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Modelling and Animation / Re: Help with custom .wmo
« on: August 01, 2015, 10:59:57 pm »
i have the .mtl file too
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Modelling and Animation / Re: Help with custom .wmo« on: August 01, 2015, 10:59:57 pm »
i have the .mtl file too
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Modelling and Animation / Help with custom .wmo« on: August 01, 2015, 02:46:34 pm »
Hey guys, i have a problem. I want to export my custom object from blender to .obj and convert it to .wmo with the mirror machine. But if i click on start conversation, i become this error:
My Mirror machine settings: I created my last custom object 2 years ago, but im sure that i did all correct. my export options: And i tried to export as .3ds and convert it to .wmo The conversation works without problems, but in MV i have just a white object. I had the same problem a few years ago but i dont know how i fixed this. So, i need help to convert from .obj to .wmo Thanks for reading! 18
Texturing and 2D Art / Re: AlphaMap - Mountains« on: July 31, 2015, 11:42:48 am »
Yes, i think its a good idea. Maybe resources for Worldmaps too ?
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Level Design / Re: [QUESTION] Noggit duplicating models (wmo and m2)« on: July 30, 2015, 08:40:45 pm »
I had the same problem a few years ago. But i dont know how i fixed it. What version of noggit do u use?
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Noggit / Re: Noggit is now freezing on my new computer« on: July 30, 2015, 03:12:40 pm »
did u update your computer? and net framework and all these things?
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Neo / Re: Neo - A WoW Development Suite« on: July 30, 2015, 02:26:24 pm »
I tested it. It is rly stable. but if i look into the sky with a high view distance, the frames brake. I dont know if its my pc or the programm^^ but its rly nice good work !
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Noggit / Re: Which Noggit Version do u use?« on: July 30, 2015, 01:28:27 pm »
In noggit 1.2 SDL i dont find any bugs. Its a stable version i think. But the version 1.3 - 1.4 have a few bugs. And i think they a are "better" than 1.2 because the water modification and so on. I would be happy if 1.3 or 1.4 get fixed
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Texturing and 2D Art / Re: AlphaMap - Mountains« on: July 30, 2015, 12:27:55 pm »
But i have no skills in painting <.<
And how i can use futa for the mountains ? 24
Resources and Tools / Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5« on: July 29, 2015, 10:14:25 pm »
The download link is down <.<
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Texturing and 2D Art / Re: Help with WorldMap« on: July 29, 2015, 06:41:11 pm »
yes here is a pic
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Texturing and 2D Art / Re: Help with WorldMap« on: July 29, 2015, 02:54:39 pm »
Thanks for your help but this doesnt work :/
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Recruitment / Re: [PROJECT] Looking for a small project« on: July 28, 2015, 03:01:00 pm »Quote from: "saifi0102" Hi, That sounds good. Write me a PM with your Skype name, if you have skype. We can talk about this 28
Texturing and 2D Art / Help with WorldMap« on: July 28, 2015, 02:07:35 pm »
Hello guys, i tried to make a own worldmap with CS2. The islands are no problem. Here is a pic:
my problems are the mountains. i tried to copie them from the original maps, but if i paint them on my map, they are very dark, look: It looks terrible <.< Can anyone help me? xD Or does anyone have mountain templates ? Sry for my english 29
Noggit / Re: Which Noggit Version do u use?« on: July 28, 2015, 01:31:40 pm »
A cow level? what?
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Noggit / Re: Noggit SDL 1.2 Starting error« on: July 27, 2015, 11:32:01 pm »
yeah thats possible. I dont thought about that
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