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Author Topic: Defined Variables in Xsc Engine  (Read 1640 times)

Kian

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Defined Variables in Xsc Engine
« on: March 12, 2010, 08:14:11 pm »
Hey Guys, here I show you all the defined variables in my lua engine:
Code: [Select]
//Nothing
global_var(L, "NONE", 0);
//Player races
global_var(L, "HUMAN", 1);
global_var(L, "ORC", 2);
global_var(L, "DWARF", 3);
global_var(L, "NIGHTELF", 4);
global_var(L, "UNDEAD", 5);
global_var(L, "TAUREN", 6);
global_var(L, "GNOME", 7);
global_var(L, "TROLL", 8);
global_var(L, "BLOODELF", 10);
global_var(L, "DRAENEI", 11);
//Player classes
global_var(L, "WARRIOR", "Warrior");
global_var(L, "PALADIN", "Paladin");
global_var(L, "HUNTER", "Hunter");
global_var(L, "ROGUE", "Rogue");
global_var(L, "PRIEST", "Priest");
global_var(L, "DEATHKNIGHT", "Death Knight");
global_var(L, "SHAMAN", "Shaman");
global_var(L, "MAGE", "Mage");
global_var(L, "WARLOCK", "Warlock");
global_var(L, "DRUID", "Druid");
//Titles
global_var(L, "TITLE_PRIVATE", 1);
global_var(L, "TITLE_CORPORAL", 2);
global_var(L, "TITLE_SERGEANT", 3);
global_var(L, "TITLE_MASTER_SERGEANT", 4);
global_var(L, "TITLE_SERGEANT_MAJOR", 5);
global_var(L, "TITLE_KNIGHT", 6);
global_var(L, "TITLE_KNIGHT_LIEUTENANT", 7);
global_var(L, "TITLE_KNIGHT_CAPTAIN", 8);
global_var(L, "TITLE_KNIGHT_CHAMPION", 9);
global_var(L, "TITLE_LIEUTENANT_COMMANDER", 10);
global_var(L, "TITLE_COMMANDER", 11);
global_var(L, "TITLE_MARSHAL", 12);
global_var(L, "TITLE_FIELD_MARSHAL", 13);
global_var(L, "TITLE_GRAND_MARSHAL", 14);
global_var(L, "TITLE_SCOUT", 15);
global_var(L, "TITLE_GRUNT", 16);
global_var(L, "TITLE_HSERGEANT", 17);
global_var(L, "TITLE_SENIOR_SERGEANT", 18);
global_var(L, "TITLE_FIRST_SERGEANT", 19);
global_var(L, "TITLE_STONE_GUARD", 20);
global_var(L, "TITLE_BLOOD_GUARD", 21);
global_var(L, "TITLE_LEGIONNAIRE", 22);
global_var(L, "TITLE_CENTURION", 23);
global_var(L, "TITLE_CHAMPION", 24);
global_var(L, "TITLE_LIEUTENANT_GENERAL", 25);
global_var(L, "TITLE_GENERAL", 26);
global_var(L, "TITLE_WARLORD", 27);
global_var(L, "TITLE_HIGH_WARLORD", 28);
global_var(L, "TITLE_GLADIATOR", 29);
global_var(L, "TITLE_DUELIST", 30);
global_var(L, "TITLE_RIVAL", 31);
global_var(L, "TITLE_CHALLENGER", 32);
global_var(L, "TITLE_SCARAB_LORD", 33);
global_var(L, "TITLE_CONQUEROR", 34);
global_var(L, "TITLE_JUSTICAR", 35);
global_var(L, "TITLE_CHAMPION_OF_THE_NAARU", 36);
global_var(L, "TITLE_MERCILESS_GLADIATOR", 37);
global_var(L, "TITLE_OF_THE_SHATTERED_SUN", 38);
global_var(L, "TITLE_HAND_OF_ADAL", 39);
global_var(L, "TITLE_VENGEFUL_GLADIATOR", 40);
global_var(L, "TITLE_BATTLEMASTER", 41);
global_var(L, "TITLE_THE_SEEKER", 42);
global_var(L, "TITLE_ELDER", 43);
global_var(L, "TITLE_FLAME_WARDEN", 44);
global_var(L, "TITLE_FLAME_KEEPER", 45);
global_var(L, "TITLE_THE_EXALTED", 46);
global_var(L, "TITLE_THE_EXPLORER", 47);
global_var(L, "TITLE_THE_DIPLOMAT", 48);
global_var(L, "TITLE_BRUTAL_GLADIATOR", 49);
global_var(L, "TITLE_ARENA_MASTER", 50);
global_var(L, "TITLE_SALTY", 51);
global_var(L, "TITLE_CHEF", 52);
global_var(L, "TITLE_THE_SUPREME", 53);
global_var(L, "TITLE_OF_THE_TEN_STORMS", 54);
global_var(L, "TITLE_OF_THE_EMERALD_DREAM", 55);
global_var(L, "TITLE_CRUSADER", 56);
global_var(L, "TITLE_PROPHET", 57);
global_var(L, "TITLE_THE_MALEFIC", 58);
global_var(L, "TITLE_STALKER", 59);
global_var(L, "TITLE_OF_THE_EBON_BLADE", 60);
global_var(L, "TITLE_ARCHMAGE", 61);
global_var(L, "TITLE_WARBRINGER", 62);
global_var(L, "TITLE_ASSASSIN", 63);
global_var(L, "TITLE_GRAND_MASTER_ALCHEMIST", 64);
global_var(L, "TITLE_GRAND_MASTER_BLACKSMITH", 65);
global_var(L, "TITLE_IRON_CHEF", 66);
global_var(L, "TITLE_GRAND_MASTER_ENCHANTER", 67);
global_var(L, "TITLE_GRAND_MASTER_ENGINEER", 68);
global_var(L, "TITLE_DOCTOR", 69);
global_var(L, "TITLE_GRAND_MASTER_ANGLER", 70);
global_var(L, "TITLE_GRAND_MASTER_HERBALIST", 71);
global_var(L, "TITLE_GRAND_MASTER_SCRIBE", 72);
global_var(L, "TITLE_GRAND_MASTER_JEWLCRAFTER", 73);
global_var(L, "TITLE_GRAND_MASTER_LETHERWORKER", 74);
global_var(L, "TITLE_GRAND_MASTER_MINER", 75);
global_var(L, "TITLE_GRAND_MASTER_SKINNER", 76);
global_var(L, "TITLE_GRAND_MASTER_TAILOR", 77);
global_var(L, "TITLE_OF_QUEL_THALAS", 78);
global_var(L, "TITLE_OF_ARGUS", 79);
global_var(L, "TITLE_OF_KHAZ_MODAN", 80);
global_var(L, "TITLE_OF_GNOMEREGAN", 81);
global_var(L, "TITLE_THE_LION_HEARTHED", 82);
global_var(L, "TITLE_CHAMPION_OF_ELUNE", 83);
global_var(L, "TITLE_HERO_OF_ORGIMMAR", 84);
global_var(L, "TITLE_PLAINSRUNNER", 85);
global_var(L, "TITLE_OF_THE_DARKSPEARTRIPE", 86);
global_var(L, "TITLE_THE_FORSAKEN", 87);
global_var(L, "TITLE_THE_MAGIC_SEEKER", 88);
global_var(L, "TITLE_TWILIGHT_VANQUISHER", 89);
global_var(L, "TITLE_CONQUEROR_OF_NAXXRAMAS", 90);
global_var(L, "TITLE_HERO_OF_NORTHREND", 91);
global_var(L, "TITLE_THE_HALLOWED", 92);
global_var(L, "TITLE_LOREMASTER", 93);
global_var(L, "TITLE_OF_THE_ALLIANCE", 94);
global_var(L, "TITLE_OF_THE_HORDE", 95);
global_var(L, "TITLE_THE_FLAWLESS_VICTOR", 96);
global_var(L, "TITLE_CHAMPION_OF_THE_FROZEN_WASTES", 97);
global_var(L, "TITLE_AMBASSADOR", 98);
global_var(L, "TITLE_THE_ARGENT_CHAMPION", 99);
global_var(L, "TITLE_GUARDIAN_OF_CENARIUS", 100);
global_var(L, "TITLE_BREWMASTER", 101);
global_var(L, "TITLE_MERRYMAKER", 102);
global_var(L, "TITLE_THE_LOVE_FOOL", 103);
global_var(L, "TITLE_MATRON", 104);
global_var(L, "TITLE_PATRON", 105);
global_var(L, "TITLE_OBSIDIAN_SLAYER", 106);
global_var(L, "TITLE_OF_THE_NIGHTFALL", 107);
global_var(L, "TITLE_THE_IMMORTAL", 108);
global_var(L, "TITLE_THE_UNDYING", 109);
global_var(L, "TITLE_JENKINS", 110);
global_var(L, "TITLE_BLOODSAIL_ADMIRAL", 111);
global_var(L, "TITLE_INVISIBLE_NAME", 112);
//Teams
global_var(L, "ALLIANCE", 0);
global_var(L, "HORDE", 1);
//Emotes
global_var(L, "TALK", 1);
global_var(L, "BOW", 2);
global_var(L, "WAVE", 3);
global_var(L, "CHEER", 4);
global_var(L, "EXCLAMATION", 5);
global_var(L, "QUESTION", 6);
global_var(L, "EAT", 7);
global_var(L, "DANCE", 10);
global_var(L, "LAUGH", 11);
global_var(L, "STATE_SLEEP", 12);
global_var(L, "STATE_SIT", 13);
global_var(L, "RUDE", 14);
global_var(L, "ROAR", 15);
global_var(L, "KNEEL", 16);
global_var(L, "KISS", 17);
global_var(L, "CRY", 18);
global_var(L, "CHICKEN", 19);
global_var(L, "BEG", 20);
global_var(L, "APPLAUD", 21);
global_var(L, "SHOUT", 22);
global_var(L, "FLEX", 23);
global_var(L, "SHY", 24);
global_var(L, "POINT", 25);
global_var(L, "STATE_STAND", 26);
global_var(L, "STATE_READYUNARMED", 27);
global_var(L, "STATE_WORK", 28);
global_var(L, "STATE_POINT", 29);
global_var(L, "WOUND", 33);
global_var(L, "WOUNDCRITICAL", 34);
global_var(L, "ATTACKUNARMED", 35);
global_var(L, "ATTACK1H", 36);
global_var(L, "ATTACK2HTIGHT", 37);
global_var(L, "ATTACK2HLOOSE", 38);
global_var(L, "PARRYUNARMED", 39);
global_var(L, "PARRYSHIELD", 43);
global_var(L, "READYUNARMED", 44);
global_var(L, "READY1H", 45);
global_var(L, "READYBOW", 48);
global_var(L, "SPELLPRECAST", 50);
global_var(L, "SPELLCAST", 51);
global_var(L, "BATTLEROAR", 53);
global_var(L, "SPECIALATTACK1H", 54);
global_var(L, "KICK", 60);
global_var(L, "ATTACKTHROWN", 61);
global_var(L, "STATE_STUN", 64);
global_var(L, "STATE_DEAD", 65);
global_var(L, "SALUTE", 66);
global_var(L, "STATE_KNEEL", 68);
global_var(L, "STATE_USESTANDING", 69);
global_var(L, "WAVE_NOSHEATHE", 70);
global_var(L, "CHEER_NOSHEATHE", 71);
global_var(L, "EAT_NOSHEATHE", 92);
global_var(L, "STATE_STUN_NOSHEATHE", 93);
global_var(L, "SALUTE_NOSHEATH", 113);
global_var(L, "STATE_USESTANDING_NOSHEATHE", 133);
global_var(L, "LAUGH_NOSHEATHE", 153);
global_var(L, "STATE_WORK_NOSHEATHE", 173);
global_var(L, "STATE_SPELLPRECAST", 193);
global_var(L, "READYRIFLE", 213);
global_var(L, "STATE_READYRIFLE", 214);
global_var(L, "STATE_WORK_NOSHEATHE_MINING", 233);
global_var(L, "STATE_WORK_NOSHEATHE_CHOPWOOD", 234);
global_var(L, "LIFTOFF", 254);
global_var(L, "YES", 273);
global_var(L, "NO", 274);
global_var(L, "TRAIN", 275);
global_var(L, "LAND", 293);
global_var(L, "STATE_AT_EASE", 313);
global_var(L, "STATE_READY1H", 333);
global_var(L, "STATE_SPELLKNEELSTART", 353);
global_var(L, "STATE_SUBMERGED", 373);
global_var(L, "SUBMERGE", 374);
global_var(L, "STATE_READY2H", 375);
global_var(L, "STATE_READYBOW", 376);
global_var(L, "MOUNTSPECIAL", 377);
global_var(L, "STATE_TALK", 378);
global_var(L, "STATE_FISHING", 379);
global_var(L, "FISHING", 380);
global_var(L, "LOOT", 381);
global_var(L, "STATE_WHIRLWIND", 382);
global_var(L, "STATE_DROWNED", 383);
global_var(L, "STATE_HOLD_BOW", 384);
global_var(L, "STATE_HOLD_RIFLE", 385);
global_var(L, "STATE_HOLD_THROWN", 386);
global_var(L, "DROWN", 387);
global_var(L, "STOMP", 388);
global_var(L, "ATTACKOFF", 389);
global_var(L, "ATTACKOFFPIERCE", 390);
global_var(L, "STATE_ROAR", 391);
global_var(L, "STATE_LAUGH", 392);
global_var(L, "CREATURE_SPECIAL", 393);
global_var(L, "JUMPANDRUN", 394);
global_var(L, "JUMPEND", 395);
global_var(L, "TALK_NOSHEATHE", 396);
global_var(L, "POINT_NOSHEATHE", 397);
global_var(L, "STATE_CANNIBALIZE", 398);
global_var(L, "JUMPSTART", 399);
global_var(L, "STATE_DANCESPECIAL", 400);
global_var(L, "DANCESPECIAL", 401);
global_var(L, "CUSTOMSPELL01", 402);
global_var(L, "CUSTOMSPELL02", 403);
global_var(L, "CUSTOMSPELL03", 404);
global_var(L, "CUSTOMSPELL04", 405);
global_var(L, "CUSTOMSPELL05", 406);
global_var(L, "CUSTOMSPELL06", 407);
global_var(L, "CUSTOMSPELL07", 408);
global_var(L, "CUSTOMSPELL08", 409);
global_var(L, "CUSTOMSPELL09", 410);
global_var(L, "CUSTOMSPELL10", 411);
global_var(L, "STATE_EXCLAIM", 412);
//Standstates
global_var(L, "STANDSTATE_STAND", 0);
global_var(L, "STANDSTATE_SIT", 1);
global_var(L, "STANDSTATE_SIT_CHAIR", 2);
global_var(L, "STANDSTATE_SLEEP", 3);
global_var(L, "STANDSTATE_SIT_LOW_CHAIR", 4);
global_var(L, "STANDSTATE_SIT_MEDIUM_CHAIR", 5);
global_var(L, "STANDSTATE_SIT_HIGH_CHAIR", 6);
global_var(L, "STANDSTATE_DEAD", 7);
global_var(L, "STANDSTATE_KNEEL", 8);
//Quest events
global_var(L, "QUEST_EVENT_ON_ACCEPT", 1);
global_var(L, "QUEST_EVENT_ON_COMPLETE", 2);
global_var(L, "QUEST_EVENT_ON_CANCEL", 3);
global_var(L, "QUEST_EVENT_GAMEOBJECT_ACTIVATE", 4);
global_var(L, "QUEST_EVENT_ON_CREATURE_KILL", 5);
global_var(L, "QUEST_EVENT_ON_EXPLORE_AREA", 6);
global_var(L, "QUEST_EVENT_ON_PLAYER_ITEMPICKUP", 7);
//Gameobject events
global_var(L, "GAMEOBJECT_EVENT_ON_CREATE", 1);
global_var(L, "GAMEOBJECT_EVENT_ON_SPAWN", 2);
global_var(L, "GAMEOBJECT_EVENT_ON_LOOT_TAKEN", 3);
global_var(L, "GAMEOBJECT_EVENT_ON_USE", 4);
global_var(L, "GAMEOBJECT_EVENT_AIUPDATE", 5);
global_var(L, "GAMEOBJECT_EVENT_ON_DESPAWN", 6);
//Creature events
global_var(L, "CREATURE_EVENT_ON_ENTER_COMBAT", 1);
global_var(L, "CREATURE_EVENT_ON_LEAVE_COMBAT", 2);
global_var(L, "CREATURE_EVENT_ON_TARGET_DIED", 3);
global_var(L, "CREATURE_EVENT_ON_DIED", 4);
global_var(L, "CREATURE_EVENT_ON_TARGET_PARRIED", 5);
global_var(L, "CREATURE_EVENT_ON_TARGET_DODGED", 6);
global_var(L, "CREATURE_EVENT_ON_TARGET_BLOCKED", 7);
global_var(L, "CREATURE_EVENT_ON_TARGET_CRIT_HIT", 8);
global_var(L, "CREATURE_EVENT_ON_PARRY", 9);
global_var(L, "CREATURE_EVENT_ON_DODGED", 10);
global_var(L, "CREATURE_EVENT_ON_BLOCKED", 11);
global_var(L, "CREATURE_EVENT_ON_CRIT_HIT", 12);
global_var(L, "CREATURE_EVENT_ON_HIT", 13);
global_var(L, "CREATURE_EVENT_ON_ASSIST_TARGET_DIED", 14);
global_var(L, "CREATURE_EVENT_ON_FEAR", 15);
global_var(L, "CREATURE_EVENT_ON_FLEE", 16);
global_var(L, "CREATURE_EVENT_ON_CALL_FOR_HELP", 17);
global_var(L, "CREATURE_EVENT_ON_LOAD", 18);
global_var(L, "CREATURE_EVENT_ON_REACH_WP", 19);
global_var(L, "CREATURE_EVENT_ON_LOOT_TAKEN", 20);
global_var(L, "CREATURE_EVENT_ON_AIUPDATE", 21);
global_var(L, "CREATURE_EVENT_ON_EMOTE", 22);
global_var(L, "CREATURE_EVENT_ON_DAMAGE_TAKEN", 23);
//Gossip
global_var(L, "GOSSIP_EVENT_ON_TALK", 1);
global_var(L, "GOSSIP_EVENT_ON_SELECT_OPTION", 2);
global_var(L, "GOSSIP_EVENT_ON_END", 3);
//Serverhook (not ready)
global_var(L, "SERVER_HOOK_NEW_CHARACTER", 1);
global_var(L, "SERVER_HOOK_KILL_PLAYER", 2);
global_var(L, "SERVER_HOOK_FIRST_ENTER_WORLD", 3);
global_var(L, "SERVER_HOOK_ENTER_WORLD", 4);
global_var(L, "SERVER_HOOK_GUILD_JOIN", 5);
global_var(L, "SERVER_HOOK_DEATH", 6);
global_var(L, "SERVER_HOOK_REPOP", 7);
global_var(L, "SERVER_HOOK_EMOTE", 8);
global_var(L, "SERVER_HOOK_ENTER_COMBAT", 9);
global_var(L, "SERVER_HOOK_CAST_SPELL", 10);
global_var(L, "SERVER_HOOK_TICK", 11);
global_var(L, "SERVER_HOOK_LOGOUT_REQUEST", 12);
global_var(L, "SERVER_HOOK_LOGOUT", 13);
global_var(L, "SERVER_HOOK_QUEST_ACCEPT", 14);
global_var(L, "SERVER_HOOK_ZONE", 15);
global_var(L, "SERVER_HOOK_CHAT", 16);
global_var(L, "SERVER_HOOK_LOOT", 17);
global_var(L, "SERVER_HOOK_GUILD_CREATE", 18);
global_var(L, "SERVER_HOOK_ENTER_WORLD_2", 19);
global_var(L, "SERVER_HOOK_CHARACTER_CREATE", 20);
global_var(L, "SERVER_HOOK_QUEST_CANCELLED", 21);
global_var(L, "SERVER_HOOK_QUEST_FINISHED", 22);
global_var(L, "SERVER_HOOK_HONORABLE_KILL", 23);
global_var(L, "SERVER_HOOK_ARENA_FINISH", 24);
global_var(L, "SERVER_HOOK_OBJECTLOOT", 25);
global_var(L, "SERVER_HOOK_AREATRIGGER", 26);
global_var(L, "SERVER_HOOK_POST_LEVELUP", 27);
global_var(L, "SERVER_HOOK_PRE_DIE", 28);
global_var(L, "SERVER_HOOK_ADVANCE_SKILLLINE", 29);
//Skills
global_var(L, "SKILL_FROST", 6);
global_var(L, "SKILL_FIRE", 8);
global_var(L, "SKILL_ARMS", 26);
global_var(L, "SKILL_COMBAT", 38);
global_var(L, "SKILL_SUBTLETY", 39);
global_var(L, "SKILL_SWORDS", 43);
global_var(L, "SKILL_AXES", 44);
global_var(L, "SKILL_BOWS", 45);
global_var(L, "SKILL_GUNS", 46);
global_var(L, "SKILL_BEAST_MASTERY", 50);
global_var(L, "SKILL_SURVIVAL", 51);
global_var(L, "SKILL_MACES", 54);
global_var(L, "SKILL_2H_SWORDS", 55);
global_var(L, "SKILL_HOLY", 56);
global_var(L, "SKILL_SHADOW_MAGIC", 78);
global_var(L, "SKILL_DEFENSE", 95);
global_var(L, "SKILL_LANG_COMMON", 98);
global_var(L, "SKILL_RACIAL_DWARVEN", 101);
global_var(L, "SKILL_LANG_ORCISH", 109);
global_var(L, "SKILL_LANG_DWARVEN", 111);
global_var(L, "SKILL_LANG_DARNASSIAN", 113);
global_var(L, "SKILL_LANG_TAURAHE", 115);
global_var(L, "SKILL_DUAL_WIELD", 118);
global_var(L, "SKILL_RACIAL_TAUREN", 124);
global_var(L, "SKILL_RACIAL_ORC", 125);
global_var(L, "SKILL_RACIAL_NIGHT_ELF", 126);
global_var(L, "SKILL_FIRST_AID", 129);
global_var(L, "SKILL_FERAL_COMBAT", 134);
global_var(L, "SKILL_STAVES", 136);
global_var(L, "SKILL_LANG_THALASSIAN", 137);
global_var(L, "SKILL_LANG_DRACONIC", 138);
global_var(L, "SKILL_LANG_DEMON_TONGUE", 139);
global_var(L, "SKILL_LANG_TITAN", 140);
global_var(L, "SKILL_LANG_OLD_TONGUE", 141);
global_var(L, "SKILL_SURVIVAL2", 142);
global_var(L, "SKILL_HORSE_RIDING", 148);
global_var(L, "SKILL_WOLF_RIDING", 149);
global_var(L, "SKILL_TIGER_RIDING", 150);
global_var(L, "SKILL_RAM_RIDING", 152);
global_var(L, "SKILL_SWIMMING", 155);
global_var(L, "SKILL_2H_MACES", 160);
global_var(L, "SKILL_UNARMED", 162);
global_var(L, "SKILL_MARKSMANSHIP", 163);
global_var(L, "SKILL_BLACKSMITHING", 164);
global_var(L, "SKILL_LEATHERWORKING", 165);
global_var(L, "SKILL_ALCHEMY", 171);
global_var(L, "SKILL_2H_AXES", 172);
global_var(L, "SKILL_DAGGERS", 173);
global_var(L, "SKILL_THROWN", 176);
global_var(L, "SKILL_HERBALISM", 182);
global_var(L, "SKILL_GENERIC_DND", 183);
global_var(L, "SKILL_RETRIBUTION", 184);
global_var(L, "SKILL_COOKING", 185);
global_var(L, "SKILL_MINING", 186);
global_var(L, "SKILL_PET_IMP", 188);
global_var(L, "SKILL_PET_FELHUNTER", 189);
global_var(L, "SKILL_TAILORING", 197);
global_var(L, "SKILL_ENGINEERING", 202);
global_var(L, "SKILL_PET_SPIDER", 203);
global_var(L, "SKILL_PET_VOIDWALKER", 204);
global_var(L, "SKILL_PET_SUCCUBUS", 205);
global_var(L, "SKILL_PET_INFERNAL", 206);
global_var(L, "SKILL_PET_DOOMGUARD", 207);
global_var(L, "SKILL_PET_WOLF", 208);
global_var(L, "SKILL_PET_CAT", 209);
global_var(L, "SKILL_PET_BEAR", 210);
global_var(L, "SKILL_PET_BOAR", 211);
global_var(L, "SKILL_PET_CROCOLISK", 212);
global_var(L, "SKILL_PET_CARRION_BIRD", 213);
global_var(L, "SKILL_PET_CRAB", 214);
global_var(L, "SKILL_PET_GORILLA", 215);
global_var(L, "SKILL_PET_RAPTOR", 217);
global_var(L, "SKILL_PET_TALLSTRIDER", 218);
global_var(L, "SKILL_RACIAL_UNDEAD", 220);
global_var(L, "SKILL_CROSSBOWS", 226);
global_var(L, "SKILL_WANDS", 228);
global_var(L, "SKILL_POLEARMS", 229);
global_var(L, "SKILL_PET_SCORPID", 236);
global_var(L, "SKILL_ARCANE", 237);
global_var(L, "SKILL_PET_TURTLE", 251);
global_var(L, "SKILL_ASSASSINATION", 253);
global_var(L, "SKILL_FURY", 256);
global_var(L, "SKILL_PROTECTION", 257);
global_var(L, "SKILL_PROTECTION2", 267);
global_var(L, "SKILL_PET_GENERIC_HUNTER", 270);
global_var(L, "SKILL_PLATE_MAIL", 293);
global_var(L, "SKILL_LANG_GNOMISH", 313);
global_var(L, "SKILL_LANG_TROLL", 315);
global_var(L, "SKILL_ENCHANTING", 333);
global_var(L, "SKILL_DEMONOLOGY", 354);
global_var(L, "SKILL_AFFLICTION", 355);
global_var(L, "SKILL_FISHING", 356);
global_var(L, "SKILL_ENHANCEMENT", 373);
global_var(L, "SKILL_RESTORATION", 374);
global_var(L, "SKILL_ELEMENTAL_COMBAT", 375);
global_var(L, "SKILL_SKINNING", 393);
global_var(L, "SKILL_MAIL", 413);
global_var(L, "SKILL_LEATHER", 414);
global_var(L, "SKILL_CLOTH", 415);
global_var(L, "SKILL_SHIELD", 433);
global_var(L, "SKILL_FIST_WEAPONS", 473);
global_var(L, "SKILL_RAPTOR_RIDING", 533);
global_var(L, "SKILL_MECHANOSTRIDER_PILOTING", 553);
global_var(L, "SKILL_UNDEAD_HORSEMANSHIP", 554);
global_var(L, "SKILL_RESTORATION2", 573);
global_var(L, "SKILL_BALANCE", 574);
global_var(L, "SKILL_DESTRUCTION", 593);
global_var(L, "SKILL_HOLY2", 594);
global_var(L, "SKILL_DISCIPLINE", 613);
global_var(L, "SKILL_LOCKPICKING", 633);
global_var(L, "SKILL_PET_BAT", 653);
global_var(L, "SKILL_PET_HYENA", 654);
global_var(L, "SKILL_PET_BIRD_OF_PREY", 655);
global_var(L, "SKILL_PET_WIND_SERPENT", 656);
global_var(L, "SKILL_LANG_GUTTERSPEAK", 673);
global_var(L, "SKILL_KODO_RIDING", 713);
global_var(L, "SKILL_RACIAL_TROLL", 733);
global_var(L, "SKILL_RACIAL_GNOME", 753);
global_var(L, "SKILL_RACIAL_HUMAN", 754);
global_var(L, "SKILL_JEWELCRAFTING", 755);
global_var(L, "SKILL_RACIAL_BLOOD_ELF", 756);
global_var(L, "SKILL_PET_EVENT_REMOTECONTROL", 758);
global_var(L, "SKILL_LANG_DRAENEI", 759);
global_var(L, "SKILL_RACIAL_DRAENEI", 760);
global_var(L, "SKILL_PET_FELGUARD", 761);
global_var(L, "SKILL_RIDING", 762);
global_var(L, "SKILL_PET_DRAGONHAWK", 763);
global_var(L, "SKILL_PET_NETHER_RAY", 764);
global_var(L, "SKILL_PET_SPOREBAT", 765);
global_var(L, "SKILL_PET_WARP_STALKER", 766);
global_var(L, "SKILL_PET_RAVAGER", 767);
global_var(L, "SKILL_PET_SERPENT", 768);
global_var(L, "SKILL_INTERNAL", 769);
global_var(L, "SKILL_BLOOD", 770);
global_var(L, "SKILL_FROST2", 771);
global_var(L, "SKILL_UNHOLY", 772);
global_var(L, "SKILL_INSCRIPTION", 773);
global_var(L, "SKILL_PET_MOTH", 775);
global_var(L, "SKILL_RUNEFORGING", 776);
global_var(L, "SKILL_MOUNTS", 777);
global_var(L, "SKILL_COMPANIONS", 778);
global_var(L, "SKILL_PET_EXOTIC_CHIMAERA", 780);
global_var(L, "SKILL_PET_EXOTIC_DEVLISAUR", 781);
global_var(L, "SKILL_PET_GHOUL", 782);
global_var(L, "SKILL_PET_EXOTIC_SILITHID", 783);
global_var(L, "SKILL_PET_EXOTIC_WORM", 784);
global_var(L, "SKILL_PET_WASP", 785);
global_var(L, "SKILL_PET_EXOTIC_RHINO", 786);
global_var(L, "SKILL_PET_EXOTIC_CORE_HOUND", 787);
global_var(L, "SKILL_PET_EXOTIC_SPIRIT_BEAST", 788);
//Chat msg
global_var(L, "CHAT_ADDON", -1);
global_var(L, "CHAT_SYSTEM", 0);
global_var(L, "CHAT_SAY", 1);
global_var(L, "CHAT_PARTY", 2);
global_var(L, "CHAT_RAID", 3);
global_var(L, "CHAT_GUILD", 4);
global_var(L, "CHAT_OFFICER", 5);
global_var(L, "CHAT_YELL", 6);
global_var(L, "CHAT_WHISPER", 7);
global_var(L, "CHAT_WHISPER_MOB", 8);
global_var(L, "CHAT_WHISPER_INFORM", 9);
global_var(L, "CHAT_EMOTE", 10);
global_var(L, "CHAT_TEXT_EMOTE", 11);
global_var(L, "CHAT_MONSTER_SAY", 12);
global_var(L, "CHAT_MONSTER_PARTY", 13);
global_var(L, "CHAT_MONSTER_YELL", 14);
global_var(L, "CHAT_MONSTER_WHISPER", 15);
global_var(L, "CHAT_MONSTER_EMOTE", 16);
global_var(L, "CHAT_CHANNEL", 17);
global_var(L, "CHAT_CHANNEL_JOIN", 18);
global_var(L, "CHAT_CHANNEL_LEAVE", 19);
global_var(L, "CHAT_CHANNEL_LIST", 20);
global_var(L, "CHAT_CHANNEL_NOTICE", 21);
global_var(L, "CHAT_CHANNEL_NOTICE_USER", 22);
global_var(L, "CHAT_AFK", 23);
global_var(L, "CHAT_DND", 24);
global_var(L, "CHAT_IGNORED", 25);
global_var(L, "CHAT_SKILL", 26);
global_var(L, "CHAT_LOOT", 27);
global_var(L, "CHAT_MONEY", 28);
global_var(L, "CHAT_OPENING", 29);
global_var(L, "CHAT_TRADESKILLS", 30);
global_var(L, "CHAT_PET_INFO", 31);
global_var(L, "CHAT_COMBAT_MISC_INFO", 32);
global_var(L, "CHAT_COMBAT_XP_GAIN", 33);
global_var(L, "CHAT_COMBAT_HONOR_GAIN", 34);
global_var(L, "CHAT_COMBAT_FACTION_CHANGE", 35);
global_var(L, "CHAT_BG_EVENT_NEUTRAL", 36);
global_var(L, "CHAT_BG_EVENT_ALLIANCE", 37);
global_var(L, "CHAT_BG_EVENT_HORDE", 38);
global_var(L, "CHAT_RAID_LEADER", 39);
global_var(L, "CHAT_RAID_WARNING", 40);
global_var(L, "CHAT_RAID_WARNING_WIDESCREEN", 41);
global_var(L, "CHAT_RAID_BOSS_EMOTE", 42);
global_var(L, "CHAT_FILTERED", 43);
global_var(L, "CHAT_BATTLEGROUND", 44);
global_var(L, "CHAT_BATTLEGROUND_LEADER", 45);
global_var(L, "CHAT_RESTRICTED", 46);
global_var(L, "CHAT_ACHIEVEMENT", 48);
global_var(L, "CHAT_GUILD_ACHIEVEMENT", 49);
//Random flags
global_var(L, "RANDOM_ANY", 0);
global_var(L, "RANDOM_IN_SHORTRANGE", 1);
global_var(L, "RANDOM_IN_MIDRANGE", 2);
global_var(L, "RANDOM_IN_LONGRANGE", 3);
global_var(L, "RANDOM_WITH_MANA", 4);
global_var(L, "RANDOM_WITH_RAGE", 5);
global_var(L, "RANDOM_WITH_ENERGY", 6);
global_var(L, "RANDOM_NOT_MAINTANK", 7);
global_var(L, "RANDOM_WITH_RUNIC_POWER", 8);
//Gossip miscactions
global_var(L, "MISCACTION_INVENTORYLIST", 1);
global_var(L, "MISCACTION_TRAINERLIST", 2);
global_var(L, "MISCACTION_INNKEEPERBIND", 3);
global_var(L, "MISCACTION_BANKERLIST", 4);
global_var(L, "MISCACTION_BATTLEGROUNDLIST", 5);
global_var(L, "MISCACTION_AUCTIONLIST", 6);
global_var(L, "MISCACTION_TABARDHELP", 7);
global_var(L, "MISCACTION_SPIRITHEALER", 8);
//Lifetimekill modes
global_var(L, "KILLS_ADD", "add");
global_var(L, "KILLS_DELETE", "del");
global_var(L, "KILLS_SET", "set");
global_var(L, "KILLS_SHOW", "show");
//Power types
global_var(L, "POWER_MANA", 1);
global_var(L, "POWER_RAGE", 2);
global_var(L, "POWER_FOCUS", 3);
global_var(L, "POWER_ENERGY", 4);
global_var(L, "POWER_RUNIC", 7);
« Last Edit: January 01, 1970, 01:00:00 am by Admin »