BIG EDIT (12th March 2016):
Sorry to say that this project has bitten the dust following a schism between team members relating to tone and style. One half wanted to get gritty and realistic, giving players a tougher journey through the game world, whilst the other half wanted more whizz-bang-sparkle and lots of easy-mode stuff. Not unexpectedly, the content and technology we created has gone two different ways, with neither remotely resembling a complete package.
The future of Burning Wrath, as originally conceived, seems grim. I will, however, make an effort to get some of the best features from what I retained out as general releases for the benefit of all who would like to use them. I think the rather special way we handled transmogrification will be of interest to many (and that was all my work), so I'll pack it up as a stand-alone package that can be inserted into any 3.3.5 server (and, maybe, with modification, other servers too). It's entirely done with database edits and dbc massage and thus requires no coding modifications to the server, but it manages to create a transmog system that is far more flexible and simpler than Blizzard's own. Watch this space.
To ease the pain of the break-up, I've commenced a personal project that I'll be announcing in the correct part of these forums shortly. Thanks for all your interest and support in Burning Wrath, and sorry to be the bearer of bad news.
Scy
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Hi folks,
I'm starting this thread to prepare for the inevitable beta-phase of my project, Burning Wrath, and to post screens, discuss anything about the project and otherwise drum up interest. Although I've never posted here, I've been a lurker for a long time and my project has been ongoing for over a year now. I believe I am now at the 75% stage, and anticipate (after a lot of testing) getting a beta release out by the end of the year.
Burning Wrath - is a mod/repack for 3.3.5a clients that turns the game into a single-player experience. This is not the same as a playerbot release (which aids a player by providing NPCs to adventure with) but a complete retuning of the game's content to suit a single player acting alone. In Burning Wrath, all in-game features and references to other players have been carefully stripped away from quests, spells, the interface, etc. The aim is for the finished repack to look and feel like a game that was always played offline and alone. All dungeons and raids have been rescripted and retuned to suit solo play and battlegrounds have become exciting repeatable scenarios with challenging scripted enemy 'players' to outwit. World PVP zones (e.g. Wintergrasp and Tol Barad) have become quest hubs.
Burning Wrath - is complete up to the end of the WotLK expansion, but also includes a pre-cataclysm endgame in which players can attempt to foil Deathwing before he goes nuts (courtesy of the Keepers of Time). This provides access to most of the Cataclysm content (zones, creatures and items), albeit in a very different storyline to the original (thus totally different quests). The changed world of Cataclysm exists, in Burning Wrath, parallel to the old word - players can explore Uldum, Hyjal, Vash'jir, Gilneas, Twilight Highlands, Tol Barad, etc, but the old world remains as it was in pre-Cataclysm days. In parts of the quest-line, however, the newer 'destroyed' world is visited.
Burning Wrath - has been designed to be challenging and slow-burning, offering players a chance to slowly develop characters and experience the entire world without the need to rush towards endgame. It's very much for those who prefer to spend a long time seeing and doing everything and enjoying the lore.
Burning Wrath - is based on the latest Trinity Core (modified to optimise the single-player experience) but includes some very special features. The most exciting of which is our "Better than Blizzard" transmog system which offers far more realism and customization than the retail system. You can keep your character's look indefinitely, without the need to revisit a transmogrifier every time you upgrade your gear. You can even make armour items invisible, finally achieving the long-sought goal of hiding shoulders, boots, belts, etc.
Burning Wrath - cue controversy... has removed Death Knights from the game. Well, not NPC Death Knights, just players. It is no longer possible to create or play this class, which has been stripped cleanly from the game files. All items, glyphs, questlines, etc related to the class have been excised. In their place, we offer many new race/class combinations (but not all those that current retail allows) and a wider range of character customization options. A few DK abilities have managed to get redistributed to other classes that lacked a certain something.
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So, that's the basic idea. I'll post screens of the ongoing work over the next few days, and if anyone has any comments, ideas or questions, do feel free to use this thread.
Scytheria