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Author Topic: Fixing general stuff (Quests, Instances etc...)  (Read 1187 times)

Systemfre1

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Fixing general stuff (Quests, Instances etc...)
« on: May 05, 2017, 02:43:17 pm »
Sorry I'm asking all these questions and clogging up the forum (kinda) but there is so much I wanna learn :P

Anyway;

So I've been messing around with my WoD server for about a week now and I'm fairly pleased with the stuff I'm able to do. (Make new areas, new race/class combinations, changing some music/models/textures etc...)

But the real thing that is kind of bugging me now is how buggy these servers are off the bat.
For instance I created a worgen and tried questing but the character doesn't end up in the newly instances zone (With the worgen and new quest giver) so I can't progress, I can only tp out and level like that.

And then the other part is the human starting zone, you can do them all. But the quests are all fragmented (some of them just don't appear) creatures have the wrong stats, NPC's don't have weapons and a whole plethora of other things.


So my question is, how do I go about fixing this? I've searched the forum a bit, but couldn't find much on the subject. But people do it and there are servers are there which are pretty darn blizzlike.

Steff

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Re: Fixing general stuff (Quests, Instances etc...)
« Reply #1 on: May 06, 2017, 12:36:51 pm »
If it is about blizzard world questiobs. Better Ask the trinity core developers.
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Systemfre1

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Re: Fixing general stuff (Quests, Instances etc...)
« Reply #2 on: May 06, 2017, 01:58:10 pm »
Thanks for the reply.

Honestly it's just the broken stuff that doesn't quite work I'm on about. Which I guess is just mob stats. Spell effects. quests and other things like that.

I'll have an explore over at trinity core then. Cheers.