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Topic: Genesis community editor (Read 8503 times)
Steff
Administrator
Creator of Worlds
Posts: 4551
Genesis community editor
«
on:
February 13, 2013, 01:16:39 pm »
I want here document my work on the genesis community editor.
It will be a webbased editor for databese stuff. The MySQL once for trinity and the DBCs aswell.
I code it for Maruum that also people with less tech skills can create content without the need to acces the DBs direct or have special rights on the server.
First I implemented a DBC Manager to import and export DBC files into MySQL tables. This way the editor can acces both data sources with one way. Also because the DBCs are then located in a real database its transaction save and much faster.
The design will change during development I think
http://imagr.eu/up/511b8287e52335_DBCEditor.jpg
In this part you can create the definition files that descripe the DBCs that get used to import and export. Also relations get placed there in future. The green marked tables are still included and can get exported again.
Now a main concept of the editor will be that every data you create get documented in a relations DB. So if you creat a NPC only you and the admins can access it.
Also you have a list of your NPCs only what give you much more clearness in UI. You will be able to search all NPCs in future and ask for acces this to place own story on them.
http://imagr.eu/up/511b8333003f61_NPC.jpg
The last thing I finished is a custom NPC importer. It use the ModelViewer .chr files to create all the Database entrys from. So you can create a NPC in ModelViewer, save the .chr and the backed texture and just import it by give the npc a name. All the other values you can later change in the NPC editor. Like health, level or class.
http://imagr.eu/up/511b838c38b911_NPCImport.jpg
Next will be the quest and gossip editor.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Skype: project.modcraft
Discord: steff#6954
fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: Genesis community editor
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Reply #1 on:
February 13, 2013, 01:57:38 pm »
I think it's very convinient, keep it on!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: Genesis community editor
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Reply #2 on:
February 13, 2013, 03:14:21 pm »
Certanily seems useful.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Insanity
Registred Member
LUA Script Tinker
Posts: 40
Re: Genesis community editor
«
Reply #3 on:
February 13, 2013, 03:35:52 pm »
Looks very impressive, it could be very handy in dealing with "administration" side of modding. Centralized and Simplified, two words that makes life easier…well usually
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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akspa420
Registred Member
Polygonshifter
Posts: 65
Re: Genesis community editor
«
Reply #4 on:
March 02, 2013, 08:15:54 am »
Wow, this looks amazing, and ideal for the situation at hand.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Stormedge
Registred Member
GM Isle Explorer
Posts: 20
Re: Genesis community editor
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Reply #5 on:
March 04, 2013, 02:18:07 pm »
Looks awesome dude. I want that so badly *_* Keep going !
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Genesis community editor
«
Reply #6 on:
March 04, 2013, 02:19:58 pm »
Thanks. In the moment it stucks a litle. Like everything because i am ill and cant sit on a chair longer then 20 minutes
But will all going on if i can again
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
osler
Contributors
Polygonshifter
Posts: 59
Re: Genesis community editor
«
Reply #7 on:
March 04, 2013, 03:00:53 pm »
Just for curiosity, In which languaje is it written?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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kingarturr
Registred Member
BLP Convertor
Posts: 8
Re: Genesis community editor
«
Reply #8 on:
March 09, 2013, 03:47:03 pm »
Quote from: "osler"
Just for curiosity, In which languaje is it written?
PHP i think
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Genesis community editor
«
Reply #9 on:
March 09, 2013, 08:57:02 pm »
PHP using tha xajax and the dojo lib.
HTML, css and javascript of course.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Skarn
Contributors
Creator of Worlds
Posts: 807
Re: Genesis community editor
«
Reply #10 on:
February 06, 2014, 11:36:54 am »
Can you share this please, Steff? Awesome tool.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Genesis community editor
«
Reply #11 on:
February 07, 2014, 07:03:10 am »
Perhaps if it is fully working some day. In the moment i write the quest edit and managment parts.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Skarn
Contributors
Creator of Worlds
Posts: 807
Re: Genesis community editor
«
Reply #12 on:
February 07, 2014, 07:33:02 am »
Thank you
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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Skarn
Contributors
Creator of Worlds
Posts: 807
Re: Genesis community editor
«
Reply #13 on:
February 07, 2014, 07:33:02 am »
Thank you
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Insanity
Registred Member
LUA Script Tinker
Posts: 40
Re: Genesis community editor
«
Reply #14 on:
February 07, 2014, 04:18:40 pm »
It looks more simplistic that SQLyog or Navicat and definitely more user friendly that working with MySQL directly (simplistic in a good way). Good work
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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