This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: ogre model shield size  (Read 1695 times)

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
ogre model shield size
« on: January 23, 2012, 05:44:16 pm »
i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different
how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: ogre model shield size
« Reply #1 on: January 24, 2012, 04:05:27 am »
Quote from: "doresain"
i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different
how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?



you need to create a global animation, and specify Scaling in it for the bone shield, for example global anim:
0-333

0: 2 2 2
333: 2 2 2

this will make in pymodeleditor only (or in MDLvis for crazy)

Also there is another option, but it is difficult:
* using tigurius resizer - to reduce model ogre to 30%
* Fix camera in blender or 010 editor
* Fix base scaling in creaturemodelsinfo.dbc
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: ogre model shield size
« Reply #2 on: January 24, 2012, 03:11:22 pm »
pym2 bugs  model, and if i reduce the model i'll increase shoulder and helm size also, i'll try to import single head body model on double-headed skeleton

edit: i've imported single head on ogremage model and fixed skeleton, need only to fix helmet attachment
 
« Last Edit: January 01, 1970, 01:00:00 am by Admin »