This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - kakuzu

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1
Noggit / [BUG] After clear Texture
« on: March 03, 2013, 02:14:13 am »
Hello,
ich have Cleared all Textures on many Chuck´s and fill the Chuck's new with the same Texture. Now i have different brightness at the new Chuck´s

Screenshot Noggit
imageshack.us/a/img15/7035/screenshot5ff.png

Screenshot InGame
imageshack.us/a/img850/2527/wowscrnshot030313020029.jpg

how can I solve this problem?

2
Getting started the WoTtLK tutorial / Re: 09 - Water script in depth
« on: February 25, 2013, 11:46:55 pm »
Quote from: "Steff"

Fix errors



If you got an error you can start the script inside a CMD window to see possible errors.

>> Open up a comandline window by typing CMD into the windows search fild inside the start menu and select cmd.exe
>> Type f: and return to changge the drive you work on. You have to chouse your drive here where the WoWModding folder is located.
>> Type CD WoWModdingProjectsTutorialProjectscripts and return. To get into the scripts folder
>> Type Water-Test01.bat and hit return
 
Now the script runs and you can see if it throws any error messages.


Or use pause Command in the bat file

Example
Code: [Select]
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_31_31.adt -0.8 2 80
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_31_32.adt -0.8 2 80
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_31_33.adt -0.8 2 80

"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_32_31.adt -0.8 2 80
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_32_32.adt -0.8 2 80
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_32_33.adt -0.8 2 80

"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_33_31.adt -0.8 2 80
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_33_32.adt -0.8 2 80
"../../../tools/cmd/AllWater_wotlk.exe" ../patch/world/maps/test01/test01_33_33.adt -0.8 2 80

pause

3
Level Design / Re: [QUESTION] Create Big Continent
« on: February 25, 2013, 11:37:28 pm »
Jo 64x64 ADTs reichen auch vollkommen aus, meine frage war halt nur ob man den Kontinent aufteilen kann und später irgendwie zusammenfügen.

Mit gehts dabei eher darum, das noggit ganz schön arbeitsspeicher frisst. habe atm 4GB Ram und kommt Noggit der 2GB marke näher stürzt es meist ab

Englisch:
Jo 64x64 ADTs are also sufficient perfect, my only question was just whether we can divide the continent and later somehow fit together.

Goes with it rather about the eats noggit pretty RaM. atm have 4GB of RAM and comes Noggit the 2GB mark closer it crashes often

4
Level Design / [QUESTION] Create Big Continent
« on: February 25, 2013, 11:28:09 pm »
Even questions whether it would be possible to somehow connect multiple sites together. I have to create a large area in front of about 300 ADT divided into several areas.
You there now arises the question I have to kommplett as create a map or you can also add each site to a big Kontoiinent together?

Sorry for my bad english, I'm from Germany. Google Translator is my friend

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