Okay, in fact there was nothing to mess around with camera, it was the texture type that was not handled correctly by noggit.I've seen that it's TT_CreatureSkin1 (which was the reason I was unable to find the texture path in the Hex).I tried to change it to hardcoded and now noggit doesn't crash anymore.The question is : how to get the texture back to "hardcoded", because there's not that much space for the path to be written and I don't know if we can modiify all the offsets to "free" space.Of course it work if i shorten the path, but the .blp would not be next to the m2 anymore, which is quite messy =/
Because it was easier to test them in noggit than adding a line in two DBC And I though that if noggit can't handle the model, wow can't either.
Anyone have a working converter?
whenever i try and use this, it says it had to close because of runtime and some crap. any fix?