This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Nekatus

Pages: 1 [2] 3 4 ... 14
16
Modelling and Animation / Re: Help with custom .wmo
« on: August 01, 2015, 10:59:57 pm »
i have the .mtl file too

17
Modelling and Animation / Help with custom .wmo
« on: August 01, 2015, 02:46:34 pm »
Hey guys, i have a problem. I want to export my custom object from blender to .obj and convert it to .wmo with the mirror machine. But if i click on start conversation, i become this error:

My Mirror machine settings:

I created my last custom object 2 years ago, but im sure that i did all correct.
my export options:


And i tried to export as .3ds and convert it to .wmo
The conversation works without problems, but in MV i have just a white object.
I had the same problem a few years ago but i dont know how i fixed this.

So, i need help to convert from .obj to .wmo

Thanks for reading!

18
Texturing and 2D Art / Re: AlphaMap - Mountains
« on: July 31, 2015, 11:42:48 am »
Yes, i think its a good idea. Maybe resources for Worldmaps too ?

19
Level Design / Re: [QUESTION] Noggit duplicating models (wmo and m2)
« on: July 30, 2015, 08:40:45 pm »
I had the same problem a few years ago. But i dont know how i fixed it. What version of noggit do u use?

20
Noggit / Re: Noggit is now freezing on my new computer
« on: July 30, 2015, 03:12:40 pm »
did u update your computer? and net framework and all these things?

21
Neo / Re: Neo - A WoW Development Suite
« on: July 30, 2015, 02:26:24 pm »
I tested it. It is rly stable. but if i look into the sky with a high view distance, the frames brake. I dont know if its my pc or the programm^^ but its rly nice :) good work !

22
Noggit / Re: Which Noggit Version do u use?
« on: July 30, 2015, 01:28:27 pm »
In noggit 1.2 SDL i dont find any bugs. Its a stable version i think. But the version 1.3 - 1.4 have a few bugs. And i think they a are "better" than 1.2 because the water modification and so on. I would be happy if 1.3 or 1.4 get fixed :)

23
Texturing and 2D Art / Re: AlphaMap - Mountains
« on: July 30, 2015, 12:27:55 pm »
But i have no skills in painting <.< :D
And how i can use futa for the mountains ?

24
The download link is down <.<

25
Texturing and 2D Art / Re: Help with WorldMap
« on: July 29, 2015, 06:41:11 pm »
yes here is a pic

26
Texturing and 2D Art / Re: Help with WorldMap
« on: July 29, 2015, 02:54:39 pm »
Thanks for  your help but this doesnt work :/

27
Recruitment / Re: [PROJECT] Looking for a small project
« on: July 28, 2015, 03:01:00 pm »
Quote from: "saifi0102"
Hi,

I'm interested in both your ideas and I'm in a similar situation but instead of 2 weeks, I have 6 months free before my actual education begins.

Kaev, I have been interested in that kind of a project where players can create there own territories however there were some limitations which put me off before. Anyway maybe we all could talk about this project if you're interested in help with C++ server modding and LUA UI modding.

I recently created a map system in which any map can be turned into an "Instanced" map. Although I call it Scenario Map, however, it can be also be used as a (town)builder map. Maybe we could all discuss more ideas?

That sounds good. Write me a PM with your Skype name, if you have skype. We can talk about this :)

28
Texturing and 2D Art / Help with WorldMap
« on: July 28, 2015, 02:07:35 pm »
Hello guys, i tried to make a own worldmap with CS2. The islands are no problem. Here is a pic:

my problems are the mountains. i tried to copie them from the original maps, but if i paint them on my map, they are very dark, look:

It looks terrible <.< :D
Can anyone help me? xD Or does anyone have mountain templates ?
Sry for my english :)

29
Noggit / Re: Which Noggit Version do u use?
« on: July 28, 2015, 01:31:40 pm »
A cow level? what? :D

30
Noggit / Re: Noggit SDL 1.2 Starting error
« on: July 27, 2015, 11:32:01 pm »
yeah thats possible. I dont thought about that

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