Sorry Ulec, I didn't see this.Unfortunately I can't remember the display ID. It might have been a custom one, in which case it should be easy to implement yourself. The rowboat model is already ingame.The vehicle was a Salvaged Chopper that had been given a permanent water walking buff through the database.
Which modelID have you used for it?
Quote from: "Ulec"Which modelID have you used for it?Search WMV for model, search creaturemodeldata.dbc for creature model ID which is using that model path, search creaturedisplayinfo.dbc for displayID which uses that model ID. If you get stuck - that rowboat doesn't have any blizzlike ID and you will have to create it by yourself.:1. create new row in creaturemodelinfo.dbc containing path to your boat model2. create new row in creaturedisplayinfo.dbc containing your new model ID3. create new row in world.creature_model_info for your new NPC DisplayID4. done.
Hmm, I might have a problem with my core. It doesn't work with water walking. My vehicle always either submerses or free hangs in water just like a player depending on the flags with and without levitate/water walking, etc...Any help, anyone?
Quote from: "Ulec"Hmm, I might have a problem with my core. It doesn't work with water walking. My vehicle always either submerses or free hangs in water just like a player depending on the flags with and without levitate/water walking, etc...Any help, anyone?Are you using Trinity? If so, make sure you're applying the buff through the creature_template_addon database.
Quote from: "Laduguer"Quote from: "Ulec"Hmm, I might have a problem with my core. It doesn't work with water walking. My vehicle always either submerses or free hangs in water just like a player depending on the flags with and without levitate/water walking, etc...Any help, anyone?Are you using Trinity? If so, make sure you're applying the buff through the creature_template_addon database.Working, yet given how water walking/levitate etc... work properly within my server the moment I aim down while holding right click the whole vehicle submerges into the water, just as the character alone does with the said buffs. So I need to 'break' those buffs' function in a way it never lets you get underwater. If anyone could help me with that I'd be grateful.Also how to stop the vehicle working on the ground and changing its speed on water? Messed with speedRun, speedWalk, habitat types and all sorts of other things. Any tips?
Quote from: "Ulec"Quote from: "Laduguer"Quote from: "Ulec"Hmm, I might have a problem with my core. It doesn't work with water walking. My vehicle always either submerses or free hangs in water just like a player depending on the flags with and without levitate/water walking, etc...Any help, anyone?Are you using Trinity? If so, make sure you're applying the buff through the creature_template_addon database.Working, yet given how water walking/levitate etc... work properly within my server the moment I aim down while holding right click the whole vehicle submerges into the water, just as the character alone does with the said buffs. So I need to 'break' those buffs' function in a way it never lets you get underwater. If anyone could help me with that I'd be grateful.Also how to stop the vehicle working on the ground and changing its speed on water? Messed with speedRun, speedWalk, habitat types and all sorts of other things. Any tips?Just make it when mounted on it to require water and then mark the water as a solid while mounted on it and once you get out of the water since it's not water it should dismount you.Also since it thinks the water is a solid changing the running speed should work.You could also instead of making it think the water is solid just make the vehicle only allow forward backward and left to right controls.