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Messages - saifi0102
1
« on: December 03, 2015, 12:20:45 pm »
Thanks, I was working on an idea but currently Im working on another project, unrelated to WoW. However I will finish it some time later. If I complete it, I'll release it in form of a private server.
2
« on: September 29, 2015, 01:24:14 pm »
I looked in the localized strings and couldn't actually find anything. Maybe they are hardcoded in the WorldFrame, not sure.
I guess you should use the server side approach, option 2
3
« on: September 27, 2015, 08:45:50 pm »
Did u try .gob set state #guid 4 213
Where the 4 tells trinity to send SMSG_GAMEOBJECT_CUSTOM_ANIM packet
4
« on: September 27, 2015, 03:31:54 pm »
Check AnimationData.dbc, there is an entry with name "CustomSpell01" with ID 213... Try that maybe
5
« on: September 27, 2015, 03:15:41 pm »
You can read this https://dev.mysql.com/doc/refman/5.1/en ... rvers.htmlIf you see exactly the same databases in both Navicat connections, its probably because you are connecting to the same MySQL server. Do both connections have the same port? However, I agree with Amaroth you don't need 2 MySQL servers. Just create 3 additional database in your current MySQL server and name them like realmname_auth, realmname_char, realmname_world
6
« on: September 26, 2015, 05:01:39 pm »
Take a look at ObjectEffect.dbc
7
« on: September 26, 2015, 04:53:25 pm »
You could get an additional IP. That way you'll have those ports open on the new IP. Although the additional IP would cost you a few dollars.
I don't see how your 3725 is closed as WoW/Trinity auth server uses 3724 by default.
8
« on: September 25, 2015, 10:00:51 pm »
Doesn't Trinity and WoW transmission already have a compression which you can configure in worldserver.conf?
9
« on: September 25, 2015, 09:51:17 pm »
About your second question, what comes to my mind is that you can do either the following
1. Disable guild registration or the whole guild system 2. Remove the packet data that sends a player's guild information to other players, you'd find this, with some searching, in visibility update packets I think. 3. Remove the guild name string from the UI by looking into FrameXML
If option 1 is possible then it'd be quite simple. However if you wanna retain the guild system, I think option 3 would be best if you are comfortable with modifying UI.
In option 2, I'm not sure exactly how guild information is sent. If it only sends a name or an ID it wouldn't cause problems with other system I presume.
10
« on: September 25, 2015, 09:39:57 pm »
Well if you change the zones to become sanctuary you can make their color blue. Not sure what exactly you mean by blue though. Although you'd have to modify all the zones in the DBCs.
If modifying DBC isnt an option, another way is to set forced reactions to specific factions for each player. U can find forced reactions in ReputationMgr.
If you simply want to change the color and/or retain the hostility, you'll have to modify the UI as Ascathos said.
11
« on: September 19, 2015, 02:33:29 pm »
Everything is achievable. If you have the time to spare and the will power to commit.
12
« on: September 19, 2015, 12:02:13 pm »
Naess!
13
« on: August 28, 2015, 11:05:52 pm »
Thanks. Will upload more when I implement some unique feature
14
« on: August 28, 2015, 11:50:26 am »
Video isn't working
15
« on: August 28, 2015, 11:26:21 am »
Hi,
I've been modifying guild system recently. Took me some time to get familiar with WoW UI API and its templates. I'm gonna post some snippets every time I get bored of making progress.
Ranks UI preview: [attachment=0:3eyp8zpo]WoWScrnShot_091015_220837.jpg[/attachment:3eyp8zpo]
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