Hey folks of Modcraft!
To start with I've attempted to search enough about the usage of EffectSpellClassMask throughout a lot of forums, google and even attempted to figure it myself but to no avail and pxr.dk doesn't tell much about its usage.
I'm a fairly new-to-modifying the DBC but I'm pretty confident in getting the basics about it. Anyways, here's my real question:
In attempt to modify spells of classes such as cooldown or cast-time reducing talents I've figured that EffectSpellClassMask A throughout C are the right ones to do it. My concern is that I've created a custom class with a set of customs spells, but wish to "enhance" these said abilities with talents.
I know how to reduce cast speed, modify it's damage but what I really don't know is the usage of the masking to apply it for said spells. For instance, Improved Fireball has a EffectSpellClassMaskA 1, but that definitely is not the spell id. Elusiveness which reduces cooldown of 3 abilities has EffectSpellClassMaskA set to 16779264 and B to 65536. But where exactly are these numbers from? How am I to determine my own custom spells ID's? Do I have to modify this in the core? If so, I would much appreciate a pointer to the right direction. I'm sure I can go from there.
After 3 days of attempting to figure this out by myself, I've come to seek help from the community I've learned so much from the past few weeks. Thank you in advance.
PS. If the topic isn't in the right section, I apologize, I had problems figuring out which part of the forums I should be posting and would request the thread to be moved to the appropriate place. Thank you!