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Messages - Stormedge

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1
Level Design / Re: [QUESTION]  Indoor-Dungeon
« on: September 26, 2013, 04:41:18 pm »
Thanks for the answers so far.

Is there any method to do this by myself? Like splitting up some wmo's to use them seperated?

2
Level Design / [QUESTION]  Indoor-Dungeon
« on: September 25, 2013, 07:13:38 pm »
Hi there!
is it possible to create an indoor Dungeons like Azjol'Nerub? And if yes: How? Splitting up WMO's?

3
Noggit / Re: Texturing Problem with Noggit SDL 1.2
« on: March 07, 2013, 01:44:13 pm »
Well i dunno why, but the problem with the custommap1 is done. It starts loading right now :>

Hm i'll try it @ Jok3r, thanks.

4
Noggit / Re: Texturing Problem with Noggit SDL 1.2
« on: March 07, 2013, 10:49:13 am »
I just create a mpq with DBFIlesClient and the World folder within, moved it to my WoW/data folder and start Noggit.

I also moved the map.dbc to my Server's DBC Folder. It actual work ingame i can teleport to it via .go 0 0 0 750 but yet it doesnt show up in Noggit.

5
Noggit / Re: Texturing Problem with Noggit SDL 1.2
« on: March 07, 2013, 10:40:00 am »
Well i just use Blizzard-Content because Noggit dont accept ur "custommap1". It just doesnt show up at the selection.

6
Noggit / Texturing Problem with Noggit SDL 1.2
« on: March 07, 2013, 10:12:52 am »
Hi guys,
i just want to make some re-texturing of some existing Parts of WoW like Isle of Quel'danas and the Sunwell Plateau. But i keep getting WoW Error ingame ! I know there have to be atleast 2 textures at one Tile so i just spotted every single-layered tile with another texture but it keeps Crashing. Is there a way to prevent this?

7
Development and Presentation / Re: Genesis community editor
« on: March 04, 2013, 02:18:07 pm »
Looks awesome dude. I want that so badly *_* Keep going !

8
Development and Presentation / Re: [PROJECT] ScourgeWoW
« on: March 04, 2013, 12:44:52 pm »
~UPDATE~
Just uploaded a first-view Video of the reworked Isle of Quel'Danas. It shows the first Quest-objectives such as the Darkmaster Rath'gar.



Since i'm currently working alone the Updates will coming in this speed. If someone of you is interested in helping me - just contact me !

9
Development and Presentation / Re: [PROJECT] ScourgeWoW
« on: March 03, 2013, 10:17:17 am »
May you please link me their Website? The only one i could find is this:
http://scourge-wow.com/

As you can see, pretty dead.

10
Development and Presentation / [PROJECT] ScourgeWoW
« on: March 02, 2013, 02:18:50 pm »
Hi guys!

I just wanted to show you my upcoming Project - called ScourgeWoW.

What can you expect?
- Reworked Instances
- OpenWorld Battlegrounds
- Revamped Quest-Areas such as Island of Quel'danas
- Maybe some custom made maps *
- Placeholder


*Not sure yet.

The first Steps into reworked Instances can be seen on this Youtube Channel:
http://www.youtube.com/playlist?list=PL ... duVMaNkFE3

Please do not expect a whole new World of Warcraft as you know it. It shall be a new experience to Player who like to play on Patch 3.3.5a with new Content, complete Unique Stuff like OpenWorldBGs and much more.

I still looking for People who wants to help me!

[German]
Hallo Leute!

Ich wollte euch mein derzeit kommendes Projekt vorstellen - ScourgeWoW

Was wird Euch erwarten?
- Überarbeitete Instanzen
- OpenWorld Kampffelder
- Komplett überarbeitete Questareale wie etwa die Inseln von Quel'danas
- Vielleicht eigene Karten*
- Platzhalter

Die ersten Schritte der überarbeiteten Instanzen können hier auf diesem Youtube Channel betrachtet werden:
http://www.youtube.com/playlist?list=PL ... duVMaNkFE3

Bitte erwartet kein komplett überarbeitetes World of Warcraft. Es soll eine neue Erfahrung für Spieler sein, die gerne auf dem Patch 3.3.5a Spielen. Diese neuen Erfahrungen sind etwa neuer Content, OpenWorld Kampffelder und vieles mehr.

Da dies sehr viel Aufwand bedeutet suche ich natürlich immer Leute, die mir dabei helfen!


Please leave ur comments and forgive my ultraaaa gay english grammar.

Homepage:
www.scourgewow.eu

11
General / Re: Where we are from :)
« on: September 07, 2012, 06:40:59 pm »
I'm from germany :)

12
Showoff - what you are working on / Re: [SHOWOFF] Amir il Maladath
« on: September 06, 2012, 11:06:57 pm »
Like this?


And i really think about adding another layer of grass but then i exceed the 3(4?) Texture per tile limit

13
Showoff - what you are working on / Re: [SHOWOFF] Amir il Maladath
« on: September 05, 2012, 09:30:10 pm »
~Update~

Hearthshore Update:




More coming this days.

14
Showoff - what you are working on / Re: [SHOWOFF] Amir il Maladath
« on: September 03, 2012, 12:53:46 am »
~Update~

The Harbor where the Alliance landed on the Continent:

Hearthshore:









15
Showoff - what you are working on / Re: [SHOWOFF] Amir il Maladath
« on: September 02, 2012, 05:05:08 am »
~UPDATE~
*New Images on First post


I just updated the Northridge Area and the concept behind it - It won't be the start area anymore but still an alliance City.

Album Link: http://imgur.com/a/sbA5P#0

New pictures:

Northridge City

_______________________________


The Forrest around it







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