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Messages - Topkeker

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"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: September 13, 2017, 12:59:21 pm »
How can I remove the warlock mount model? Removing the folder "WarlockMount" inside "Creatures" folder only makes the fires and smoke coming out of the mane green and doesn't remove the horse model.

2
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 14, 2017, 03:31:53 pm »
Wyverns don't have a dead animation/pose. I have observed this with the Pridewing Wyverns in Stonetalon Mountains.

3
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 06, 2017, 01:33:38 pm »
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.

4
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 06, 2017, 03:15:27 am »
Just for more information,  I'm also using SweetFX 1.4, Config.wtf edited for maximum graphics and playing on 1440p resolution. Using VSync caped at 96FPS, GPU usage is around 30% (disabling VSync does't solve this issue).  My system is i7-4790k, GTX 1070.
My friend has his game setup exactly like mine but he is playing on lower resolution on AMD CPU (don't know which one) and GTX 760.
The game (even absolutely clean game) for me and other people seems to have the same issue (low FPS and FPS/GPU spikes every second or two) everywhere (even in the logging screen). Running TeamSpeak or Chrome (not as reliable as TeamSpeak) in the background solves this problem. I think I can rule this out, because when I was experiencing the low FPS in Teldrassil while there was heavy rain (light rain doesn't cause this) I was running TeamSpeak in the background and the FPS was stable stable 96 everywhere except when there was heavy rain. And I have experienced multiple heavy rains in Teldrassil with and without the mod, so it's not some one time thing, it's a consistent problem.

5
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 05, 2017, 11:42:27 am »
I am having this weird issue and I'm positive that it's caused by the mod, because when I delete it the problem is gone and my friend also has this issue with the mod.

When there is heavy rain in Teldrassil GPU usage and FPS start spiking every second or two. From stable 96 FPS to 20-15 FPS and back up and down again every second. So far the only zone that I have encountered this is Teldrassil.

Might be something to look into.

6
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: January 24, 2017, 11:46:06 pm »
So I started removing some things that I don't fancy with the MPQEditor ( Spirit Healer, Class and Faction UI icons ) and wanted to ask you if that will break something in someway. Also what are the names of the Mana Shield and Priest's shield, because I want to get the old ones back (the new ones are over the top for me).

7
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: January 06, 2017, 02:38:04 am »
Works fine on Elysium, no problems there.
By the way, can you include a version number or the date of the update next to the download link and/or on the titles of the archives? That way we can know if we have the older or the current version.

8
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 29, 2016, 05:30:59 am »
Ok guys, thanks for the information.
And yes, my SweetFX makes them look a lot worse, add on top of that the QHD monitor and voila...

9
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: November 28, 2016, 01:15:01 pm »
Balsh, is this the best that vanilla engine allows? The animations and the models are great, but the textures I find horrid (like underwear blending into the body, blury and blocky faces). I know that the game supports maximum of 512 res, but Uthil's textures of creatures seems better to me. Am I doing something wrong?


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"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: November 10, 2016, 07:19:34 pm »
The fountains are dry now :(
Also the gryphons are still low on the screen like in the beta.

11
Hope you can release the full version just in time for the Nostalrius relaunch... Keep up the good work! :D

12
I like the Ashbringer legion alternative (number 3) and the Corrupted Ashbringer legion models.

13
"Retro-Porting" / Re: [Classic] [BETA]Improved Models for 1.12
« on: July 29, 2016, 01:44:06 pm »
I also wanted to ask, is this the max resolution of textures supported in vanilla, because they don't look very sharp up close?

14
"Retro-Porting" / Re: [Classic] [BETA]Improved Models for 1.12
« on: July 28, 2016, 03:00:17 pm »
I have just installed this mod, but I am encountering a lot of bugs... I don't know if I did something wrong or it's because the mod is still in beta, but my game has turned into a horror show :D :D. Don't get me wrong, I don't have much experience with these kinds of things, but I am a graphics whore and I love the work that modders are doing and want to see this finished.
I have a question though. Do I need to delete the "patch-2.MPQ" and is using a 1.12.1 client a problem?

Face textures of the WoD human and troll male models.



Hair of the human females.


Textures of the tiger and wolf mount.



Hippogryph nests at flight master (Everlook).


Pets at stable master (Everlook).

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