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Author Topic: Soviet Union Military Hat 3D model and Ingame screenshot.  (Read 2281 times)

PhilipTNG

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Soviet Union Military Hat 3D model and Ingame screenshot.
« on: October 16, 2013, 08:46:08 am »
This originally was not made to be put into WoW, but since I was here, I did it anyway.  The actual use for it will be for a Demo Reel that I'll be making soon.

Original weighs in at around 85,000 Triangular Polygons and the Ingame version is at ~18,200.  Total Work time was 7 hours, mainly because the little details took multiple attempts before it looked correct to me.  This will not be given out nor will it be used for a game, maybe an indie game at a later date but not for this game.  

Modeled in Cinema 4D, Rendered with Default Scanline Renderer.





Wireframe(with all modifiers disabled):

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: Soviet Union Military Hat 3D model and Ingame screenshot
« Reply #1 on: October 16, 2013, 02:02:59 pm »
nicely done look realy realistic
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: Soviet Union Military Hat 3D model and Ingame screenshot
« Reply #2 on: October 20, 2013, 05:15:13 pm »
The model is nice, but it looks like shit in WoW tbh :p. But that's because it's a completely different art style.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Soviet Union Military Hat 3D model and Ingame screenshot
« Reply #3 on: October 20, 2013, 10:12:06 pm »
Quote from: "TheBuG"
The model is nice, but it looks like shit in WoW tbh :p. But that's because it's a completely different art style.

Yeah it was made for 3D Animation, not for game asset so I agree that it looks like shit too. ^_^  If it were for game usage, the golden parts would be a texture, not physical geometry as it is now.  Same goes with a lot of it, and would have been under 1000 polygons.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »