something extra. At least as long as admin you want to work beneath is a sensible person. This is hobby, its about having fun and letting people have fun. Thats why attitude matters. Not some... slugfest of technical skill.
« Last Edit: August 05, 2017, 12:03:01 am by Amaroth »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz