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Messages - dbbaker01

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1
Level Design / [SOLVED:Wod] Map editor?
« on: November 29, 2015, 07:43:55 am »
I spent hours searching, but alas I give up. I cannot find a WOD map editor anywhere, so if anyone knows a program capable of this (yet for some reason will not appear in my Google search results), I'd love to see it.

I need something compatible with 6.2.3 to be exact, although I guess I'm kinda just thinking wishfully since that's latest patch. Anyways, this is all I need.

Edit: Thanks, Milly.

Lock, please.

2
Miscellaneous / Re: [NOT SOLVED] How to remove zone limit from spells?
« on: August 18, 2015, 05:22:05 am »
Client dbc never seems to be loaded by world.exe so I assumed they weren't needed. Guess I was wrong. Thanks, it works now.

3
Miscellaneous / [SOLVED] How to remove zone limit from spells?
« on: August 18, 2015, 12:44:07 am »
Some spells in the game are awesome, but unfortunately some may be have the "May only be used in {zone}." thing.

Take this one for instance. When you cast it, it gives you that nice white and blurry vista. You know, the thing where you can't see anything 10 feet away 'cause of the intense white and everything has a blur to it that keeps bouncing around? Yeah, that.
Sadly, it's only usable in Wyrmskull Village.

I tried a few things like changing AreaGroup to 0 in the spell's dbc. Also looked for something in SQL but nothing. No matter what, though, it would behave the same way when I logged on and tested it: I click it, and it just gives me the big fat "You need to be in Wyrmskull Village." sentence in red.

Can someone help me out with this? Thanks. :D

4
Quote from: "Gurluas"
Quote from: "dbbaker01"
Quote from: "Gurluas"
Someone has been messing with it. Look at the "What are you working on" thread


It's by rangorn, look at page 60

So, what? Should I PM him asking for how he does it or something?

Yup.

Did, but when the message was sent, it showed it reviewed in the type message thing. But, when I looked in Sent messages, nothing was there. I also looked in Outbox, Manage PM drafts, and even considered the ridiculous possibility of it being in Inbox. It wasn't anywhere. So, I just gave up, and went to sleep. Then, I woke up this morning and checked. No replies. Either he just didn't see it yet or he didn't get it. Why is it doing this?

5
Quote from: "Gurluas"
Someone has been messing with it. Look at the "What are you working on" thread


It's by rangorn, look at page 60

So, what? Should I PM him asking for how he does it or something?

6
Okay seriously, I don't mean to push anyone, but for some reason no one will reply to my topics. I've been waiting silently for a reply to this, but it's been 3 days and I'm used to getting responses overnight. But now, no one is saying anything to this, and also another topic I posted that's still completely visible and one of the forums at the top of the list, called "[NOT SOLVED] Client crash when Custom NPC loads". I don't even have any PMs or anything. Why isn't anyone helping me out?

7
I want to add a ride-able Wheelchair NPC to my 2 3.3.5 clients (1 is Arcemu and 1 is Trinity). Then, I found the perfect thing, in Cata.

http://www.wowhead.com/npc=48971/drekthars-wheelchair

http://www.wowhead.com/npc=48970/drekthars-wheelchair-wheel


So, I got a 4.3.4.15595 client. Then, I installed a trinitycore repack for DBC. I searched the .MPQ and .DBC files. I never found the Wheelchair npc.

Can someone make a guide on how I can get it and put it on both my 3.3.5 clients? I don't really care which one you start with, just pick either Arcemu or Trinitycore. Thanks.  :D

8
Serverside Modding / [NOT SOLVED] Client crash when custom NPC loads.
« on: March 04, 2015, 04:49:33 pm »
I followed by the steps of this guide: modcraft.io/viewtopic.php?f=61&t=3220

Then, when I thought I was done, after I had edited the DB tables, I morphed to the displayid of the new npc, didn't change. Tryed spawning the NPC, just a cube. So, I tried changing the name of the new blp file in the .MPQ files to the name of the blp file in the DBC folders: CreatureDisplayExtra-21407.blp

I put the blp file in ALL .MPQ files that had BakedNpcTextures in it, and also, for ALL the .MPQ files with DBFilesClient in them, I replaced the CreatureDisplayInfo and CreatureDisplayInfoExtra dbc files with the ones I edited to have my custom NPC in them. I also made a custom patch and put DBFilesClient and Textures -> BakedNpcTextures in them and put my edited CreatureDisplayInfo and CreatureDisplayInfoExtra dbc files in DBFilesClient, along with the new blp file in BakedNpcTextures.

It might have worked, but I can't tell. The reason is because after I had done that, I logged back on, tried morphing to the displayid, crashed. Tried spawning the NPC, crashed. And now I don't know what else to do.

I have Trinitycore 3.3.5 if that helps.

Here's what I got when I either morphed into or loaded the npc:

Code: [Select]
This application has encountered a critical error:

ERROR #132 (0x85100084) Fatal Exception
Program: C:Usersdbbaker01DownloadsCorrupted Ashmourne OfflineWow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:004E0F84

The instruction at "0x004E0F84" referenced memory at "0x0000002C".
The memory could not be "read".

9
Tutorials / [NOT SOLVED] Client crash when custom NPC loads.
« on: March 04, 2015, 02:45:47 am »
Edit: Just realized I put this in the wrong forum. I forgot that this place was for tutorials and tutorials only. My new post about this is on Severside Modding, and not one of it's sub-forums.

Whoever is the first Admin to see this, please delete this topic.

10
I found the perfect one for me, which is here:

http://www.ownedcore.com/forums/world-o ... unner.html

It's kinda good for my custom lore, but there's one problem: It replaces the undead model, which was the model I was going to use on the person in my custom lore that is the Banshee Queen: Lady Anastaria Windrunner, Sylvanas' Aunt

So, I'm requesting this model edit for 3.3.5, but one that doesn't replace the undead model, but simply copies the undead model then edits the copy...

11
Serverside Modding / [REQUEST] Lament of the Highborne event script
« on: January 20, 2015, 02:25:25 am »
I'm requesting a lua script that scripts the event called Lament of the Highborne.

It is started by a quest chain consisting of these quests

1. The Lady's Necklace (Quest ID: 9175)

2. Journey to Undercity (Quest ID: 9177)

______________________________________________________________________

You loot an item called The Lady's Necklace from banshees in this place in Ghostlands called Windrunner Spire,

accept the quest it begins, turn it in to High Executor Mavren (Entry Id: 16152) in Tranqullien,

accept the quest he gives to go to Undercity, and turn that in to Sylvanas (Entry ID: 10181)
(or in the case of my custom lore, Anastaria). All this will make her cast a spell (Entry ID: 36568),

and at the exact same point of time summon 5 Highborne Lamenters (Entry ID: 21628) behind her to be forming a partial circle like the area of the circle platform she stands on,

who will at that same moment of time cast a spell (Entry ID: 36568),

then the Lament of the Highborne sound (Sound ID: 10896) will be played to all in Undercity and every NPC in her room will turn to face her and stare at her for the entire time the sound is playing.

Code: [Select]
Entry ID of all the NPCs in her room:

2227
16287
20406
2425
15350
19909 (Will be moving around near 15350 so make sure to script him to where he stops moving to pay attention)
35611
34985
34983
30583

I hope posting all that info wasn't pointless and that it will actually make the creation of the script easier.

Thanks :D

12
Texturing and 2D Art / Re: [REQUEST] Quel'thalas edit
« on: January 11, 2015, 05:48:14 pm »
It's just... I can do some of the things I requested with Noggit, but I can't change the color of objects, only the ground, and that is actually limited. Ground editing is limited by Area ID. Since there is no grass texture in the Area ID of the Dead scar, I can't make it nature-y. I'm using this one high elven quel'thalas custom .mpq that I got from ownedcore which actually seems to be compatible with Noggit, but it lacks Fel > Arcane, Dead Scar healing, lots of stuff. And I tried to find things that can recolor objects and all this stuff I'm requesting, but I couldn't find anything.

13
Texturing and 2D Art / [REQUEST] Quel'thalas edit
« on: January 11, 2015, 01:59:14 am »
I'm not sure if this is the right place for requests, but I'm requesting an .MPQ file for 3.3.5 that edits the entire Eversong Woods, Ghostlands and Isle of Quel'Danas zones to look high elven. I've seen other things for this, but they left out a few things, such as either removing or changing the color of Fel Crystals and other Fel things to look arcane.

List of things I seek:

Grass changed to greener grass to look spring instead of autumn in Eversong Woods & Quel'Danas

Tree leaf colors changed to spring green.

Dead scar refilled with nature (Think of when you heal Shen-zin Su's wound when you blow up the ship during the Pandaren starting questline, it's like a scar of nature, do that if possible)

If possible, repair things around both Eversong Woods and Quel'Danas, Ghostlands can be skipped 'cause there's nothing I'd like to see repaired there.

Dead scar cleared of ruined things like siege machines, cages, boxes, barrels, dead trees, ANYTHING you can find. (In all 3 zones)

Fel things changed to blue as in arcane.

Red > Blue

Ruined buildings > Fresh buildings.

All ruins > Non-ruined

Blood elves and Blood elf guards > High elf/ blue

All zones cleared entirely of all things that wouldn't be there until the siege of the scourge, such as plague, corrupted ground, root thingy texture often found surrounding Ghostlands roads and hills, Algae-looking stuff on the ground in some parts of Ghostlands, etc.

Deatholme stays the way it is.

14
Noggit / [BUG] Neverending Zoom-in when you press both mouse buttons
« on: January 04, 2015, 07:54:29 am »
There is an SDL 1.2 bug where when you press both mouse buttons at the same time, it does what its supposed to do: Zooming in on the map, but you can't ever cancel it and it just zooms in indefinitely. Then, when you exit to the main menu and reload the map, it won't matter: this time, not only will both mouse buttons do this, but also the right mouse button alone too. So, you gotta restart the entire program.

15
Noggit / Re: [NOT SOLVED] Noggit Startup error
« on: January 01, 2015, 08:30:50 pm »
Read the error I put in my post again and you'll see that I already set it to my base game folder. It still refuses to start up and says this error.

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