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Author Topic: Just my imagination running wild...  (Read 2439 times)

nicmercy

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Just my imagination running wild...
« on: February 01, 2016, 02:39:10 am »
While this is something far beyond my ability to do, I think it would be cool if someone proficient in Noggit, took the best parts of Cata's updated Azeroth and somehow merged them into the vanilla maps. I don't mean change the vanilla maps dramatically, more like say, replacing vanilla Stormwind/Orgrimmar with the updated ones that look fine from the air, and fill in the "gaps" between zones from vanilla (like adding the Steampools between Silithus and Feralas and adding Diremaul's "exterior")to basically make vanilla Azeroth fly worthy but retaining the essential design of the vanilla zones (and keeping all their content intact). I'd even go so far as to add the additional cata Azeroth zones like Gilneas, Vashj'ir Uldum and Twilight Highlands just to make the world more "complete". Maybe even use the updated Hyjal for something accessible and useable.

I wonder if anyone has ever considered doing this and if private servers would be willing to use something like this even though it wouldn't be "blizzlike" in some people's minds. I think a 3.3.5 server with a "flyable" world and the additional zones would be pretty cool, and the cata zones are a blank canvas for quest building.

What do you guys think? Is this something you'd want to see done? Maybe someone here is up to the task and is looking for a project?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

samgartell

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Re: Just my imagination running wild...
« Reply #1 on: February 01, 2016, 08:57:30 am »
Even with a team of people, this would take a year or two with the current tools - I've definitely thought about making it fly-safe before, unfortunately the guy I was working for at the time really didn't like that idea, and wouldn't let me use time or resources on it.

Honestly, modding WoW and the people who do it are fickle, someone will start this exact project and quit before it's even half way done, only to have another person do exactly the same thing a month later. People take on more than they can handle and overwhelm themselves, it's the bane of modding a game that isnt made to be modded.

That said, this is more than possible, the Cata converting would be somewhat hard though, Gilneas for example has some map properties that can cause problems placed into Wrath :s Still, I've always wanted this done, at least bridging the gaps between zones! ^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: Just my imagination running wild...
« Reply #2 on: February 01, 2016, 02:55:35 pm »
Quote from: "samgartell"
Even with a team of people, this would take a year or two with the current tools - I've definitely thought about making it fly-safe before, unfortunately the guy I was working for at the time really didn't like that idea, and wouldn't let me use time or resources on it.

Honestly, modding WoW and the people who do it are fickle, someone will start this exact project and quit before it's even half way done, only to have another person do exactly the same thing a month later. People take on more than they can handle and overwhelm themselves, it's the bane of modding a game that isnt made to be modded.

That said, this is more than possible, the Cata converting would be somewhat hard though, Gilneas for example has some map properties that can cause problems placed into Wrath :s Still, I've always wanted this done, at least bridging the gaps between zones! ^^
Filling those gaps with mountains or some ares with current tools will take not so much time as a few weeks ago. Since we are now able to generate pre-textured terrain.
By the way, it is better to overwhelm than underestimate yourself. If you keep thinking that you can do nothing, neither nor modding will ever evolve. Just my opinion. And for the fact that the game is not meant to be modded makes it special because you get a feeling of another victory everytime you overcome an obstacle.

@Topic-starter: If you want this done, take some time and learn how to do it yourself. Or offer some help in the areas you are good at and find some people to work together. And the idea is actually quite good.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

nicmercy

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Re: Just my imagination running wild...
« Reply #3 on: February 01, 2016, 03:56:38 pm »
Quote from: "Skarn"
@Topic-starter: If you want this done, take some time and learn how to do it yourself. Or offer some help in the areas you are good at and find some people to work together. And the idea is actually quite good.

I'm not even sure where to begin to be honest. I have no talent or skill with coding so anything that requires that is just well beyond me. I have some artistic talent and have used world editors for games like Neverwinter Nights 1 and 2, but nothing more advanced than that. I'm willing to try but just figuring out how to use Noggit seems a bit overwhelming.

Any advice if I wanted to try? Like where would I find the most current version of Noggit? Any common pitfalls I can avoid as a newbie user? If I already had a version of the cata maps converted to wotlk, is there some way to "cut and paste" from one map to another for say adding in the new Stormwind and Orgrimmar maps? how does one turn any work successfully done into a patch for the game? I know how to make an mpq for dbc files but models is all new to me.

If its something within my ability to do, I'm willing to try. Time is the one resource I have in abundance. If its not within my ability alone I'd certainly be willing to help someone who wanted to. If nothing else I am capable of grunt work like data entry. As I said time I have in abundance.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Just my imagination running wild...
« Reply #4 on: February 01, 2016, 04:15:40 pm »
The newest version of Noggit:
viewtopic.php?f=48&t=8876

Tutorials by Steff:
viewforum.php?f=78

Tutorials by Skarn:
http://www.model-changing.net/tutorials ... -beginner/
(there are also subsections with another languages)

FAQs:
viewtopic.php?f=48&t=10109
http://www.model-changing.net/forums/to ... error-faq/


I suggest you going though whole modding tutorials. While you want probably (and mostly) work with Noggit, knowing at least somethig about the rest is more than useful very often. About copy-pasting maps, you can always just pick an ADT, give it name of map you want to move it to, change its number (and thus coordinates) in its name, move it into folder of map you want to move it and use offsetfix on it And you are basically done. More info about fixing offsets can be found in those tut series I linked you above.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
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nicmercy

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Re: Just my imagination running wild...
« Reply #5 on: February 01, 2016, 05:15:25 pm »
Quote from: "Amaroth"
The newest version of Noggit:
viewtopic.php?f=48&t=8876

Tutorials by Steff:
viewforum.php?f=78

Tutorials by Skarn:
http://www.model-changing.net/tutorials ... -beginner/
(there are also subsections with another languages)

FAQs:
viewtopic.php?f=48&t=10109
http://www.model-changing.net/forums/to ... error-faq/


I suggest you going though whole modding tutorials. While you want probably (and mostly) work with Noggit, knowing at least somethig about the rest is more than useful very often. About copy-pasting maps, you can always just pick an ADT, give it name of map you want to move it to, change its number (and thus coordinates) in its name, move it into folder of map you want to move it and use offsetfix on it And you are basically done. More info about fixing offsets can be found in those tut series I linked you above.

Thank you for all those resources! I can't promise anything will come of it but I will certainly see if I am up to the task!

EDIT: It seems the Noggit link isn't working... is there an alternative link?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Just my imagination running wild...
« Reply #6 on: February 01, 2016, 10:31:23 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

nicmercy

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Re: Just my imagination running wild...
« Reply #7 on: February 01, 2016, 11:31:32 pm »
Quote from: "Amaroth"
https://www.dropbox.com/s/j6z7axlcignpmou/NoggitSDL1.4.rar?dl=0
I have uploaded my app.


Thank you kindly! I'm following the pretty fantastic tutorial currently. One thing I'm a bit fuzzy on is how to access the backported world map to yank out the updated stormwind/org/otherbits from. I currently have them in an MPQ. I'm not sure how to access it without overwriting the 3.3.5 world map. I'm not certain something like this is covered in the tutorial.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Morfium

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Re: Just my imagination running wild...
« Reply #8 on: February 02, 2016, 03:22:22 pm »
I think in the case of Stormwind you probably have to decide.
Either replace the adts with catas (which will break texturing as cata uses an unsupported alphamap size for wrath iirc.
Then you'd have to retexture the landscape yourself and fix the seams with the bordering adts if there is any.
But you'd have all wmos/m2 in the correct spots.
I'm not sure if you want to make a precata flyable world. Since sw is partially destroyed by deathwind you might want to "repair" some of that damage by hand. I think there was a resource of a "cut" stormwind from wrath. Where you could place all parts like buildings and walls individually.
The other way would be, load up your wrath stormwind in noggit delete the wmo. And start placing the cata stormwind wmos where they belong. That might still result in fixing some texturing and landscape, especially that new lake area and graveyard I think. I only flew over cata starmwind once.... ages ago so I'm not 100% sure how different it really is.

Either way it's not really hard to do but time consuming.
For example, I added in gilneas some time ago. And it took me only a few minutes to adjust the seams at the adt borders, but then I had to retexture the whole area and I stopped working at it because I hate texturing. XD Maybe there's already a tool that can port big alpha in the old format, then it would probably be significantly faster. Haven't been around for a while so I'm not sure about that.

Good luck with your project, a precata flying azeroth would be cool. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

nicmercy

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Re: Just my imagination running wild...
« Reply #9 on: February 10, 2016, 02:16:16 am »
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.
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iindigo

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Re: Just my imagination running wild...
« Reply #10 on: February 13, 2016, 07:57:54 am »
This is something I’ve wanted to do ever since the initial glitter of Cataclysm started wearing off and I realized how badly it ruined the world I loved. I’d also like to do as Morfium mentioned and repair the Park area and the charred bits of wall, etc.

Quote from: "nicmercy"
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.

I *think* SW is still a giant WMO in Cata and newer, with a couple of key differences: Vanilla-Wrath SW and Org included the ground as part of the WMO, while Cata and newer SW and Org WMOs have the ground carved out of them so terrain can take its place. This means that if you were to backport the newer WMOs you’d also have to find a way to shape and texture the ground terrain the WMOs sit upon to precisely fit the WMOs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

nicmercy

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Re: Just my imagination running wild...
« Reply #11 on: February 14, 2016, 01:48:24 pm »
Quote from: "iindigo"
This is something I’ve wanted to do ever since the initial glitter of Cataclysm started wearing off and I realized how badly it ruined the world I loved. I’d also like to do as Morfium mentioned and repair the Park area and the charred bits of wall, etc.

Quote from: "nicmercy"
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.

I *think* SW is still a giant WMO in Cata and newer, with a couple of key differences: Vanilla-Wrath SW and Org included the ground as part of the WMO, while Cata and newer SW and Org WMOs have the ground carved out of them so terrain can take its place. This means that if you were to backport the newer WMOs you’d also have to find a way to shape and texture the ground terrain the WMOs sit upon to precisely fit the WMOs.


Ah I see then! Thanks for explaining it. It makes perfect sense that it would be that way.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »