1
Noggit / Re: Suggestions
« on: October 26, 2011, 12:59:42 pm »
Ok...
But if the devs want create a undo command, would be good ;P
But if the devs want create a undo command, would be good ;P
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1] 2
1
Noggit / Re: Suggestions« on: October 26, 2011, 12:59:42 pm »
Ok...
But if the devs want create a undo command, would be good ;P 2
Noggit / Re: Suggestions« on: October 25, 2011, 10:59:16 pm »
Is there a way to undo something?
I sometimes make some mistakes and I didn't found a way to undo it, like CTRL Z Then I need to restart Noggit without saving D: 3
Noggit / Re: Suggestions« on: October 25, 2011, 02:38:39 pm »
Another suggestion:
There could be an way to type the value of Brush Radius, Brush Speed, and other things like that. 4
Noggit / Re: Suggestions« on: October 25, 2011, 02:13:45 pm »
Uhm ok.
I think i'm getting better in Noggit, I'm just finishing an area of Emerald Dream 5
Noggit / Re: Suggestions« on: October 25, 2011, 01:50:29 pm »
Fast reply
Uhm, cool, I'll try it. I just discovered one thing: Do not use noggit with other programs (MSN, Youtube) LOL 6
Noggit / Re: Suggestions« on: October 25, 2011, 01:38:25 pm »
Strange...
I was just putting 2 textures in the same chunk... If I knew anything good about programation, I could help you, but... I just know how to compile in C++ and how to create the project file in CMake LOL. And a little about GIT, but I'm sure this will not help... I want learn programation in the future, it's one of my "dreams job" haha... So... Steff, what is the main program used for create Noggit? And sorry for my bad english again. 7
Noggit / Re: Suggestions« on: October 24, 2011, 11:40:22 pm »
Ok!
When we change the Radius, there could be a circle (or something like that) in the mouse to show wich area will be affected. And let me ask some questions please... I don' know the name of that, but each place on the world has a square (I think its chunk) So... Why in some "Squares/Chunks" I can't use some textures? The only way I solved this was using CTRL SHIFT left mouse, to clear all texture in the chunk, this is normal? Sorry for my bad english. 9
Noggit / Re: [BUG] Noggit 3 beta without sub-menus« on: December 27, 2010, 11:31:34 pm »Quote from: "Steff" I look at the log again. Noggit loads the most files from disk. Because to Noggit works, i need extract the locale-enus.mpq... I already posted a topic here, and that was the solution 10
Noggit / Re: [BUG] Noggit 3 beta without sub-menus« on: December 23, 2010, 03:26:22 pm »Quote from: "Steff" Why do the conf not work? OK, I did not know about the -c. But this is not my problem ;s 11
Noggit / Re: [BUG] Noggit 3 beta without sub-menus« on: December 22, 2010, 02:04:31 pm »Quote from: "Steff" C:Program Files (x86)World of Warcraft Beta I am using in WoW 3.3.5a. World of Warcraft Beta, because i can't configure the .conf, and Noggit automatic choose a directory (Because I have 2 WoW) so, to work, I copied the folder to Program Files (x86) and renamed to this... This is the only way to work... But, is WoW 3.3.5a.... Sorry for my bad english. 12
Noggit / Re: [BUG] Noggit 3 beta without sub-menus« on: December 21, 2010, 11:21:54 pm »Quote from: "Tigurius" Not in the next time. It may take a little to update, right? 13
Noggit / Re: [BUG] Noggit 3 beta without sub-menus« on: December 21, 2010, 11:06:40 pm »Quote from: "Steff" What version do you use? http://pastebin.com/tMgR26Y8 Rev 120, I downloaded from http://nogg-it.blogspot.com/ ( Noggit 3 Beta for Windows ) I am thinking in do a project, like Worldbuilding, i will create my own history '-' Noggit will update to 4.x.x? 14
Noggit / [BUG] Noggit 3 beta without sub-menus« on: December 21, 2010, 03:18:16 pm »
Hello.
I downloaded the correct sdl.dll, so, in Noggit, appear a mini window, about Noggit, and in the menus (in the top) doesn't have sub-menus, here a screenshot: http://img72.imageshack.us/img72/396/errp.png I saw the log, and I see errors, like this: (srcworld.cpp:48): World x: x has no WDT file! Example: (srcworld.cpp:48): World 0: Azeroth has no WDT file! What can I do? 15
Noggit / Re: [QUESTION] Problem with Noggit.« on: October 06, 2010, 05:41:51 am »Quote from: "TheBuG"
I already fix this, i forgot that i need extract the local-enus.mpq Now... i edited the front of Stormwind, and saved. Noggit created two files: Azeroth_31_49.ADTS Azeroth_30_50.ADTS In the folder: WorldMapsAzeroth Well, i try search these folders in the MPQ's. The MPQ's that have these folder, is: common-2.mpq (have the two files) patch.mpq (have the two files) patch-2.mpq (have only the Azeroth_31_49) Which of these MPQ's I put the saved files? I try put in all, but some objects and tilesets missed. And the trees and other objects disappeared (All the trees of elwynn forest) What i do wrong? ;x
Pages: [1] 2
|