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Author Topic: [PROJECT] The Dark Ages of Azeroth: A new MMO experience  (Read 6057 times)

Fatal

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[PROJECT] The Dark Ages of Azeroth: A new MMO experience
« on: August 02, 2012, 11:32:20 pm »

The Dark Ages of Azeroth


The War Upon The Citadel

[paragraph:q44rx4cx]The adventurers were dead, mercenaries powerful and true, summoned to the call of battle in the northern continent, destined to charge and vanquish the remnants of the undead, the Scourge that remained locked under the tyrannical reign of the Lich King, the fallen paladin, Arthas Menethil, infused with the demonic Ner’zhul. Yet the Alliance and Horde could not estimate the powers of the One True King, who slaughtered the Ashen Verdict and killed without discrimination. Those claimed had their souls ripped from their shells, and their corpses served as necrotic warriors on the field of battle; the Alliance and Horde’s fallen turned against them in a battle cold and calculating. Below, the Horde was ripped apart by the final move in the Lich King’s diabolical game of chess, the Forsaken illusion of freedom abolished and the sleeper cell nation was awoken by the call of the Lich King. Lord Tirion Fordring could do nothing but watch, encased in a tomb of ice.

Yet he broke free: a swarm of holy fire blasted the decrepit ice away, and he charged the Lich King head on, and the Ashbringer and Frostmourne collided in a moment of truth, in which the battle was to be decided. The Ashbringer failed, and shattered to the might of the Scourge and Tirion, amongst the pieces of his blade, was struck down in a final and merciless slash. As holy blood was spilled, the Scourge was revitalised and the Alliance and Horde were pushed back, fleeing to their capitals, to recuperate and to make the next move. With each second passing, the morale of the races had disappeared.

With the death of several valiant leaders, new men and women took their charge and changed the face of Azeroth forever. The True Alliance was united under the banner of Anduin Wrynn, the child king, amongst the respect of the The Council of Three Hammers and High Tinker Cogsprocket. Mourning the loss of Thrall, the True Horde came about as old clans joined forces, and a new and far brutish Horde was unleashed under the guidance of Garrosh Hellscream, Rend Blackhand, Vol’jin and Cairne Bloodhoof. As several races disappear from the major factions, political tensions are at the utmost high and the war between Alliance, Horde and Scourge is to be decided once and for all. Only one shall triumph.[/paragraph:q44rx4cx]

What are we?

[paragraph:q44rx4cx]The Dark Ages of Azeroth is a project set up as a small-time project that I was going to work upon during the summer as something to occupy myself. Needless to say, I mentioned the project to a friend of mine and we both got the project kick started, and began to sense that we could do something more than a project we might never finish. This was something that could be turned into a gamer's goldmine of nostalgia and creativity. We knew what we wanted. We wanted a balanced game, set in Azeroth that provided a new and original experience for both player-versus-environment and player-versus-player. Naturally, projects like this have been set up, to provide custom content but we don't want to bring about new races for the sake of new races, or new zones or worlds that we imagined. We want the True Alliance and True Horde from the original RTS franchise to make a return. That's what Dark Ages of Azeroth is about.

It's about revitalising a franchise, and gearing it towards the mature generation of players and ex-players alike, who both loved Warcraft I right up to World of Warcraft.

We never said it would be easy...[/paragraph:q44rx4cx]

Features:

  • True Alliance and True Horde - no more draenei, blood elves or Forsaken
  • Return of old allies - play as the Dark Iron, the Scarlets Crusaders, the Blackrock Orcs or the Ogres
  • Revamped classes - be a Champion of the Alliance, or an Earthwalker of the Horde
  • Azeroth retold - play through re-visioned quests from vanilla alongside completely new storylines
  • Cinematic experience - make choices that will reflect your impact of Azeroth
  • Retuned environments - raids, instances and game world encounters aren't simple button mashing
  • A more adult-themed Azeroth - experience political intrigue, the horrors of war and a real representation of Azeroth
  • Factions and Occupations - join the Westfall Brigands, the Argent Dawn or even a goblin cartel for a new experience and countless rewards
  • Specialisations - nine new classes with an unlimited combination of specialisations to suit the player
  • 100% Custom Content, from items to quests to gameplay
  • And this is just the tip of the iceberg!

Looking For:


  • Scripters [3/6]
    Must be knowledgeable about LUA or C++; bonus points for both.
  • World Builders [2/5]
    Must be creative and innovative; must have screenshots of earlier work.
  • Quest, Item, NPC Developers [3/6]
    Must be creative and innovative; able to balance creatures and quests.
  • Model Editor [2/2]
    Position has been filled! Feel free to apply, however! We're always open.
  • 2D Artist [0/2]
    Must be creative and skilled in photoshop.

Updates:


[paragraph:q44rx4cx]http://w11.zetaboards.com/Dark_Ages_of_Azeroth/index/[/paragraph:q44rx4cx]



« Last Edit: August 06, 2012, 05:28:29 pm by Admin »

Steff

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #1 on: August 03, 2012, 09:28:41 am »
So a login screan with an image and swaped class and/or race names. You should show more to get help I think.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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Fatal

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #2 on: August 03, 2012, 10:54:53 am »
Quote from: "Steff"
So a login screan with an image and swaped class and/or race names. You should show more to get help I think.

[paragraph:3eo29xb4]More comes when we're one hundred percent satisfied with what we've done. Expect something new on a daily basis![/paragraph:3eo29xb4]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #3 on: August 03, 2012, 11:37:16 am »
Just dont forgett: U cant earn money through projects like this :>
I din't understand all parts of your modding, but its interessting.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fatal

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #4 on: August 03, 2012, 11:41:57 am »
Quote from: "Norimar"
Just dont forgett: U cant earn money through projects like this :>
I din't understand all parts of your modding, but its interessting.

[paragraph:1k60vq2j]The only thing we're striving to earn is a new platform for the old generation of Warcraft players to come together.[/paragraph:1k60vq2j]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

mike1084

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #5 on: August 03, 2012, 04:33:37 pm »
Quote from: "Steff"
So a login screan with an image and swaped class and/or race names. You should show more to get help I think.

Well, if you want to see some other screenshots...





What we are striving to create is, indeed, a more mature platform, which we will create with an interesting storyline(s), lovely areas and amazing quests. Moreover, changing the look of World of Warcraft into something more mature, more dark, to indeed catch the interest of more mature (the old generation of Warcraft) players.

More updates are coming soon!
Mainly we'll post updates on our forum first. ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fatal

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #6 on: August 06, 2012, 05:24:27 pm »

Who, What, Why


[paragraph:1nt8l80l]We are a small team with a similar goal in mind. Reformation and refurbishment of the greatest MMORPG platform in the history of gaming, and revive a story that the recent expansions have warped and torn apart. From the greatness of the Warcraft games, to the original release of World of Warcraft, we know what has worked and what hasn't, and we wish not only to bring World of Warcraft back in the sense that many of the Blizz-Like servers have accomplished, but we wish to improve upon it. Many of the avid Warcraft fans are of the older generation, and we wish to gear towards a more mature audience. Our stories will be filled with love and lost, greed and loss and especially war. We are hoping to do what George R.R. Martin did to Lord of the Rings, and bring about not only the Warcraft we love, but a more gritty and realistic Azeroth we saw in the original 90s games.[/paragraph:1nt8l80l]

Player versus Environment, Player versus Player, Roleplay


[paragraph:1nt8l80l]There has been questions over what we are hoping to achieve as a server. Our features would suggest we are both player versus environment and player versus player, but our expansive revitalised lore would suggest a roleplaying server for adults. We are both neither and both. We are a re-telling of Azeroth, and a revival of the "retail" servers that encompass all three play-styles. For the player versus environment and player versus player addicts, we will have constantly added and updated content for players to wage against and for the roleplayers, we will implement features to make their lives easier. Our policy on all forms of roleplay is that if anything taboo is kept private, we do not mind, and we will take action against any players who purposefully cause disruption to the atmosphere. We do not enforce all players to roleplay, but we ask that both discretion and respect is upheld on the server.[/paragraph:1nt8l80l]

Custom Lore, Adult-Geared, Mature Ethos


[paragraph:1nt8l80l]With custom lore, we have decided to veer away from the cheery depictment of a world that is supposively distraught with war. We will not enforce an age limit upon our servers, but there is a warning that there will be adult content in the server, all for the sake of realism and fantasy. This is not to say that player-characters will engage in intercourse, but there will be storylines that focus around the themes of war, disability, homosexuality and xenophobia and we understand that such gritty fantasy elements is not to the likings of some. Vulgar language may be present used by the non-player characters and players alike. We want all players to respect each other and a friendly and mature ethos is asked of people, and we hope that our game masters will not be asked to handle player-player arguments.[/paragraph:1nt8l80l]

So Far, Currently, Implemented


[paragraph:1nt8l80l]The server is compiled, upon the ArcEmu and LuaHypArc engine. Many positions have been filled and the original post has been updated to reflect this. In the end, we hope to have almost everything customised but thus far, we're only starting. Our coding teams have been working alongside the world-builders, and a new capital city has been formed and information regarding this will be released when the final touches have been made. Races and new artwork has been added, and you will be able to play as several new races and origins that reflect the return to the True Alliance and True Horde. For now, the new races are: The Scarlet Crusaders, The Dark Iron, the Blackrock Orcs, the Stonemaul Ogres. Whilst some servers think that over-flowing custom races and classes make a better server, we think that quality beats quantity. Each race has depth, lore and reason to be here. You may also notice that the racial choices are similar to what would have been present during the Second War, with elves, draenei and Forsaken removed from their respective allegiances for reasons that will be released soon.[/paragraph:1nt8l80l]

What now?


[paragraph:1nt8l80l]Expect updates on a very regular basis. We hope to release a major update once every three days, with at least three screenshots each. For now, we have some new content to share, mainly world-builds and some model edits. More information will be seen soon! Enjoy the shots![/paragraph:1nt8l80l]


A statue to the New King, Anduin Wrynn


A familiar town, now in ruin after a pandemic


An old nation, reborn in red
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #7 on: August 06, 2012, 05:57:01 pm »
Please only use existing bbcodes and don't invent some we don't have.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fatal

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Re: [PROJECT] The Dark Ages of Azeroth: A new MMO experience
« Reply #8 on: August 06, 2012, 09:24:16 pm »
Quote from: "schlumpf"
Please only use existing bbcodes and don't invent some we don't have.

Cheers for fixing it. I'm pretty much copying and pasting it from the other forums. Didn't know that some of the BBCodes wasn't permitted. We'll keep this in mind!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »