Hello modcraft.
This thread is both a recruitment thread and a thread to let you know of a relatively exciting project that's in the works.
So, it's likely most of you have seen or played some of the hunger games themed game mods (minecraft being the best example) and if you're like me, you think they're pretty cool and look like a lot of fun to play. As someone who's really interested in WoW modding I thought building and coding a similar kind of thing using WoW would be a fantastic project to work on.
The plan is to have two maps; one is a training village/area for players to wait in before / inbetween games. It will be full of little minigames, dueling areas, leaderboards ( who has won the most survival games etc.) all of which will be scripted in and be based around scenery specifically made for the purpose. This will also be an area to queue for the survival games and mingle with other competitors.
The rough concept map of this area is this:
Allifeur, from here has been working outstandingly, and for free, despite offer of payment, on this map. The style is meant to replicate that of grizzly hills and he has completely nailed it, these very much in progress screenshots illustrate my point:
The other map will be the map for the survival game itself. it will be an instanced map (allowing for multiple games to be in progress at the same time) and about 3x3 adts. The marrying of map design and scripting will allow for certain parts of the map to become inaccessible as players die off (parts will set on fire, avalanches etc.) so that when there are only two players left, they don't run around looking for each other for hours on end.
The rough concept for this map is here:
A map builder is still needed for this map. And evidently one of considerable talent. More info at the end of this post.
As for the rest of the plan. Well. 3 classes will be available, and one race. Hunter, Warrior and Rogue, and Humans. The core is scripted so that ~1 health is lost every 2 seconds with occasional variances, this is to replicate hunger. Food will be available via gameobjects (bushes etc.) and hidden chests in abandoned logging camps etc. Fires heal +1 every 1 second to counteract hunger as long as you aren't in combat, but point you out to nearby players. Armour will remain the same for all characters ->but can be modified with objects found throughout the map (e.g. thorny bush -> re-inforced armor -> deals 1-2 damage to melee attackers). Weapons can be crafted through materials gathered or found and modified using materials gathered (e.g. poisonous plant -> weapon poisons). The classes will obviously be heavily modified, with limited, custom abilities (a.k.a very little blizzard spells) and don't worry, obviously there will be no permanent stealth for rogues.
There is so much more detail but that just about covers the basics.
As for what people are needed and what the entry requirements are, here:
Map builder (the arena):-Must be of considerable skill (screenshots of previous works would be nice)
-Speed is not necessary but is favorable (the quicker it's done the quicker we can populate and script things dependent on it)
-If your skill merits it, this will be a payed position (there is a limited budget as this is a small scale project)
XML/LUA interface modifier (character creation/login screen):-Again, you must be skilled at this :
-There is no budget for a payed position here, you'd be helping out voluntarily :/
C++ developer (item and spell scripts):-This would be solely to help me out as I am the only one scripting for this project
-Must be of considerable skill (past works would be nice to see)
That's pretty much it. The project is welcoming to anyone who wants to help in any other way voluntarily. If you wish to apply, shoot me a pm