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Author Topic: Re: [QUESTION] animation conversion almost perfect mdx->m2  (Read 2498 times)

Vel

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Re: [QUESTION] animation conversion almost perfect mdx->m2
« on: October 21, 2012, 05:42:10 pm »
Quote from: "raulero"
hi guys, I've been trying to get the animations in my models for a couple days now... and can't finnish it :(

Here is the problem: I create the animations succesfully in MDLvis, you can see them in MDLvis and War3 model editor, they are 100% perfect.....
But theeeeeen, idk why, the animations in WoW model Viewer / inside WoW they doesn't work as good as in the other editors. I think that maybe the problem is in the MDX to M2 converter, but I use the normal one.... (the lazy version) wich has worked for almost every other thing I've tried.


Here is a video showing up everything, I just uploaded it =)



Any help will be greatly appreciated, thanks guys ^^

in your model missing "set" transparency (0:32767 by default) (more details seein the console from pymodeleditor)

or post own model here(in m2), i check any errors
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Vel

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Re: [QUESTION] animation conversion almost perfect mdx->m2
« Reply #1 on: October 22, 2012, 02:15:23 am »
Quote from: "raulero"
Quote from: "Vel"
in your model missing "set" transparency (0:32767 by default) (more details seein the console from pymodeleditor)

or post own model here(in m2), i check any errors

kk, posted the .mdl + .m2 + .skin files in the animada.rar file

I've looked it in pymodel editor, but idk how it works (at least I got it finally working + animation porter and all of that)

Anyways, in my pymodel editor I clicked the model, then I clicked Edit Transparency, and then Edit again.. and there I can see "0:32767" :/

Thanks bro

hm at me your model is fully work

(capture from wmv)

most likely your problem not in the model. Maybe in MPQ? (for example must be C-- file attribut)
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Vel

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Re: [QUESTION] animation conversion almost perfect mdx->m2
« Reply #2 on: October 22, 2012, 03:12:11 pm »
ah okay, I get it.
If the bone is animated, then must have a frame at the start and end of the animation

I just looked not quite your video.sorry :)
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Vel

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Re: [QUESTION] animation conversion almost perfect mdx->m2
« Reply #3 on: October 22, 2012, 10:09:03 pm »
Quote from: "raulero"
Quote from: "Vel"
ah okay, I get it.
If the bone is animated, then must have a frame at the start and end of the animation

I just looked not quite your video.sorry :)

:OO you were right, now the lag has dissapeared! :OO

but I'm still having the problem of the linear rotation, now it rotates to one side an then to the other, why is that, please? cause in MDLvis I see it rotating for 1 side loop (bucle) :O



thanks for fixing the first problem mate! ^^

it's "polar rotation" bug
in war3 does not matter as directed numbers

for example
0: 5 -5 5
15: 5 -5 5
25: -5 5 -5
30: 5 -5 5

In war3 bone is not move. (+ Or - does not matter) - but not for wow.

how to fix?

0: 5 -5 5
15: 5 -5 5
25: -5 5 -5   (polar MDLvis bug)


from -5 5 -5   to 5 -5 5 etc
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Vel

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Re: [QUESTION] animation conversion almost perfect mdx->m2
« Reply #4 on: October 23, 2012, 02:20:28 pm »
2000:
from pymodeleditor


maybe somewhere else, you need to check every frame (although I'm sure that in 3000 and 2500 has no errors)

welcome to "noob frendly" wow modeling.
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Vel

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Re: [QUESTION] animation conversion almost perfect mdx->m2
« Reply #5 on: October 23, 2012, 04:13:18 pm »
try this (this is my) Pymodeleditor http://filebeam.com/b4ef27dc1900c22577e906e03121f9c2
I'm sorry but I'm very busy, I have no more time explains, perhaps later.
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