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Messages - balsh

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46
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 13, 2016, 05:24:52 pm »
Thanks for the feedback and report. It happens on my UD mage too.

I tried to look into the dbc or edit the spell m2 without success. This is really bad actualy pretty gamebreaking as a mage even if it's just visual bug...

Sadly I'm not sure if I can fix it for now, again I'm actualy new to all this wow modding stuff and didn't know shit about all of this like 3weeks ago.

EDIT: I have some kind of bandaid fix, I've converted the spell m2 from wod and it works better. It's still not perfect but it  doesn't look like your coc is thrown behind you at least. I will update this later.

47
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 11, 2016, 08:43:37 pm »
Quote from: "Summer"
Found a little bug in Thunder Bluff.

Confirmed, I'm not sure what's going on with them. I can't find them in the dbc... not sure how to fix.

I thought it was a conversion problem and redid all bakednpctexture conversion but it didn't work.

48
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 11, 2016, 01:47:37 pm »
Quote from: "tacolover"
the undead have proper sheathing and what not (tried on a lvl 1 undead warr), idk if that helps narrow it down.
Yep I've noticed this too thanks.

Maybe there's something to look for in the m2 before conversion?
comparing the UD males with some other bugged races with the m2 template in the 010 editor I couldn't find  noticeable differences in the attachments and events. I could share the files if someone want to help.

49
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 09, 2016, 11:43:27 pm »
http://i.cubeupload.com/s68QPb.jpg

on the left is how my model shows up in LK and on the right is vanilla. (not every undead faces are supposed to have glowing eyes).

50
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 09, 2016, 11:18:06 pm »
Quote from: "Uthil"

the missing sounds for laughs,cry etc is DBC work, tho not sure if it can be fully fixed since we talk for vanilla and we might not have that solution as i.e WotLK which can be fixed.

Undead glowing exists normally, unless you havent remove the DK glowing meshes from the eyes on every single model.
I'll try the dbc trick mentioned on the other thread then, thanks.

The undead glowing bug is about some faces that normaly don't have glowing eyes. Here all  faces have glowing eyes. I'm not sure how to fix it, it works when I port them to LK but not in vanilla.

51
"Retro-Porting" / [RELEASE] [Classic] WOD character models for 1.12
« on: October 09, 2016, 08:55:18 pm »
This includes all playable races and npcs.

https://www.mediafire.com/?v107ncj1j27x85x

Known bug:
-weapon sheath animation not working



Thanks to Koward and the others for great tools, tutorials and mods out there.
Special thanks to leeviathan who fixed most of the bugs


Note: for modders, if you want to remove the druid forms just delete the creature folder and CreatureDisplayInfo.dbc and CreatureModelData.dbc

UPDATES:
04/07 2017: leeviathan fixed some npc and troll hair, I renamed the patch to patch-3 and made only 1 version for the sake of simplicity.

04/05 2017: final update probably. leeviathan fixed drain animations, tabards, UD facial features like dark eyes and improved models at the same time.
Only bug left should be the weapon sheath animation.

11/19: leeviathan's magic strikes back! Cone of cold fixed

11/16: leeviathan's fixes to the npc and charsections dbc: probably no more black npcs and fixed taurens and scalps. Thanks to him! Fixed a bugued NE female face and improved bald human male textures.

10/15: Improved Cone of cold animation, fixed some Troll male hair UVs

10/10: Emotes sounds fixed, UD scalps added, resize travel form

52
Great tool thanks but there's the facial/hair bug with the dwarves aswell !
I hope we can get some fixes

53
"Retro-Porting" / Re: [Classic] [BETA]Improved Models for 1.12
« on: September 27, 2016, 10:54:20 am »
Ok thanks I was trying to contact him without success. I think Ive figured how to do it anyway. Let me know when you're back at working on char models maybe we could merge our work to get them done faster!

54
"Retro-Porting" / Re: [Classic] [BETA]Improved Models for 1.12
« on: September 26, 2016, 05:03:40 pm »
This is a cool project. Thank you.

I have a question how did you port the player character models in the beta?
Did you backport them from scrach from wod or legion, or do you use some existing project for LK.
I try to do it my self using LK ported characters with Koward jm2libconverter, it works somehow but I have to port them to cata to be able to edit them with m2mod redux and remove the belt and glowing eyes geosets. When I backport them after that in classic it causes bugs with portrait and equipement window.

55
bump for someone to reupload this please!

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