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Author Topic: Environment and Atmosphere  (Read 1804 times)

Vel

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Environment and Atmosphere
« on: August 25, 2011, 07:47:38 am »
Every MMORPG has its own atmosphere.
Thus achieving atmosphere?:
* Models (trees, bushes, fences, sky, etc.)
* Tiles (Tile the road, rocks, etc.)
* Relief (pits, cliffs, rocks, etc.)
* Water (Waterfalls, lakes, seas, etc.)
* The sound environment (Music and ambience)
* Lighting
* Lore of zone
* dwellers of zone (spiders, bears, skeletons, zombies, etc.)
* Quests

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Do you like atmosphere in the World of warcraft?
Who would say yes, someone - no. But everyone going to modcraft wants to make the world something new.
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Those who create custom zones, sometimes notices - Despite the fact that it is completely Custom zone, it is strongly associated with other similar areas. Will agree it's unpleasant feeling.
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The problem is that world builders use a standard doodads of WoW
- Atmosphere stays the same (the one to which we have long been accustomed)
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Northrend - Wrath of the lich king
Outland - The burning crusade
Cataclysm - Updated Azeroth  Kalimdor.
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Have you ever noticed that all these bands are completely different?
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But what if we make:
* Custom Skybox (Animated!)
* Custom Doodads (Animated + Collision)
* Custom NPCs (Animated, 80% blizzlike)
* Custom Items (Animated + particles)
* Custom Music
* Custom Quest's
* Custom capital (On Custom doodads)

* Custom Shaders

A lot of people think that this is impossible, I will prove that it is not. Certainly not right away ...
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Theme is designed for those who have not decided whether he be engaged in model editing. And for those who have lost an inspiration.
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Topic will be updated!

Step 1:
* I replaced the one-tree model (for custom animated)
* I changed lighting

80% Dark Forest:
[spoiler:dcnbp215][youtube:dcnbp215]http://www.youtube.com/watch?v=gRwUz3FtwLc[/youtube:dcnbp215][/spoiler:dcnbp215]

Bright Forest:
[spoiler:dcnbp215][youtube:dcnbp215]http://www.youtube.com/watch?v=KBXb0aO9s0Q[/youtube:dcnbp215][/spoiler:dcnbp215]

mysterious forest:
[spoiler:dcnbp215][youtube:dcnbp215]http://www.youtube.com/watch?v=Ok9vtqSV79A[/youtube:dcnbp215][/spoiler:dcnbp215]

This is just a tree ...
And if replace all?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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TheBuG

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Re: Environment and Atmosphere
« Reply #1 on: August 25, 2011, 10:07:19 am »
I
Should
Get
More
Into
3D
Modelling
!

Awesome!

Though I must say, I personally do not mind the tilesets, mostly the doodads (or the lack of it for certain worldbuilds).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: Environment and Atmosphere
« Reply #2 on: August 25, 2011, 10:17:57 am »
Quote from: "TheBuG"
I
Should
Get
More
Into
3D
Modelling
!

Awesome!

Though I must say, I personally do not mind the tilesets, mostly the doodads (or the lack of it for certain worldbuilds).

The main thing to want, and rest a matter of time.
I have already shown that, in terms of modeling - everything is possible.
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Everon Mightbane

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Re: Environment and Atmosphere
« Reply #3 on: August 25, 2011, 10:19:26 am »
That. Is. Amazing.
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Steff

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Re: Environment and Atmosphere
« Reply #4 on: August 25, 2011, 12:16:53 pm »
And thats the final goal we want to get.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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Vel

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Re: Environment and Atmosphere
« Reply #5 on: August 25, 2011, 12:33:19 pm »
propose here to show their work on the any custom atmosphere, I will duplicate your post in my first post.

-------
Do not confuse with World building!
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Steff

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Re: Environment and Atmosphere
« Reply #6 on: August 25, 2011, 12:45:37 pm »
And the next step is full new game system. We just calculate around for our skill system fpr maruum.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Vel

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Re: Environment and Atmosphere
« Reply #7 on: August 25, 2011, 01:03:14 pm »
excellent, we will wait
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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