Now I haven't errors with WMV. But I still don't see a model.Maybe I did smth wrong?
Quote from: "Sentinel"Now I haven't errors with WMV. But I still don't see a model.Maybe I did smth wrong?That particular model is sort of an anomaly. I have not gotten it to work at all yet, even after fixing particles. It's weird.
Quote from: "Sentinel"Now I haven't errors with WMV. But I still don't see a model.Maybe I did smth wrong?you port cameras with CataToLk Converter?
Quote from: "ferreon"Quote from: "Sentinel"Now I haven't errors with WMV. But I still don't see a model.Maybe I did smth wrong?you port cameras with CataToLk Converter?No What should I do?Is it it?
Quote from: "Sentinel"Quote from: "ferreon"Quote from: "Sentinel"Now I haven't errors with WMV. But I still don't see a model.Maybe I did smth wrong?you port cameras with CataToLk Converter?No What should I do?Is it it?Nop.Use the tool Cata To Lk, you can find it in the first post. You have to put the skin files and m2 files in a folder with the converter and drag m2 and skin file to the program. you will have 2 _lk files, delete the old one and rename, open the m2 and set particles to 0.More easy? set cameras to 0.
Quote from: "ferreon"Quote from: "Sentinel"Quote from: "ferreon"Quote from: "Sentinel"Now I haven't errors with WMV. But I still don't see a model.Maybe I did smth wrong?you port cameras with CataToLk Converter?No What should I do?Is it it?Nop.Use the tool Cata To Lk, you can find it in the first post. You have to put the skin files and m2 files in a folder with the converter and drag m2 and skin file to the program. you will have 2 _lk files, delete the old one and rename, open the m2 and set particles to 0.More easy? set cameras to 0.Used. Deleted old. Renamed new. Opened m2.Here.All cameras are already 0. are particles here?
I exported successfully ThrallShaman from Cataclysm (no need of .anim files, and if I put them in, they make the game crash if I sit down while morphed xD Not having them just prevent the animation from playing if it's not hardcoded into the model)Also exported one doodad from MoP : YakmenTotam wuthout problemBUTIt seems that most actual (5.2.0.16685) MoP animated models are a bit different.I can't find the blp path in the .m2, except for those used somewhere elese (like armorreflect.blp and such).Tried Vol'jin and the 4 Troll Councilors, none of them works (they make Noggit crash).No matter if anim files are here or not. Also they don't seem to have any particles so i can't see why ...
So there's no way to extract those models ?I didn't followed the game content since MoP so I don't really know when the said models have been added (and thus if their file format has changed).I just extracted them with the merged mode of Ladik's MPQ Editor with all MPQ in the Data folder opened.EDIT : In fact I extracted them directly with WMV, but I think it's the same.
Are the mod files the ones with the P attribute in the MPQ ?Because I can't find that model anywhere else without the P
These have the header PTCH.