Even with a team of people, this would take a year or two with the current tools - I've definitely thought about making it fly-safe before, unfortunately the guy I was working for at the time really didn't like that idea, and wouldn't let me use time or resources on it. Honestly, modding WoW and the people who do it are fickle, someone will start this exact project and quit before it's even half way done, only to have another person do exactly the same thing a month later. People take on more than they can handle and overwhelm themselves, it's the bane of modding a game that isnt made to be modded.That said, this is more than possible, the Cata converting would be somewhat hard though, Gilneas for example has some map properties that can cause problems placed into Wrath :s Still, I've always wanted this done, at least bridging the gaps between zones! ^^
@Topic-starter: If you want this done, take some time and learn how to do it yourself. Or offer some help in the areas you are good at and find some people to work together. And the idea is actually quite good.
The newest version of Noggit:viewtopic.php?f=48&t=8876Tutorials by Steff:viewforum.php?f=78Tutorials by Skarn:http://www.model-changing.net/tutorials ... -beginner/(there are also subsections with another languages)FAQs:viewtopic.php?f=48&t=10109http://www.model-changing.net/forums/to ... error-faq/I suggest you going though whole modding tutorials. While you want probably (and mostly) work with Noggit, knowing at least somethig about the rest is more than useful very often. About copy-pasting maps, you can always just pick an ADT, give it name of map you want to move it to, change its number (and thus coordinates) in its name, move it into folder of map you want to move it and use offsetfix on it And you are basically done. More info about fixing offsets can be found in those tut series I linked you above.
https://www.dropbox.com/s/j6z7axlcignpmou/NoggitSDL1.4.rar?dl=0I have uploaded my app.
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.
This is something I’ve wanted to do ever since the initial glitter of Cataclysm started wearing off and I realized how badly it ruined the world I loved. I’d also like to do as Morfium mentioned and repair the Park area and the charred bits of wall, etc.Quote from: "nicmercy"So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.I *think* SW is still a giant WMO in Cata and newer, with a couple of key differences: Vanilla-Wrath SW and Org included the ground as part of the WMO, while Cata and newer SW and Org WMOs have the ground carved out of them so terrain can take its place. This means that if you were to backport the newer WMOs you’d also have to find a way to shape and texture the ground terrain the WMOs sit upon to precisely fit the WMOs.