Koward, any news on the bear thing? Few other things you might consider:- There is a separate model file for ghost wolves, I have no idea why. If I remember right, there are some rares with this model and there are definitely some ghost wolves in SFK. If it's not too much work, you could make a ghost version of the new model too.- The elf (high elf) models in Vanilla are absolute garbage:This annoyed me to no end back in Vanilla. They are not actually wearing any items, they have different skins for the same model. Do you think it is feasible to replace them with TBC models? I am not sure how one could change this. Somehow merging the TBC models with the models of some particular items, perhaps? And do you have any idea why the camera for the male model is not focused on the face? Same thing happens with bats, btw.There are 8 models in total now: mage, priest, hunter and warrior, one for each gender. The NPC Garek uses the mage texture but the model of a warrior, for some reason. There should be a way to fix this. I know people have changed their gnomes to undead and other such stupid nonsense, so this should be possible too. Any ideas?P.S.This is what Garek should look like:Except maybe the texture should be the blue one, though red makes more sense for Badlands. However, in my modelviewer, the male priest and male mage do not have any additional textures to choose from. The mage has this red skin, and that is that. If perhaps changing the whole models is too much work, maybe it would make sense to change the textures a bit and fix this sort of thing? Maybe even add new textures for some NPCs?
Damnit they discovered that? Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.
Quote from: "Ghaster"Damnit they discovered that? Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.Wont this still DC if nost is checking the MPQ files in the data folder?
Quote from: "chiblie"Quote from: "Ghaster"Damnit they discovered that? Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.Wont this still DC if nost is checking the MPQ files in the data folder?You are gonna need to restore to the original patch file. But instead of having files like this:WoW FolderDataPatch-2.MPQCreatureCowCow.m2It's now gonna be:WoW FolderDataCreatureCowCow.m2