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Big thanks to Alastor for making this copy!

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61
Noggit / How to add m2 / wmo from BFA / Legion... to a noggit that work on WOTLK
« Last post by cherix on January 25, 2020, 02:16:02 pm »
Hello everyone, i'm working on a huge custom expansion project but i have search on internet but can't find. How can i add M2 / WMO object from BFA / LEGION / MOP to my Noggit that work with wrath of the lich king ??

Thanks for help, have a nice day
62
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Last post by Finsternis on January 21, 2020, 03:36:41 pm »
No mistake, i add more variations randomly.
63
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Last post by petersaints on January 14, 2020, 09:58:02 pm »
I noticed that some Kobolds, like those around Northshire Abbey, have skulls over their heads. I think that's a mistake. And it happens to some other Kobolds, this is just an example.
64
"Retro-Porting" / Re: [RERELEASE]WOD till WOTLK Patch
« Last post by Zinematic on January 12, 2020, 12:54:53 am »
SQL  link does not work, please reload

It works for me
65
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« Last post by Xil on January 07, 2020, 03:01:29 am »
Lovely mod, thanks for you work. The thing is I actually don't like the animations and looks on some of the models. Could someone tell me how do I delete the models I don't want in this pack?
66
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« Last post by goodron on January 04, 2020, 12:05:37 pm »
Hi Finsternis.
Thanks again for the amazing work you have done making these patches for WotLK. Could I ask for your help or advice? I really like the new character screens that this patch has. Is there any simple way how to separate them into standalone patch? I would like to integrate them with Leeviathans mod, if you don't mind such intension.
67
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Last post by Knewklear on December 17, 2019, 01:03:31 pm »
From OP's latest comment, there are only 4 items he's having trouble fixing (fire elemental, warmen, drake, and horse). Then he concludes by saying he's planning and working on nothing at the moment. Is it safe to assume we won't be getting any more fixes should we something that needs fixing?
68
"Retro-Porting" / Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Last post by Fryor on December 14, 2019, 09:11:44 pm »
All of them. I  teleported to Darnassus, every NPC with no exception.
69
"Retro-Porting" / Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Last post by leeviathan on December 13, 2019, 07:17:52 pm »
Quote
But just when I encountered an NPC its textures were all messed up. I confirmed it to be case with all NPCs. Is there any way to fix it?

What NPC?
70
"Retro-Porting" / Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Last post by Fryor on December 12, 2019, 03:24:17 pm »
Hey,

At first let me say, that it's amazing work. The models are really nice.

I just stumbled upon an error though. When I was playing outside of the city it was fine. But just when I encountered an NPC its textures were all messed up. I confirmed it to be case with all NPCs. Is there any way to fix it?

I am playing ont WotLK 3.3.5a
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