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Author Topic: Mac Guide to Modcraft  (Read 6918 times)

Domminust

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Mac Guide to Modcraft
« on: January 04, 2015, 10:08:22 pm »
My fellow Mac users. For too long have we been brushed aside as noob incapable wannabe’s..

Are you tired of such comments when asking Mac advice?

“sell your mac and get a windows”

“You just can’t do it on mac”

“the problem is, you’re on mac”

"Just throw it out the window"

Well no more. After following this guide you will show haters that you CAN be victorious in creating a world of beauty.


I made this guide in like 10 minutes and will continue to update it. Please if anyone would like to add anything then feel free.





1. Setting up your private wow server (not required to just run noggit and edit WoW)

Just follow this guide: http://jeremymeile.ch/page0/page0.html

To edit SQL of your server I use Sequel Pro:
http://www.sequelpro.com/download



2. Setting up Noggit and other tools

The following is a package made by Steff containing many tools for Modcraft and two blank test maps you can play with:
http://www.file-upload.net/download-896 ... ng.zip.htm


DropMPQ and MPQ Extractor:
http://www.hiveworkshop.com/forums/tool ... -v8-62883/
http://macdownload.informer.com/mpq-extractor/

DBC Editor:
viewtopic.php?f=59&t=782



Another handy tool but not necessary at the beginning is Gruulme:
viewtopic.php?f=59&t=1689&hilit=gruulme

Blipper for viewing BLP images.
viewtopic.php?f=59&t=8347&hilit=blipper

BLP Converter (download from the second reply on the post)
http://forums.curseforge.com/showthread.php?t=14726




Noggit Mac download:

https://mega.co.nz/#!Jl9UxI5B!IDRsErJuP ... b55Ktnqpl4


You will need to create your own noggit.conf and import.txt file with TextEdit.
Please note that this release looks for noggit.conf (and by default, import.txt) in /Users/<username>/Library/Application Support/Noggit SDL/

Import.txt is for putting the paths to the wmo’s and m2’s in WoWData that you wish to spawn in Noggit.
example:
Code: [Select]
worldwmoazerothbuildingsnsabbeynsabbey.wmo
Noggit.conf should look like this:

Code: [Select]
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = /Applications/World of Warcraft/

#Edit this to your Project-Directory and uncomment if you want to use it! (this is where your edits will be saved to.
ProjectPath = /Applications/World of Warcraft/

#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile  = Users/<yourusername>/Library/Application Support/Noggit SDL

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048


The last thing is after you make your patches if you use custom races and maybe some other things you will need a patched WoW client which can be downloaded here: https://mega.co.nz/#!A18R1TDQ!IB80yo6IE ... UfL9q6HBK8




So now that you have all of that downloaded, lets get right into working with the test02 map.



First head to WoWModdingProjectsTutorialProjectpatch

You need to put the DBFilesClient folder into your Worldofwarcraft folder (or wherever else you specified the path in noggit.conf)
This is so noggit can read and open the maps of the game. However I recommend using the areatable.dbc and map.dbc from your own server you have setup because these are in German. Just add the custom tables.


Take the patch folder and put it in drop mpq. Rename it to patch-4 (or whatever you want)

After you edit Adt's they are saved to WoWWorld

You then need to copy and paste this world folder, rename it to patch-(whatever)

patch-4   or 5 6 7   you can also use letters.

And then you need to create the MPQ with DropMPQ and put it in WoWData



For additional information and help head to:
viewforum.php?f=78
« Last Edit: February 10, 2015, 12:57:15 pm by Admin »

Lord Bargulath

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Re: Mac Guide to Modcraft
« Reply #1 on: February 09, 2015, 04:57:09 pm »
your link for downloading noggit for mac is broken, pls help me im a mac user too, and im new to noggit. i really want to use it.
thanks in advance
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: Mac Guide to Modcraft
« Reply #2 on: February 09, 2015, 05:05:39 pm »
You won't get the newest version for Mac untill somebody compiles it. I don't have a mac, so no chance to compile the code for me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Domminust

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Re: Mac Guide to Modcraft
« Reply #3 on: February 09, 2015, 06:48:54 pm »
Hi I re-uploaded Noggit. It is the previous version. Hope it works for you!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

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Re: Mac Guide to Modcraft
« Reply #4 on: February 09, 2015, 09:14:03 pm »
Hey guys, I'm the one who compiled the last Noggit Mac binary. No guarantees (I've been pretty busy) but I'll try to get a new build out for everyone soon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Domminust

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Re: Mac Guide to Modcraft
« Reply #5 on: February 09, 2015, 11:29:26 pm »
Aye I should have given a lot of credit to iindigo for helping me to get started with Modcraft.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lord Bargulath

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Re: Mac Guide to Modcraft
« Reply #6 on: February 10, 2015, 12:32:54 am »
thanks for the updated link , but i still have problems... the starting package made by steff its only windows... seems like being on a mac is a big trouble hehe, im really new to this, i was editing my noggit.conf but i've realized i dont have a model editor, could you help me out with some more information? as i said im really a begginer in the world of modding. im using mac os 10.10.1 yosemite
i really appreciate this whole community
thanks in advance
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Domminust

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Re: Mac Guide to Modcraft
« Reply #7 on: February 10, 2015, 01:10:59 am »
If you download the noggin I linked it should be fine. Unfortunately there's no model viewer or editor that I know of.. You can use some of stuffs tools like Tallis and there's some template maps. Other than that yes most of it doesn't work unless someone puts them through wine or somthing. Idk I am a noob programmer :)
Just ignore the model editor part. For models you have to click a wmo or m2 in Noggit then assist -> to text import file.. Or just copy and paste them. Always make sure to only save once when adding wmo's or else they won't save.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: Mac Guide to Modcraft
« Reply #8 on: February 10, 2015, 06:47:07 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Domminust

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Re: Mac Guide to Modcraft
« Reply #9 on: February 10, 2015, 07:53:37 am »
le gasp you got me excited. It doesn't work though. I think i've tried this once before too. I open it and nothing happens.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lord Bargulath

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Re: Mac Guide to Modcraft
« Reply #10 on: February 10, 2015, 03:53:10 pm »
Thanks for the info guys, i really appreciate it. but i think its time to save for a windows computer :D
anyone know where or what are  the requirements specs for noggit and all the modding stuff to run smoothly?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Domminust

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Re: Mac Guide to Modcraft
« Reply #11 on: February 10, 2015, 05:58:51 pm »
How good is your Mac/how much hard drive space do you have? Boot camp?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lord Bargulath

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Re: Mac Guide to Modcraft
« Reply #12 on: February 11, 2015, 04:26:12 pm »
Quote from: "Domminust"
How good is your Mac/how much hard drive space do you have? Boot camp?

i am using a mac book pro 13" from mid 2012
processor : 2,9 Ghz intel core i7
memory: 8 GB 1600 Mhz   DDR3
Graphics: Intel HD graphics 4000   1024 MB
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lord Bargulath

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Re: Mac Guide to Modcraft
« Reply #13 on: March 16, 2015, 11:16:45 pm »
Hey guys, finally with a bit of help from my uncle, noggit is working on my mac, but i have one more issue...
i cant maximize or change the size of the noggit window, if i do it it crashes visually and everything became black and white so i have to restart noggit to see everything again.
any mac users with the same problem?
thanks in advance
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Namok

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Re: Mac Guide to Modcraft
« Reply #14 on: March 18, 2015, 01:48:18 pm »
Hi ! Don't be afraid you're not alone, I get the same problem when I change the size of the window and I didn't fixe it yet.
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