Hi,
I've downloaded WoW Community Patches with models spells and stuff retroported to 3.3.5 from every newer extension and tried opening worgen stuff in WoW Model Viewer, alas every single m2/wmo appears white as in enclosed picture.
I was guessing it was because the texture was missing somehow (same goes for Noggit actually, but I also imagine that if they show up in WMV they will also show up in Noggit). WMV's log file confirmed my theory.
10:11:53: Loading model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2, size: 31036
10:11:53: Error: Could not load the texture 'WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP'
10:11:53: Info: Added WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP to the TextureList[1].
10:11:53: Loading texture: WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP
10:11:53: Info: Added WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP to the TextureList[2].
10:11:53: Error: Could not load the texture 'World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp'
10:11:53: Info: Added World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp to the TextureList[3].
10:11:53: Attach on id 0 slot -1 scale 1.000000 rot 0.000000 pos (0.000000,0.000000,0.000000)
10:11:53: Update model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2
So here I stand, puzzled, not knowing what to think. Because I did fumble in MPQ files using Ladik's MPQ Editor for these textures and I could pinpoint them all. Is the problem that texture hardcoding is case sensitive? If so, should I really change the texture paths hardcoded in every m2 and wmo accordingly?
Thank you for your time!