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Author Topic: Adding new spells to existing pets  (Read 2832 times)

xzetaxx

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Adding new spells to existing pets
« on: October 10, 2013, 06:48:17 pm »
Hey  guys, I have a simple question, how can I add a new spell to existing pets in trinity 3.3.5? like the Doomguard, voidwalker...

For example, I want to add the bladestorm to the voidwalker(stupid example), but cant discover wich dbc to modify. I know its something related to Skilllineability.dbc but dont understand that dbc very well. I know how it works but not its effects ingame.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Romzarah

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Re: Adding new spells to existing pets
« Reply #1 on: February 12, 2014, 04:07:23 pm »
If you are asking how to get a hunters pet to learn a new spell that no pet has, try this.

If it is your GMs pet use GM command with the pet highlighted, clicked on.
.pet learn and the spell id

If its a players pet you will have to login to the players account with your GM account to use the GM command to teach it the spells.

Also any spell you use must not need mana or it will not work.

mangos had a pet spell on create dbc, put I can find no way to add spells to a pet on trinitycore
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ThaiCargo

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Re: Adding new spells to existing pets
« Reply #2 on: February 12, 2014, 04:41:59 pm »
Quote from: "Romzarah"
If you are asking how to get a hunters pet to learn a new spell that no pet has, try this.

If it is your GMs pet use GM command with the pet highlighted, clicked on.
.pet learn and the spell id

If its a players pet you will have to login to the players account with your GM account to use the GM command to teach it the spells.

Also any spell you use must not need mana or it will not work.

mangos had a pet spell on create dbc, put I can find no way to add spells to a pet on trinitycore
Doomguard, voidwalker  (Warlock pets)  ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Romzarah

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Re: Adding new spells to existing pets
« Reply #3 on: February 12, 2014, 05:01:34 pm »
Never tried it with warlock pets, but may work with them too.. give it a try..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

bizzlesnaff

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Re: Adding new spells to existing pets
« Reply #4 on: May 04, 2015, 02:54:12 pm »
I have the same problem.
On TC you can add pets new Spells by editing the "CreatureSpellData.dbc"
First Row is a unique ID (Mine is 16000)
sec. is the first spell, then  a second spell , a third and a fourth. The next four rows i honestly don't understand. Just set them to 100 and it work.
The ID of the first row is the "PetSpellDataID" in the "creature_template" of your pet.
But anyone know if there is a way to add more than just 4 spells? Hunter pets have up to 20 spells and i can't find a way to add more then 4 spells to my pet :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Meiya Stormsinger

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Re: Adding new spells to existing pets
« Reply #5 on: May 08, 2015, 10:04:33 am »
Quote from: "bizzlesnaff"
I have the same problem.
On TC you can add pets new Spells by editing the "CreatureSpellData.dbc"
First Row is a unique ID (Mine is 16000)
sec. is the first spell, then  a second spell , a third and a fourth. The next four rows i honestly don't understand. Just set them to 100 and it work.
The ID of the first row is the "PetSpellDataID" in the "creature_template" of your pet.
But anyone know if there is a way to add more than just 4 spells? Hunter pets have up to 20 spells and i can't find a way to add more then 4 spells to my pet :/

Well the fact that you can't add more than 4 is related to the actual interface, given that there are only 4 slots available for spells, I suppose you could try modifying the Lua files containing the information for the pet spell bars. You should be able to find it in the FrameXML folder. There are most likely other aspects that play a part as well, the core, dbcs etc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »