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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: January 26, 2015, 12:09:41 pm »
Medusa time!
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: January 26, 2015, 12:09:41 pm »
Medusa time!
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: January 11, 2015, 11:08:52 pm »
Close to finishing up a Hoplite outfit we've been working on.
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: January 10, 2015, 05:23:52 pm »
Working on textures for a mod set in (Greek) mythology, ignore the lack of feet.
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Recruitment / Re: Concert of Empires: Quality Roleplay, Done Right« on: June 10, 2014, 11:37:58 am »
Cool stuff.
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Texturing and 2D Art / [Question] Adding Display ID to rings and trinkets« on: May 29, 2014, 02:39:03 pm »
Like the topic title says, is it in any way possible to attach a display ID to rings and trinkets? Ideally I'd like them to show up beneath the shirt layer.
If not, can you guys think of another way to make another layer of armour that's visible underneath the shirts? I'm thinking tattoos and large scars on a character's skin. 6
Texturing and 2D Art / Re: [BLP Item texture] Texture is not working!« on: May 29, 2014, 02:36:28 pm »
Got it working, turned out to be a file name issue.
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Texturing and 2D Art / Re: [BLP Item texture] Texture is not working!« on: May 28, 2014, 05:28:54 am »
Was this fixed? I'm running into a similar problem, my texture is a shirt type and it just doesn't show up at all.
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Texturing and 2D Art / Re: [QUESTION] Armor texturing problem« on: May 28, 2014, 05:05:43 am »
How was this fixed?
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Noggit / Re: [RELEASE] Latest Version: SDL 1.3« on: May 13, 2014, 01:27:11 am »
Download link seems to be dead.
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"Retro-Porting" / Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.« on: May 12, 2014, 07:54:44 pm »
Hmm, placing the tileset files in the project directory doesn't seem to work. I got the WMOs and M2s working but the terrain textures still aren't showing up.
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"Retro-Porting" / Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.« on: May 12, 2014, 03:18:50 pm »
Thank you both for your answers. So let's say if I wanted to edit the Twilight Highlands, I should put the terrain textures and model files in the same project folder?
I'll try that, thanks again! And thank you Anthony for releasing this for free. 12
"Retro-Porting" / Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.« on: May 12, 2014, 01:11:13 pm »
When I load something up in Noggit, it only shows white texture and a bunch of m2/wmo's are missing. Is this a known issue or am I doing something horribly wrong?
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Texturing and 2D Art / Re: [SOLVED][QUESTION] Unusual .WMO Texture Error« on: January 30, 2014, 02:25:26 pm »
If you extract these textures from WMV, they turn up somewhat transparent. Is there any way to properly use them to reskin older WMO's?
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FuTa / Re: [TOOL] FuTa - Adt file manipulation« on: January 29, 2014, 12:14:08 am »
So can I actually import a heightmap with this tool?
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Miscellaneous / [Question] Applying talents to custom pets« on: October 27, 2013, 05:03:51 pm »
Lately I've been messing with custom pets. For instance, I've created spells and pets to make a necromancer using the warlock (I do not wish to replace the warlock entirely) The thing is, I'm unable to apply the warlock talents to these custom pets.
Does anyone of you have any idea in which files this is done? I want to add the new pet to the old ones (imp, voidwalker etc.) I do not want to replace those.
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