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Topics - Ohai

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Serverside Modding / [TUTORIAL:Database] Dis/Enable Xrace-Xclass Cata(+?)
« on: November 29, 2016, 09:27:33 pm »
Hi, this is a tutorial I made because of the lacking info and general stagnation in this modding area post WotLK. I still haven't set up a MoP, WoD or Legion client so not sure but I'm thinking the process should be the same or similar. I'm not aware of any all race all class patches around other then 335a ones, so if anyone tries this at higher branches let me know if it worked.

DBC

So in 4.3.4. you still need to change only these 2 DBCs:

CharBaseInfo.dbc
CharStartOutfit.dbc

We'll be using WDBX Editor for both, CharBaseInfo.dbc - 'load definition' choose WoD and use the wiki for values.
https://trinitycore.atlassian.net/wiki/ ... c/ChrRaces
https://trinitycore.atlassian.net/wiki/ ... ChrClasses

In CharStartOutfit.dbc you have race,class,sex and starter gear item IDs, just double check files after WDBX save not sure but I think I had to resave changes twice there.

SQL

After you're done with DBCs you need to change the SQLs so start up your MySQL server and open your preferred tool Heidi/SQLyog/workbench then go world-table. Change these tables:

player_levelstats
playercreateinfo
playercreateinfo_action


Note on player_levelstats it could possibly already have your custom race-class characters inside, so browse thru its table data and make sure. I'm noting this bc the other day while I was setting all this up and creating my first custom class/race I kept getting the SQL error duplicate key and all the time my character actually had its stats there but they can be arranged really weird. Like my char had stats from level 10 to 85(missing first 9 levels that I've added), or the level 80-85 stats are placed way back at the end.

There are more playercreate tables my character didn't need editing those(UD pala), but if you're making a hunter or other classes browse them all.

MPQ

Once you done that, all that is left is packing your 2 DBCs in a MPQ making a patch and adding it to wow/data/.. Name it appropriately like wow-update-base-28792.mpq something, restart your server and check it out. Then maybe you'll be able to make your second class peasant gorlock mud splasher characters. That can never be glorious like my UD pala Champion of the hack https://gyazo.com/8913bbf09f12bb16a3333dee8acc9d3c first X class-race combo that the universe has seen since WotLK, finished creating him yesterday he was the test bunny :P

*on a much brighter note I haven't done too much testing with him but seems he's really not having any problems like the WotLK hacked characters language,talents,spells etc. probably due to Cata enabling new race class combos by default so maybe its set to work better then WotLK in that regard.

2
Serverside Modding / Class button grayed out
« on: November 28, 2016, 04:51:29 am »
I think I've set up everything right on my 4.3.4 to enable a custom class, I've put UD paladin overwrote UD warrior at places and UD warrior creation gives an error(was counting on that) but the paladin class button is still grayed out. Do I have to enable that button somewhere else?

3
Serverside Modding / [DBC] CharStartOutfit.dbc 4.3.4
« on: November 26, 2016, 11:44:04 pm »
Just started editing DBCs, managed to edit charbaseinfo.dbc in 010 thanks to Rangorn's screenshot here http://puu.sh/f0jP5/7b310d4a01.jpg

But can't for the life of me figure out this charstartoutfit whats going on here, I'm guessing these are bitmasks?Can anyone explain the math how I translate these values some wiki page or something?

dbc file - https://ufile.io/e1422

4
Texturing and 2D Art / [QUESTION] [WotLk] Texture dimensions for wotlk?
« on: November 22, 2016, 01:37:53 pm »
Hello,

I made a custom wmo with the wod human character model(its a statue-WMO) also mashed with some wotlk objects. And I'm getting this error+crash when I get too near the WMO ingame -

ERROR #132 (0x85100084) Fatal Exception
Program:   D:WoW3.3.5aWow.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:007C81ED

The instruction at "0x007C81ED" referenced memory at "0x00005DA3".
The memory could not be "read".

When viewing the model from a distance ingame(not too near or inside cos it crashes) I actually can't see the human statue model only the room walls surroundng it so I figured it could be due to my TGA dimensions.
Does Wotlk support 1024x512 textures? If anyone has any ideas why a WMO like this might crash or cause this error please help.

5
Serverside Modding / [WoD] [QUESTION] CASC patches?
« on: March 14, 2016, 10:40:22 pm »
I'm installing everything for a trinitycore WoD server atm and I dont even know where do you store mods you would usually put in .mpq files for previous expansions?

6
Modelling and Animation / [QUESTION] WMO verts limit?
« on: February 20, 2016, 03:11:24 am »
Question in the title, whats the verts cap for a geoset(layer in blend)?

so just figured out 30k verts in layer work for mirrormachine 60k dont, happyhacks plugin did covert the 60k layer into a wmo though..

7
Miscellaneous / How to view MoP and WoD wmos?
« on: December 19, 2015, 12:27:08 am »
What tool do you use for watching MoP+ wmos? I downloaded the latest model viewer it crashes when opening wmos, and machinima studio doesn't load anything when connected to the current retail WoD ?

8
Random / Dispersion WoW dead?
« on: July 27, 2015, 12:36:50 am »
I used that server as my testing realm for my mod crap engineering cant see their website or log on, anyone know anything about it?

9
Noggit / Custom WMO crash
« on: March 17, 2015, 05:51:16 pm »
I tried on version CI81 and 1.4 its giving me the same error

Quote
80188 - (MapView.cpp:447): [Debug] 104-Import.txt
80220 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

80224 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
80361 - (StackWalker.cpp:1133): [Error] 0138FA3C (noggit): (filename not available): (function-name not available)
80361 - (StackWalker.cpp:1133): [Error] 0133009C (noggit): (filename not available): (function-name not available)
80361 - (StackWalker.cpp:1133): [Error] 013A3978 (noggit): (filename not available): (function-name not available)
80361 - (StackWalker.cpp:1133): [Error] 752A338A (kernel32): (filename not available): BaseThreadInitThunk
80361 - (StackWalker.cpp:1133): [Error] 77899F72 (ntdll): (filename not available): RtlInitializeExceptionChain
80361 - (StackWalker.cpp:1133): [Error] 77899F45 (ntdll): (filename not available): RtlInitializeExceptionChain

Is the wmo to big or something else? And is there any other tool for placing WMOs ingame beside noggit?

10
Level Design / Mirror like objects, or textures in WoW?
« on: March 08, 2015, 04:33:41 am »
As the title says I was looking thru Azeroth yesterday and Got an idea about creating mirrors then I realized there arent any mirrors in game atleast I couldnt find anything.
So if anyone knows about mirror like M2s, textures or something please some info

11
Modelling and Animation / [SOLVED] WMO surface without collision?
« on: February 24, 2015, 01:26:33 pm »
I'm making a custom WMO in blender and I'm wondering how to make those bushy leaves surfaces that have no collision? Like those that trees have, you have collision with the trunk but you pass thru branches with leaves
So where to enable a visible surface that doesnt have collision?

12
Modelling and Animation / [QUESTION] Blender quads? Triceps, biceps?
« on: February 06, 2015, 01:06:17 am »
I made my first building in Blender and its built mostly with the blender 4edge planes, I just have to do the UV mapping (unwrapping?  :? ) now and before that do I have to triangulate every plane for wow?

and can someone make a Blender custom object creation tutorial,preferably non video, Dahaga made some but cba watching 6 youtube videos and searching that 1 second for my problem  :P

13
So I tried do swap some BLP files 1st time ever today and at the end got them instead of seeing the green texture, downloaded gimp at the end just to convert the png from photoshop, to TGA in gimp, then used BLPlab to switch that to BLP2? well anyway that kinda works altho not perfect, characters get these darker blocks on them, what is this? and what is the is the best way and optimal settings for custom BLPs/PNGs etc?




And on the picture its on her waist, and the other bright lines are on her hair near the neck. the face should be black, i just changed that upper torso_something.blp to check this out :b

14
Modelling and Animation / [SOLVED] Blender object black
« on: January 21, 2015, 10:21:41 am »
Hello quick question, I googled didnt really find anything tried this tut what he said about UV, textures but nothing http://blenderartists.org/forum/showthr ... ith-Cycles
I exported an OBJ with Machinima and its black, I switch textured in viewport shading, rendered, still black. I dont understand its reading the file path here on the right


I tried cycles render, Recalculate Normals same

15
Noggit / [QUESTION] Erased Darnassus, crashes when I enter it
« on: January 18, 2015, 03:32:39 pm »
Tried Noggit this morning first time awsome tool still playing with it kudos, try upgrade it for Cata would be awsome   8-)

I clicked Assist- clear models in Darnassus Teldrassil and every WMO dissapeared, when I enter it with my character it crashes. Changed areaID to teldrassil, what could be the problem? I'm trying this on a private server could that be the problem if i dont have a local 3.3.5 emulation

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