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[SHOWOFF] Kelavia
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Topic: [SHOWOFF] Kelavia (Read 13096 times)
ProfVice
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Polygonshifter
Posts: 60
[SHOWOFF] Kelavia
«
on:
October 21, 2012, 03:41:56 am »
This is the first township of my new Map, its a medieval styled town for a scottish like nation.
The screens was taken after 10 hours of Work, so its quite a lot of work.
The Twilight Higland 2story will be darker textured in later version and there will be more details in next version.
Screens
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SHOWOFF] Kelavia
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Reply #1 on:
October 21, 2012, 11:25:57 am »
Wow. Like It so much
ICQ: 557444853
MSN:
project.modcraft@live.de
Skype: project.modcraft
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
ProfVice
Contributors
Polygonshifter
Posts: 60
Re: [SHOWOFF] Kelavia
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Reply #2 on:
October 21, 2012, 05:56:26 pm »
added some fog and clouds, looking nice at day but awesome at night (my opinion ^^ )
Im also working at second township, planed are 7towns and a city for the first quarter of the mod, so it will be a big map and a lot of work to do, but its make a lot of fun to develop it.
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SHOWOFF] Kelavia
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Reply #3 on:
October 21, 2012, 09:48:19 pm »
If you don´t converted the mop models selft keep in mind that they are buggd!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
ProfVice
Contributors
Polygonshifter
Posts: 60
Re: [SHOWOFF] Kelavia
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Reply #4 on:
October 21, 2012, 10:45:30 pm »
i port all by myself and they work, only a few changes in particle things but this is a little hexy thing ^^
so the few models that i use are working fine.
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Velius
Registred Member
LUA Script Tinker
Posts: 46
Re: [SHOWOFF] Kelavia
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Reply #5 on:
October 22, 2012, 12:18:00 am »
It's original and atmospheric, I admire the style of your work, it's good at this point, but I imagine that this will look really awesome after you figure out the details. Keep going!
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ProfVice
Contributors
Polygonshifter
Posts: 60
Re: [SHOWOFF] Kelavia
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Reply #6 on:
November 09, 2012, 05:23:35 pm »
A few new work in progress screens, a lot of details will come in next versions so don't tell me "use more details" pls textures are also not yet finished!
New Dress: (Gilneas Style at this moment only for human male)
Castle of MacGregors:
Village of MacGregors Clan:
Village of MacKenzie:
MacKenzie Manor:
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Barov
Registred Member
LUA Script Tinker
Posts: 49
Re: [SHOWOFF] Kelavia
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Reply #7 on:
November 10, 2012, 02:27:11 pm »
WOAH ! How did you do for the Gilnean clothes in 3.3.5 ?
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Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [SHOWOFF] Kelavia
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Reply #8 on:
November 10, 2012, 03:36:57 pm »
Quote from: "Barov"
WOAH ! How did you do for the Gilnean clothes in 3.3.5 ?
Seriously ? :roll:
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ProfVice
Contributors
Polygonshifter
Posts: 60
Re: [SHOWOFF] Kelavia
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Reply #9 on:
November 10, 2012, 04:42:58 pm »
To Convert clothes from Cata/Mop to Wotlk, use Modelviewer, dress a char with the clothes you want to convert. Export all Textures (If you using hats or shoulders you also need the skin and m2 and convert them to 3.3.5 m2s) then you need the itemdisplayinfo.dbc open with dbcutil (its a lot easier with the old dbcutil than with Taliis) the dbc is very easy to read.
If you want to convert a shirt, copy an entry with data values from shirt and overwrite the ID with new one and the textures from Cata/MoP.
A few things i had learnd: if you got a texture named this "cloth_challengemage_d_01red_Sleeve_AL_M" you only paste this into the dbc "cloth_challengemage_d_01red_Sleeve_AL" because the last "_M" or "_F" or "_U" is for male, female, both. When you forgot to delete the last part, clothes are invisible ingame.
And the head items use flags on colum 14/15 if the flag is 0 hair will look out from the hat so use falg 264 to fix it.
(sry for my bad english i hope you can understand what i mean ^^ )
Edit: Clothes with Models (Head item, Shoulder items) must exportet for all races! A Hat you export for human will not shown on Orc head..
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Barov
Registred Member
LUA Script Tinker
Posts: 49
Re: [SHOWOFF] Kelavia
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Reply #10 on:
November 11, 2012, 03:38:49 pm »
Got it, thanks a lot
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detonatorss
Registred Member
Model Change Addict
Posts: 233
Re: [SHOWOFF] Kelavia
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Reply #11 on:
November 11, 2012, 10:32:37 pm »
have more things to do with clothes, i've made it too
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Desktop
Laptop
ProfVice
Contributors
Polygonshifter
Posts: 60
Re: [SHOWOFF] Kelavia
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Reply #12 on:
November 14, 2012, 06:13:32 pm »
After a day of training my first custom Flag for the new Towns.
Village of MacKenzie
Village of MacGregor: (not final version)
All Banners of the 4 Clans of the North:
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Barov
Registred Member
LUA Script Tinker
Posts: 49
Re: [SHOWOFF] Kelavia
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Reply #13 on:
November 15, 2012, 01:35:11 pm »
Magnificent banners are magnificent.
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ProfVice
Contributors
Polygonshifter
Posts: 60
Re: [SHOWOFF] Kelavia
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Reply #14 on:
November 30, 2012, 11:08:48 pm »
After a few weeks without any progress i take the time and begin the work on a new town with a few reskins, hope you like it, details will come when ive got the time so maybe in 2 weeks
more images on
my picasa page
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[SHOWOFF] Kelavia