This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [PROJECT] Hybrid World of Warcraft server-Nameless(for now)  (Read 1412 times)

julliuz

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 2
    • View Profile
[PROJECT] Hybrid World of Warcraft server-Nameless(for now)
« on: March 24, 2014, 06:22:08 pm »
Hi there modcraft !

As this is my very first post I will start with introducing myself!

I'm 26 , medical student, IT enthusiast, game lover, mod lover.
I started playing world of warcraft in alpha and I immediately fell in love with the scale and overall atmosphere of the game. In the meantime I've worked on some skyrim mods, some lineage 2 private servers, some websites, etc...

As far as experience with emulation in wow goes: I was able to get the very latest trinitycore release and all its sql updates. Compile and set it up for me locally. Working perfectly fine.
I started digging into the sql database looking for info and there is definitely a lot to learn :)

Now, with my history in lineage 2 I started thinking, hmmm, why not make a hybrid world of warcraft server with the game features of lineage 2 and the superb polish/smoothness of world of warcraft.
That's when I first started reading up an all info concerning emulation in wow.
By luck I ended up on a post on reddit (I've been a redditor for a couple of years now) made by stone harry ! Damn, I was jealous if I saw his accomplishments. He linked me this forum and it seems i'm going to be frequenting this place more often :) Looks like you have a nice amount of friendly people here with the same passion.

Now for the idea. My only experience is the experience I talked about above.
If someone would be willing to point me in the right direction(s) for each feature or help me out directly , that would make me absolutely happy. If it is needed I would even pay for it (1 particular game feature that seems to be a little tricky to code, I think)

Here we go:
-Change the overall grinding XP rate to 35x (I think I found this one out already, simple adjustment ?)

-Auto learn skills on level up (I think I saw a script on ac-web or emudevs that was already working)

-Making the max level 99

-++ Adding weapon skills that match these 99 levels and exponentially level up slower when you reach higher level.

-Is it possible to alter the effect of weapon skills (right now it only gives chance to hit increase) , what if I wanted it to give a small amount of %increased weapon damage ?

-A custom npc selling custom (not imbalanced) gear for level 90+

-NPC buffer (think I found a script ready made)

-1 custom area where people would be able to group up and grind from 80 to 99. Big , difficult mobs.
I was tinkering with the idea to export TOI (tower of insolence) from lineage 2 into world of warcraft. It is basically 1 big tower with 14 floors with mobs ranging 20 levels. If this would be possible I wouldn't need an extra continent, just place the tower somewhere people can teleport to.

-Is a pvp ingame leaderbord possible ? (Top amounts of pvp kills, points, whatever)

Now for the biggest change and tricky part. If someone has any idea how or can actually do this, i'd be excited.
In lineage 2 , everyone can attack anyone at any time, without limits.
1) All factions should be removed => meaning that everyone can enter any city in the game and npc's would work and protect people in case of city pvp. (maybe change them to booty bay faction ?)
2)Everyone should be able to attack anyone in the open world (even dwarves vs dwarves and undead vs undead ...) and get an honor reward if the opponent is within 4 levels of your own. Reward might also include special pvp tokens instead of honor.

TRICKIEST PART:

3) Everyone is "neutral' when they do nothing , you can see this by their white name.
-When player X attacks player Y, his name becomes purple. Player X's name in purple means someone can respond. The moment player Y responds, his name also goes purple and these 2 players are officially in combat with each other. When 1 of the 2 dies, the winner is rewarded and his purple name goes white after a minute.
-When player X attacks player Y and player Y does NOT respond. So player X kills him like a little pussy, player X's name will go RED which means he is an outlaw. When a player is marked RED , everyone can kill this player without their names turning purple. When the player with the red name dies, he loses XP/Honor/Pvpcoins. You can run and lose this RED status by killing a bunch of mobs.

That is what the lineage 2 pvp system boils down to, it is the best pvp system in history and I would really really enjoy seeing this possible in the world of warcraft. (Flying mounts would be removed from the game to encourage pvp)

That is about it :)
I hope I made a good first impression and please let me know your input. Good, bad, too ambitious. I think the only tricky part is the integration of the pvp system.

Hope to hear from you all ! (I'm sorry for the long read and for any spelling mistakes, my native language is dutch)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 617
    • View Profile
Re: [PROJECT] Hybrid World of Warcraft server-Nameless(for n
« Reply #1 on: March 24, 2014, 08:09:33 pm »
Quote from: "julliuz"
-Change the overall grinding XP rate to 35x (I think I found this one out already, simple adjustment ?)

This can be changed in the world configuration file as far as I am aware.

Quote from: "julliuz"
-Auto learn skills on level up (I think I saw a script on ac-web or emudevs that was already working)

This is simple, you hook on level up, switch the level and class of the player, and grant them what they require for that. It is quite time consuming as you need to populate the data for every level for every class.

Quote from: "julliuz"
-Making the max level 99

Config option or easily changed in the emulator.

Quote from: "julliuz"
-++ Adding weapon skills that match these 99 levels and exponentially level up slower when you reach higher level.

DBC edits mostly. Some emulator changes to change how the algorithm works.

Quote from: "julliuz"
-Is it possible to alter the effect of weapon skills (right now it only gives chance to hit increase) , what if I wanted it to give a small amount of %increased weapon damage ?

Change how it behaves in the emulator code.

Quote from: "julliuz"
-A custom npc selling custom (not imbalanced) gear for level 90+

Easy. WoW-V.com provide some user interfaces to easily create creatures/items/vendors and such.

Quote from: "julliuz"
-NPC buffer (think I found a script ready made)

Don't know what you mean by this.

Quote from: "julliuz"
-1 custom area where people would be able to group up and grind from 80 to 99. Big , difficult mobs.
I was tinkering with the idea to export TOI (tower of insolence) from lineage 2 into world of warcraft. It is basically 1 big tower with 14 floors with mobs ranging 20 levels. If this would be possible I wouldn't need an extra continent, just place the tower somewhere people can teleport to.

Quite difficult. Read about how world building is achieved in the other sections of this forum. Start here: viewforum.php?f=78

Quote from: "julliuz"
-Is a pvp ingame leaderbord possible ? (Top amounts of pvp kills, points, whatever)

Yes.

Quote from: "julliuz"
Now for the biggest change and tricky part. If someone has any idea how or can actually do this, i'd be excited.
In lineage 2 , everyone can attack anyone at any time, without limits.
1) All factions should be removed => meaning that everyone can enter any city in the game and npc's would work and protect people in case of city pvp. (maybe change them to booty bay faction ?)
2)Everyone should be able to attack anyone in the open world (even dwarves vs dwarves and undead vs undead ...) and get an honor reward if the opponent is within 4 levels of your own. Reward might also include special pvp tokens instead of honor.

TRICKIEST PART:

3) Everyone is "neutral' when they do nothing , you can see this by their white name.
-When player X attacks player Y, his name becomes purple. Player X's name in purple means someone can respond. The moment player Y responds, his name also goes purple and these 2 players are officially in combat with each other. When 1 of the 2 dies, the winner is rewarded and his purple name goes white after a minute.
-When player X attacks player Y and player Y does NOT respond. So player X kills him like a little pussy, player X's name will go RED which means he is an outlaw. When a player is marked RED , everyone can kill this player without their names turning purple. When the player with the red name dies, he loses XP/Honor/Pvpcoins. You can run and lose this RED status by killing a bunch of mobs.

That is what the lineage 2 pvp system boils down to, it is the best pvp system in history and I would really really enjoy seeing this possible in the world of warcraft. (Flying mounts would be removed from the game to encourage pvp)

Just some programming in the emulator to make it behave how you want. Some client changes for colours.


For most of this you need to be able to program. That is not something I can teach nor do for you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

julliuz

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 2
    • View Profile
Re: [PROJECT] Hybrid World of Warcraft server-Nameless(for n
« Reply #2 on: March 24, 2014, 10:41:21 pm »
Thank you so much for all this info.
After reading , I'm pretty sure I will manage to complete everything except the changes to 1) weapon skills // 2) pvp system and 3) leader boards ingame

If someone is interested, please let me know ! If not for free, I can pay or offer whatever you ask of me !

*Or if someone knows someone ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »