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Messages - balsh

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31
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 08, 2016, 08:37:13 pm »
I got the same bug where I couldn't learn the riding skill because of the client. Idk what's going on here, might be a bug with addons but not my patch.
Class icons are related to Uthils patch.

Also I've talked to Suzerain from Elysium and it's very likely they'll have the same limitation as Nostalrius concerning the custom patches. I've asked if he could make exception but it seems unlikely they will. Maybe if enough people ask during the AMA, I don't know  :?

32
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 08, 2016, 04:01:51 pm »
there is a version with no druid form in my first post

33
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: November 08, 2016, 03:00:10 pm »
cool man finaly!!
downloading =)

34
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 08, 2016, 02:58:33 pm »
I don't know if it will be possible to make it work on Nost/Elysium yeah...

I hope so.
I thought at first that the fusion method Koward used would work but according to you guys it wasn't working by the end of Nost.

I'll try to catch an Elysium dev on discord.


I still need to do the update I'm so lazy. I almost feel like waiting some answers from Elysium devs now and update all at once.

35
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 04, 2016, 07:34:16 pm »
Quote from: "zeroed"
Hi, I created an account here just to say that you guys are really awesome for doing this! Also, I am looking forward to an update on the original post with some of the fixes that you guys have mentioned. I play a female nelf character and without the update her face is all messed up :( I have no knowledge about model editing or anything that  is related to that so If I tried to fix something im afraid I would just mess it up. Thanks again for what you do.
Hey thanks for the feedback
I'll update with leeviathan's update and other fixes  including the ne female face fix this weekend if I find the time.


Or maybe "after Blizzcon™"  if I'm busy :lol: sorry I don't have much time these days.

36
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 04, 2016, 07:30:23 pm »
No sheath fix on the way cause I don't know how to fix it.

Orcs seem more pixaleted than the other races cause they have larger faces but use the same texture size so it's more stretched.

37
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 31, 2016, 04:27:06 am »
No you can't you'll most likely have some missing textures.
Uthil's patch have some druid forms already (just different travel form).

38
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 31, 2016, 01:34:34 am »
I'll make an update this week. If you can't wait download Ladik's MPQ Editor and overwrite the files in any patch (druid form or no druid form depending on which one you use) with leeviathan's files.

39
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 24, 2016, 02:10:54 am »
good job for the npc fix thank you
 I'll merge it to my patch and after more tests later if you're ok.
I think I might have picked the wrong dbc file from the client.

I've noticed this bug with trolls scalp with your previous charsection.dbc upload.

It made me notice my patch has a bugged ne female face/skin combinaison I'll have to fix too

40
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 23, 2016, 02:08:06 pm »
I know textures aren't perfect cause I did the remove double thing from this tutorial before decimation viewtopic.php?f=20&t=9389

It's about as good as I could get them though but I suck with blender and any 3D software.

I'll see for the humans if I can get them better. But I'll not touch the dwarf males anymore cause they were a real pain to do (I had to hexedit a shit ton of hair/beard texture because of a converter bug).

I havent checked the npcs yet


Also I'm slightly losing interest cause I don't even play the game atm, I'm waiting for blizzcon cause I'm gullible enough to think they will announce legacy servers and all this work will be for nothing :p

41
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 22, 2016, 07:31:11 am »
good job again for the undead females but there's this bug with the character info camera that's all zoomed  in. You can fix it editing the m2 file with 010 editor in the camera section (compare with UDmale  which has working cameras and put some values that are close and invert portrait and info camera).

Again the npc bug :/ I'm starting to think these npcs are not located in the creaturedisplayinfoextra.dbc or there's something I've fucked up somewhere.

42
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 22, 2016, 12:20:03 am »
I don't know if it's fixable atm. It's out of my reach at this point. It's either a problem with the converter or it's somehow fixable hexiditing the m2 or skins files or maybe even with some dbc trickery.   :?

43
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 20, 2016, 11:58:00 pm »
Quote from: "HuMa"
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
There's a texture size limit with vanilla client. I think it's hardcoded so I had to reduce the texture size.

44
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 19, 2016, 07:22:09 pm »
Good job on fixing the eyes and the missing facials extra meshes. It works really well.

Maybe I'll try to do the same for the boned model but it seems like a pain to do though!

45
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 15, 2016, 09:40:37 pm »
Updated first post with new links and Coc "semi-fix".

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