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Author Topic: Help with custom .wmo  (Read 1703 times)

Nekatus

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Help with custom .wmo
« on: August 01, 2015, 02:46:34 pm »
Hey guys, i have a problem. I want to export my custom object from blender to .obj and convert it to .wmo with the mirror machine. But if i click on start conversation, i become this error:

My Mirror machine settings:

I created my last custom object 2 years ago, but im sure that i did all correct.
my export options:


And i tried to export as .3ds and convert it to .wmo
The conversation works without problems, but in MV i have just a white object.
I had the same problem a few years ago but i dont know how i fixed this.

So, i need help to convert from .obj to .wmo

Thanks for reading!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sshroud

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Re: Help with custom .wmo
« Reply #1 on: August 01, 2015, 09:57:55 pm »
Do you also have the .mtl file or just the .obj file?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: Help with custom .wmo
« Reply #2 on: August 01, 2015, 10:59:57 pm »
i have the .mtl file too
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Met@

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Re: Help with custom .wmo
« Reply #3 on: August 02, 2015, 03:23:21 am »
Try to export with " Objects as OBJ Objects " and not " Groups "



You can look at my Custom WMO's Survival Kit for more informations if you have other problems ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: Help with custom .wmo
« Reply #4 on: August 02, 2015, 03:26:42 pm »
now i can convert it, but its still white in MV. I think i did something wrong with the textures
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Met@

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Re: Help with custom .wmo
« Reply #5 on: August 02, 2015, 05:23:26 pm »
Check your .mtl file to see if you set the right texture paths, and your MPQ patch if you've placed the .blp files in the good folders.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »