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Noggit bugs

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Supora:
Don't know how for others but for me I need to hold SHIFT + CTLR + Alt + mouse1 for cleaning the textures. Not just Shift + Ctrl + mouse1 as mantioned in keybindings. In case of holding only ctrl + shift and mouse it show the texture used on this chunk just as the ctrl + mouse. And not kind of bug but more as a feature I really miss the function for changing texture for chunk not only for whole adt.

Skarn:
There is already a function to change one texture on one chunk. Just select the texture, open swapper model and paint these chunks with right mouse button. It will swap the selected texture chunk by chunk.

Steff:
Swapping textures by chunk was in since swapper was added.

The key thing was a change in sdl 1.3 becaus you normaly should not delete textures.  I dont use this feature anymore and it often happend that i delete them not wanted during texturing work.  So i added an extra key to the shortcut.  It is a feature not a bug :)

Swapper release video.



 http://m.youtube.com/results?q=Noggit%2 ... apper&sm=3

Supora:
yeah, thnx for the tip

Amaroth:

So, I come here with saving bug. My island is marked with green here, it is made of 9 ADTs. I grew a bit lazy and stopped marking all of them before saving, and I started to just mark these 4 on screen as edited. After marking these 4 ones I just did what I needed (so in the end nearly never were all 9 ADTs marked as white, some of them just sometimes were only "gray"). But I had ALWAYS ALL 25 ADTs white or gray. Still, objects on red marked boarder were duplicated massively, on boarder where southern ADT was always gray marked (sometimes even white) and northern sometimes gray, but quite often white. You might say it is absolutely no difference between edited and surrounding ADT saving. Well, 512 ships at one place say something else.

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