the creatures with high number of submesh works in 5.2 and up
Quote from: "MR. Farrare"the creatures with high number of submesh works in 5.2 and upThat's actually neat. Never really thought about porting creatures down.Hmm, is Mop better supported then? I expected it to be pretty unfinished.It wouldn't be a problem if the core itself is not further being developed, as long as it works with the things I wanted from it. I just don't want to start writing core stuff and filling the database with content, just to port it over a few weeks later.^^Guess I'll try a few out then.
I use trinity 4.3.4 and I am more than satisfied with it. And all that "oh it's absolutely impossible to mod on Cata, so u better stick to 335, despite it being old and ugly as fuck" is just bullshit.
Who ever said that it's absolutely impossible to mod?
Thanks for your infos.I mainly want ot use cata (or above) because of it's higher draw distance for ground clutter. Also the water looks nicer.My maps are pretty open and you can generally look way farther than in normal wow.So it looks stupid when the grass stops in like 60 yards.
Nope. Draw distance should be a client side thing. Don't think the worldserver has any control over that setting.You might mean npc draw distance.
Quote from: "Morfium"Nope. Draw distance should be a client side thing. Don't think the worldserver has any control over that setting.You might mean npc draw distance.The VISIBILITY AND DISTANCES block of worldserver.conf