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Noggit bugs

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Steff:
I work in the moment on Noggit SDL 1.4 and want to ask around to collect some bugs still or newly exist in 1.3.

Please no feature requests! This will be next after I sorted my lists :)

List of bugs:

- A second save delete or double models.
- Add,delete or move WMOs do not select all needed ADTs for saving.
- Chunk hole lines. During Ground editing there appear small height differences at teh adt and chunk borders.
- Big alpha support is missing.
- ADT Unloading is missing and lead to crash the app.
- mfbo cam bug fix.
- both mouse buttons start fly mode continuing.

Needs testing:

- paint textures with the pressure less then 50 create lines between texture chunks.

Steff:
Not all at the same time please :)

+ Chunk hole lines.

axel0099:
i think those are the main problems atm.

Skarn:
Well, that's really awesome that somebody is developing noggit. I (and I hope most of modcraft guys) really appreciate that.  
Okay, list of bugs except the mentioned ones that I've found so far.

* Noggit terraforming doesn't work properly. Sometimes it creates a king of "sharp" edges. I wish I could provide a pic now. I will do it later when I am on my PC.
* Sometimes WMOs disappear after saving.
* Some models disappear in the game. (I believe it has smth to do with model UIDs, like the duplication bug).
* Noggit crashes after it reaches a certain amount of memory. (Not a really serious problem).
* If you paint textures with the pressure less then 50, textures don't appear the right way in the game. There are a kind of big crosses on the chunk borders. (It can be fixed manually but it's still a bug.)
* Noggit doesn't render "big alpha" alphamaps on maps like Northrend.

I think these are all the bugs I remember.

Steff:
Thansk for your post :)


--- Quote ---* Noggit terraforming doesn't work properly. Sometimes it creates a king of "sharp" edges. I wish I could provide a pic now. I will do it later when I am on my PC.
--- End quote ---

This was fixed in version 1.3. Noggit used internal not the exact same vertics data then wow. Hanfer changed this so the spikes should no longer show up.


--- Quote ---* Sometimes WMOs disappear after saving.
--- End quote ---

Is already in the list.



--- Quote ---* Some models disappear in the game. (I believe it has smth to do with model UIDs, like the duplication bug).
--- End quote ---

Yes UID and related to the UID bug in list.



--- Quote ---* Noggit crashes after it reaches a certain amount of memory. (Not a really serious problem).
--- End quote ---

Good point add to list. ADT Unloading. And bug and feature :)



--- Quote ---* If you paint textures with the pressure less then 50, textures don't appear the right way in the game. There are a kind of big crosses on the chunk borders. (It can be fixed manually but it's still a bug.)
--- End quote ---

Ok new to me that the preassure has to wo with this. I will make some tests.



--- Quote ---* Noggit doesn't render "big alpha" alphamaps on maps like Northrend.
--- End quote ---

Yes No big Alpha support till now. Add this,

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