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[QUESTION] Model with wrong texture
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Topic: [QUESTION] Model with wrong texture (Read 3089 times)
death160
Registred Member
BLP Convertor
Posts: 10
[QUESTION] Model with wrong texture
«
on:
March 14, 2012, 06:23:53 pm »
Someone can help me to solve the problem? My goblin have skeleton texture.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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death160
Registred Member
BLP Convertor
Posts: 10
Re: [QUESTION] Model with wrong texture
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Reply #1 on:
March 15, 2012, 12:36:20 pm »
Nobody can help me? :C
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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death160
Registred Member
BLP Convertor
Posts: 10
Re: [QUESTION] Model with wrong texture
«
Reply #2 on:
March 17, 2012, 08:18:54 pm »
Already solved this problem, thanks again... :x
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Model with wrong texture
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Reply #3 on:
March 17, 2012, 08:34:33 pm »
And how did you solve it? As nobody write something i think nobody had an clue.
So it whould be nice to share your solution
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
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You can send me also offline messages. I will answer if I get online.
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death160
Registred Member
BLP Convertor
Posts: 10
Re: [QUESTION] Model with wrong texture
«
Reply #4 on:
March 18, 2012, 01:33:33 am »
Steff, I just changed CharSections.dbc and now it works fine. Can you help me with an Worgen for 3.3.5? There is a way to transform creatures into characters?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Model with wrong texture
«
Reply #5 on:
March 18, 2012, 01:16:48 pm »
Male Worgen model is included int 335a as caracter model.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
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You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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death160
Registred Member
BLP Convertor
Posts: 10
Re: [QUESTION] Model with wrong texture
«
Reply #6 on:
March 18, 2012, 02:13:50 pm »
I know, but when I put it at character screen he becomes white and don't show the texture even the equipaments in game, can you help me? Sorry for my english, but I'm brazilian. xD
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Model with wrong texture
«
Reply #7 on:
March 18, 2012, 04:41:50 pm »
Its month ago since i did the two races. So I must setup all the stuff again from 0. Perhaps some one other can help how did this in the last weeks?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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death160
Registred Member
BLP Convertor
Posts: 10
Re: [QUESTION] Model with wrong texture
«
Reply #8 on:
March 18, 2012, 09:49:04 pm »
Can you give me your msn, skype or something?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Model with wrong texture
«
Reply #9 on:
March 18, 2012, 10:37:24 pm »
It is posted on the community thread. No one read this shit
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
death160
Registred Member
BLP Convertor
Posts: 10
Re: [QUESTION] Model with wrong texture
«
Reply #10 on:
March 20, 2012, 02:06:36 pm »
Here is this Steff
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [QUESTION] Model with wrong texture
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Reply #11 on:
June 12, 2012, 10:47:23 am »
I noticed that the main requirement is to set the responding model flag (Column 2) in the
CreatureModelData.dbc
to "2052" - it basically names all the required values for the game to correspond and loads the textures properly up as player model. If this is not done, it basically "copies" the textures of other, previously cached textures (like, if you load a different race up, have it's texture loaded, then move to the "broken" race and it'll show up that way) as it sees fit. I hope this helps. Make sure that you copy the file into both, your .MPQ and on server!
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Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
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[QUESTION] Model with wrong texture