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[SHOWOFF] Human City(No name yet)
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Topic: [SHOWOFF] Human City(No name yet) (Read 6274 times)
Nekatus
Contributors
Model Change Addict
Posts: 201
[SHOWOFF] Human City(No name yet)
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on:
March 08, 2014, 12:36:56 am »
Hello Modcraft,
i want to Show you my human city. it doesnt have a Name yet
I worked 3-4hours at it and ist NOT finished
Contact:
Skype -
Nekatus
Do you love level designing? Or you are interested in a project work? Do you like to work together with other people?
Then come to our project!
Nelthorya WoW
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Dottore
Registred Member
Loreweaver
Posts: 114
Re: [SHOWOFF] Human City(No name yet)
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Reply #1 on:
March 08, 2014, 12:45:55 am »
Good work keep it up!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [SHOWOFF] Human City(No name yet)
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Reply #2 on:
March 08, 2014, 12:50:13 am »
Thank you very much
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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PhilipTNG
Contributors
Creator of Worlds
Posts: 709
Re: [SHOWOFF] Human City(No name yet)
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Reply #3 on:
March 08, 2014, 02:57:06 am »
Call it NekaTopia or NekaTopius XD. Looks lovely.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Milly
Contributors
Creator of Worlds
Posts: 503
Re: [SHOWOFF] Human City(No name yet)
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Reply #4 on:
March 08, 2014, 03:42:02 am »
Looks wonderful
Great job!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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MR. Farrare
Registred Member
Creator of Worlds
Posts: 963
Re: [SHOWOFF] Human City(No name yet)
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Reply #5 on:
March 08, 2014, 08:00:56 am »
fine work
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [SHOWOFF] Human City(No name yet)
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Reply #6 on:
March 08, 2014, 10:19:11 am »
Anthony i used your content Patch, so a special thanks to u
thanks friends!:))
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [SHOWOFF] Human City(No name yet)
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Reply #7 on:
March 08, 2014, 10:52:10 am »
Good work. Keep it on. Add some details such as crates, wagons, markets etc.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [SHOWOFF] Human City(No name yet)
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Reply #8 on:
March 08, 2014, 11:21:08 am »
yeah i know. But you see, its not finished
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Solarion
Registred Member
Wiki Incarnate
Posts: 154
Re: [SHOWOFF] Human City(No name yet)
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Reply #9 on:
March 08, 2014, 04:54:59 pm »
call it the Town of Y'ralor
I am writing a story and there is a own named like that and I love your town
Indeed it looks great, what is the grass texture you've used there?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [SHOWOFF] Human City(No name yet)
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Reply #10 on:
March 08, 2014, 05:07:17 pm »
if you want to write a Story for a Zone, pls add me in skype, that we can talk about it !
skype: Nekatus
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Solarion
Registred Member
Wiki Incarnate
Posts: 154
Re: [SHOWOFF] Human City(No name yet)
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Reply #11 on:
March 09, 2014, 10:55:54 pm »
Noo... I am writing a story of my own. Something like a novel but shorter and not really official. Not related to WoW or any other games. My own story, with its own world and characters. I just suggested a name for the town.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Allifeur
Contributors
Wiki Incarnate
Posts: 189
Re: [SHOWOFF] Human City(No name yet)
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Reply #12 on:
March 10, 2014, 11:44:47 am »
Damn, do you really have to copyright all of your screens like that ? It's not helping to watch properly.
Though, I would like to say that your textures are way too clean, but there are some good works in the spawning of objects, even if your map lack details like barrels, crates and stuff.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Milly
Contributors
Creator of Worlds
Posts: 503
Re: [SHOWOFF] Human City(No name yet)
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Reply #13 on:
March 10, 2014, 11:51:30 am »
I don't see why the watermarks are a problem. They're probably a good idea with how untrustworthy and hostile the private server communities tend to be. Also there's something I actually like about his clean texturing style. It looks nice.
Though yes, a few more doodads could help
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Laduguer
Registred Member
Wiki Incarnate
Posts: 144
Re: [SHOWOFF] Human City(No name yet)
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Reply #14 on:
March 10, 2014, 12:21:28 pm »
Whilst I would say it's lacking the atmosphere of a city, it's otherwise a technically good build and i'm looking forward to how it turns out when you complete the detail work.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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[SHOWOFF] Human City(No name yet)