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Noggit bugs

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Vortalex:

--- Quote from: "Amaroth" ---- newer version - saved ADTs around and at least one of them had ground effects while not having all chunks completely filled and thus started crashing in game.

- older version - didn't save ADTs around and it worked for now fine. But only because you were very lucky, try to also edit those 8 ADTs around the one you have edited and there you go - you will get crash again.
--- End quote ---

The reason I know that's not true, is because when I save any map in noggit, I go over every single ADT and save them individually. So in other words, when I edited the map with the Old version of Noggit, I saved every ADT on the map.

Amaroth:
Even that doesn't matter (aside that this is just not a good idea to do but... whatever). I don't remember rev120 well enough, but I know that I have been having this crash with SDLs 1.1, 1.2, 1.3 and 1.4. Sometimes ground effects were messed up after 1st save, sometimes after 5th safe. Just try to do what Ascathos found out. It will make crashes stop and yes, you can get those crashes with all Noggit versions, there are dozens of help request topic with this crash and with all possible Noggit (at least SDLs for sure) versions being used.

Poisonleaf:
With the ladest version of noggit I currently have a bug that I can not select all the ADTs on my custom map to be saved. at a certain amount they just replace another.

Amaroth:
1. Its happening because ADTs are getting unloaded from memory.
2. Your Noggit Beta is likely to be outdated. There is much newer version on repo which should have this fixed.
3. You no longer need to save whole map always together, as models are no longer being duplicated/erased. This is actually qutie an old change and should apply even to your version of Noggit.

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