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Author Topic: [QUESTION] Ground effects corrupting ADTs  (Read 2461 times)

matija168

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[QUESTION] Ground effects corrupting ADTs
« on: November 06, 2012, 12:15:49 am »
So, pretty much as the title says, changing the ADT's Ground FX set causes them to become corrupt. I have redone it several times, constantly getting the same results.
First I used the ground effects tool, then the Mjolna's fix for it.
I have previously used the tool and it has mostly worked just fine.
I am attaching screenshot of the allmighty error #132, WoW crash logfile, and project folders with changed ground FX and regular ground FX.



The Crash Logfile:
http://www.mediafire.com/view/?v63jjzj5qflb2db

Clean ADTs:
http://www.mediafire.com/?bvoga6asqyo1ak6

Corrupt ADTs:
http://www.mediafire.com/?772ohlm6i5pa3gq

I appreciate your effort and the time you put into helping me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #1 on: November 06, 2012, 12:34:42 am »
There is a thread only for such errors.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #2 on: November 06, 2012, 01:06:26 am »
Did you clear water before you use Mjollnas tool?
Grechins water is hacked at the end of the ADT file and the fix kill then the ADT because of this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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matija168

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #3 on: November 06, 2012, 03:55:45 pm »
Quote from: "schlumpf"
There is a thread only for such errors.

I have read it, and the doodad ID is present in the DBCs, as I'm not using a custom set, but the elwynn ones (752 for the dark grass, and 750 for the light grass). What is it for me to do there.

Quote from: "Steff"
Did you clear water before you use Mjollnas tool?
Grechins water is hacked at the end of the ADT file and the fix kill then the ADT because of this.

I changed the ground effects only after I have completely finished with the whole build, so the water was already removed at the time I did it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

skiiks

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #4 on: November 07, 2012, 07:18:49 pm »
Do you get a look to the number of the texture in your chunks..? One times, i had wow error because i didn't have 4 textures on my chunk... So if that can help, check if you have 4 textures on each chunk of your modified ADT... You can see that in noggit with the Detail Info Windows!

Just a tips in case.. If the problem is not solved, i don't be sure to can help you more than that. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #5 on: November 07, 2012, 08:07:18 pm »
Ok would be interesting to check if this is it :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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ProfVice

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #6 on: November 07, 2012, 09:54:35 pm »
Ok thats realy fix the problem... a 2 textured chunk/adt crashed after 2nd time i used the fixing. after i textured the adt with 4 textures per chunk it works again and again and again without any crash...

Thx skiiks
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

skiiks

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #7 on: November 08, 2012, 12:48:18 am »
No prob, if I can help, it's my pleasure! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #8 on: November 08, 2012, 06:06:28 am »
Nice to knwo. Will try to redo the poblem and then write a hint into the post for the tool.
Perhpas Mjollna also could have a look at this problem to avoid it. I havend this because ill always start with an adt that have 4 textures on all chunks and just swapt them where i want others.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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matija168

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Re: [QUESTION] Ground effects corrupting ADTs
« Reply #9 on: November 09, 2012, 01:32:55 am »
Great to know. I will try it out as soon as i get to my pc, which sadly could take some time.

I will post if it fixes the problem as soon as i manage to do it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »