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Author Topic: 05 - Create First MPQ Patch and Get Ingame  (Read 21789 times)

Steff

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Re: 05 - Create first MPQ patch and get ingame
« Reply #15 on: March 20, 2015, 07:38:19 am »
Thanks :)
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Yandrack15

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #16 on: September 30, 2016, 03:15:40 pm »
Hey ther,

I know this is a bit old. But I hope u can help me.
When ever I try to put my noggit changes into the Test server using the guide. I get a problem.
When i log into the test server and wanna check out how it look's like it's just the same a bevor. Like nothing happend. I didin't do the Island think, just changed a village a bit so it looks somewhat nicer-
But the Testserver is like "no changes". When I get back into Noggit the changes are ther. I went up and down on your guide (nice job) but no Idea what i can do.
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Steff

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #17 on: October 10, 2016, 06:08:06 am »
Put a screenshot here from your opend MPQ file in MPQEdit and how is this MPQ file named and where is it located in your client?
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Yandrack15

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #18 on: October 14, 2016, 02:43:21 pm »
Ok. I hope you mean this
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Steff

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #19 on: October 26, 2016, 10:07:58 am »
What is in azeroth folder?
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sanyi777

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #20 on: November 21, 2016, 09:28:37 am »
[attachment=0:1u6pndrp]WoWScrnShot_112116_092722.jpg[/attachment:1u6pndrp]Hey, nice tutorial, I'm trying to go along with it, but I have a problem.

Whenever I go to the island in game I don't have water, and the swapped texture is bright green, and not like the brownish grass style at all.

How can I fix these problems?
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Magnus

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #21 on: December 10, 2016, 09:43:24 am »
About the green texture:

If you have swaped the texture it looks for me that you may swaped it into a very old texture.

The old textures are still existing but missing specular map for reflecting lights. Newer clients render them just in green. In this forum you will find some tutorials how to create your own texture file including specular map. However I don't recommend that because most of the textures are in small 128x128 pixel resolution which look really very old fashioned.
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Amaroth

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #22 on: December 10, 2016, 01:08:22 pm »
To test if Magnus is right, try to turn out a specular lighting in graphics settings. If green texture disappears, its _s texture missing. If your textures will be green even with specular lighting turned off, texture you have used is missing in MPQs of your game client.

If a specular mapping is your kind of problem, either use another one (recommended), or check this:
viewtopic.php?f=21&t=9009
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English YT tutorial channel. Check it out if you preffer videos over walls of text.:
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Yandrack15

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #23 on: December 28, 2016, 11:30:59 pm »
Sorry, for not posting. Had some probs at home.
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Steff

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #24 on: December 28, 2016, 11:56:35 pm »
And you put the mpq inside your wow data folder?
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Yandrack15

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #25 on: December 29, 2016, 12:37:25 am »
Yeah, I even watched it apear in the Data folder.
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Steff

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Re: 05 - Create First MPQ Patch and Get Ingame
« Reply #26 on: December 29, 2016, 08:48:49 am »
If there is no patch-5 or heigher that overwrites yours.#I have to look with teamviewer
Add me on skype: project.modcraft
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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