This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Fbx to m2  (Read 2606 times)

ladiszlai

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 194
    • View Profile
Fbx to m2
« on: January 25, 2016, 11:34:04 am »
Hello

Is there any way to convert .fbx model file to .m2 with animations  ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: Fbx to m2
« Reply #1 on: January 25, 2016, 01:22:59 pm »
No
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

ladiszlai

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 194
    • View Profile
Re: Fbx to m2
« Reply #2 on: January 25, 2016, 06:24:48 pm »
Quote from: "Alastor"
No
Why ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 275
    • View Profile
Re: Fbx to m2
« Reply #3 on: January 25, 2016, 09:45:04 pm »
Quote from: "ladiszlai"
Quote from: "Alastor"
No
Why ?

Because no one ever made a tool to convert the FBX format to the M2 format. It requires quite advanced knowledge and there are very few people out there who could even start such a task.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Github ]https://github.com/Koward[/url]    Skype : koward723 =)

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: Fbx to m2
« Reply #4 on: January 26, 2016, 10:47:39 am »
And none will do it for free but if we should have tool that would have as result format M2 with anims suppoerted best way should be M3 to M2 since we have M3 I/O scripts by Flo and as i already worked with such tool you need only few blender lessons and you cna made model with anims ... also Hots model and Starcraft would be possible to convert then too that would be huge content twist if realised
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: Fbx to m2
« Reply #5 on: January 26, 2016, 04:18:39 pm »
M3 Struct is barely mapped out. But your point is valid.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: Fbx to m2
« Reply #6 on: January 26, 2016, 04:29:06 pm »
Actualy its mapped - WMV has even function  M2 to M3
iv seen toons of modds in Starcraft2 that were using fully animated models from WoW

M3 structure in Python ?
http://justpaste.it/qw79

M3 structure for 010 ?
http://justpaste.it/qw7b

Custome M3 in Starcraft2
https://youtu.be/39JsfebdRME?t=5m45s
« Last Edit: January 26, 2016, 04:29:41 pm by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Fbx to m2
« Reply #7 on: January 26, 2016, 04:29:27 pm »
Quote from: "Alastor"
And none will do it for free
Can we please come back from involving money all the time? Pretty much all resources you use are free, and nobody who is investigating file formats or is writing tools is paid. It seems like the only people getting paid are those using the public information or tools for lazy people.

Or to put it the other way around: If someone does a fbx to m2 converter, it will almost definitely be for free.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: Fbx to m2
« Reply #8 on: January 26, 2016, 04:32:11 pm »
Quote from: "Alastor"
Actualy its mapped - WMV has even function  M2 to M3
iv seen toons of modds in Starcraft2 that were using fully animated models from WoW

M3 structure in Python ?
http://justpaste.it/qw79

M3 structure for 010 ?
http://justpaste.it/qw7b

Custome M3 in Starcraft2
https://youtu.be/39JsfebdRME?t=5m45s
We do not have it on pxr, that's usually where I look first. However, in all honesty, it's probably because m3 is not used on wow (yet ?). Good stuff though.


What schlumpf said though. Money should not the primary aspect for modding nowadays, but that's my opinion.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: Fbx to m2
« Reply #9 on: January 26, 2016, 04:33:22 pm »
Ok then i will not mention money next time but try to get someone who is gona do it for free in most of times modders do tools to make their job easier not our but theirs "its just lucky that our job is same as theirs so they share it"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: Fbx to m2
« Reply #10 on: January 26, 2016, 04:36:35 pm »
back to M2s ----

if you want purely do M2s with anims best way is i guess to make I/O scripts for blender for example and we are done - making anims / armature / mesh is all quetly easy and i can asure you that blender can handle all possibilities of M2 - and here we are back again just bring me someone who can actualy do it i have no idea about python otherwise i would do it already
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

spik96

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 275
    • View Profile
Re: Fbx to m2
« Reply #11 on: January 27, 2016, 10:07:42 am »
IMO the hard thing is not reading M2 & M3 (or MDX), it's the matching between structures. How is a given M2 feature called in the M3 doc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Github ]https://github.com/Koward[/url]    Skype : koward723 =)